Videogame Review, Super Mario Land for the Nintendo Gameboy (w/ Gameboy Advance and Worm Light)
This is a fairly difficult game for the Gameboy Advance. It’s not advanced like the newer, modern games especially built for the Gameboy Advance but the original Gameboy classic is sure to turn heads since Mario has become a sort of standard among Nintendo fans. Are you an Xbox fan? Well, I’m happy to report as an Xbox fan myself that Super Mario Land isn’t one of those old video games which seem to just test your basics in control schemes. Pong is certainly an old-fashioned game that I hate; really? Just basic control of lines and dots? Please! (lol) Super Mario Land is filled with original design from top to bottom due to all the time constraints as we move ahead in gameplay. This is particularly true with regards to those ancient monoliths spread out over the hills and back where Daisy hopes for Mario’s successful displeasure with main enemy bosses. Here I’m specifically thinking about Super Mario Land, not just the Gameboy Advance. Suppose the future comes when we no longer “have” consoles and just simply play the games through some mainstream online interface like Stadia or something better. Well, what then? That’s right. Too many gamers have been focusing on video game consoles; in fact, they would give fulsome, polite reviews for a video game system before they played even 50% of the games, even half of the games. A lot of these “reviews” of the Nintendo Switch have me concerned. Are they confirmed statements or rumors? I think they’re rumors. Look, it’s enough of a challenge already to even play all of the Nintendo Entertainment System’s library of games let alone the libraries of games for everything else on planet Earth! It’s not unusual to run into a gamer who’s played all the Mario games; however, under rare circumstances do we see anybody else play lots of everything else in videogames. PC hackers don’t understand the true value of any video game system, including their PC, because binge watching in the form of excessive amounts of gameplay in video games may damage our imagination while we’re trying to get sense of even our sockets and limbs. What’s hard is that people dwell too much on the same few games they’ve had ever since they went shopping two years ago and it’d take a miracle for someone to touch the light into great, huge experiences. My Mario game for the GBA definitely has its marks as I’m traversing from strange place to strange place, and I may choose to play Super Mario Land on Gameboy, Gameboy Color, and Gameboy Advance; in fact, the video game consoles we’ve had over the years have acted like strange gods to their followers since there’s been console wars, fan disputes, rumor-mongering, magazine fashion, and whatever else over video games we can think of. Believe me. I’ve run into Atari fans who can’t stand Sega fans and so on. Maybe with Google’s Stadia and other upcoming mainstream apps we won’t have so much psychology about console wars any longer. The dispute on games won’t end though. Super Mario Land most certainly has its place in the hallmark of video game greatness and I hope Nintendo will keep that in mind as the years roll by.
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