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Friday, March 15, 2019

Videogame Review, Robotica for the Sega Saturn Console (w/ 3D Analog Controller)



Videogame Review, Robotica for the Sega Saturn Console (w/ 3D Analog Controller)


We have to follow rules or else unfair gameplay continues.  Here, we have a 1st-person shooter on the Sega Saturn named Robotica which was released in 1995 and would pave the way for Acclaim’s Turok: Dinosaur Hunter in terms of “generic” 3D backgrounds and in-game infrastructure in slight degrees of presentation, even if Turok was 64-bit and Robotica was 32-bit.  The whole game is displayed and expressed in shades of grey that add onto some supposed God floating in our galaxy next to its connected planet; from here, mankind has united so much that even fashion is hardly recognizable: a growing rock, tiles of interesting metals, army-colored robots… as the player’s controlled artificial pilot dives deeper into the UFO the horror and agony of a new, modern God becomes apparent.  Inside you’ll find everything to be clean, in order, and dangerous the more and more you enter the barricade.  On the Sega Saturn console Robotica shines in lots of grey and vivid army colors and I’ve found myself turning saturation and contrast up for my huge, 50-inch+ TV with appeal over the galaxy shooter.  Gameplay involves plenty of drastic changes that’ll keep you busy for a couple weeks.  I’m not saying the game is too easy; in fact, I’ve enjoyed the game on its levels for chaotic robot figures who linger in dark, creepy corners while movements shift in the shadows within means of prisoner-to-guard onslaught.  Each tunnel, as there’s many tunnels in Robotica, has a fluid mass according to the Saturn’s download mechanics via nerd’s paradise- that is, strange green and glowing text messages in addition to computer uploads along the lines of defeat and internal, robotic determination for a floating head of life and despair since humankind at this point in galactic history suffers greatly from massive disappearances in people; and, not just people disappearing, but cultures, fashions, biases, emotions, entertainment, performances and such all vanishing on the whim of a new, modern God controlling a deep rock near the closest atmosphere of doom.  Scores achieved in the game tend to be low, efficient, and time-consuming.  My Sega Saturn analog 3D controller doesn’t have the analog connection with Robotica but I’ve found the thick, tough direction pad to be enough on comfort levels geared towards mass destruction along corridors in relation and privilege on my mark.  More of the 6 action buttons are used; many, in fact, and I’ve found it fun to switch gears between laser cannons and boxer-punch mechanics on the right and left arms, which aren’t really arms but my artificial, breathing pilot knows much on fighting and destinations when given the increasing shields, weapons, and even self-healing powers.  Robotica isn’t exactly colorful like Sonic R is.  However, Sonic R plays like trash while Robotica serves up another gear in art and creativity and presentation for a pending God of destruction of sorts; or, if the God doesn’t handle finishing maneuvers on his own without robotic guards and wheel-swerving mechanical infrastructures there’s still a great, yet horrible, connection to the outer realms where humanity at large either becomes really weak or really violent due to a forced maneuver on the God’s uniting of disagreeable nations.  When the lights go out on the 5th stage in little bits of shakiness my character/personality gets frightened and humorous into a nerd’s fanfare for information geared towards robotic demolishment on my guard.  Music is fantastic, cut-scenes are memorable, and, quite frankly I’m in love with Robotica by this nostalgic fever burning through me along the lines between safety and destruction in outer space.  





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