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Thursday, May 30, 2019

Videogame Review, Wario’s Woods for the Nintendo Entertainment System (Brand New Console and Game)



Videogame Review, Wario’s Woods for the Nintendo Entertainment System (Brand New Console and Game)


There’s a really small number of computer errors on my TV so that my game can work.  At times we do run into scratches on the road as we’re passing by objects and they’re so small and unimportant, that they’re negligible.  Critics may get into the bad habit of pointing out every mistake; this is bad opinion-mongering, since we’re supposed to pay attention to the whole expression as opposed to precise statistical existences in materials and things.  Wario’s Woods is a very frantic puzzle game for the Nintendo Entertainment System- you pick up loads of bad guys and combine them with falling bombs to form explosive pictures which give Toad a hand in saving the woods from the evil Wario’s grasp.  Just look at the name “Wario” for crying out loud!  Very unusual combinations of sounds in one’s volume for his name can indicate something of passing rare occurrences within the lineage.  My name is Alex, and, even though my name sounds innocent, if I took “Alex” and spelled it backwards into “Xela” for humor and study, you’d probably find everything suspicious-looking in this review.  Wario himself is too funny for his age; he typically stomps on creatures and rummages for gold and tokens wherever he goes; so, from this evil villain, Toad knows that he has to save the woods from his grasp because greed and avarice both tangle with the weeds of enemies until chaos comes forth by the unfortunate notion.  Controls for this game are roughly simulated due to the rounds or mazes in which Toad must crawl his way out of trouble and advance to so many trees in need of pest extermination.  Funny!  How do these creatures get along while bumping into one another during the fall of incoming explosives?  The game is friendly by its severe abstractions and it’s funny to see Toad’s struggle under the approaching lavenders who guard Wario in his eventual, constant ranges of boredom as enemies are tossed down for being thrown around by Toad.  Poor bugs!  Maybe these symbols I’m using in vocabulary can provide us with examples of abstract nature in such a way so that Wario’s Woods can be understood for its feature picturing techniques.  A Nintendo Entertainment System has the ability to save programs on a cartridge; it’s evidenced from my use of Wario’s Woods from its new package and I’ve used the “reset button” method in turning off the power and saving progress, helpful when I need it most, keeping my adventure in a safe memory through exact power and performance on my brand new Nintendo Entertainment System.  Unfortunately I first had to alter my system’s construction a bit with a new pin connector and a screwdriver with a flat blade in a time when Nintendo Entertainment Systems are getting harder to find in fresh factory condition.  Still, my console is new.  Playing this game for some hours has made me realize just how precious video games can be in 8-bit performance.  You might think, “Well, there aren’t as many graphics.”  YES!  There aren’t as many graphics!  Sometimes we have to go for broke on a videogame and having less can be more.  Why add more details if some important details would get disqualified by the new details?  Let there be less anxiety of importance to such a puzzle game for good measure.  Besides, it does need to flow smoothly and it does from its current state.  It’s not slippery, buggy, or mistaken; just right.



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