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Sunday, October 28, 2018

Videogame Review, Astrosmash for the Intellivision 2 Console



Videogame Review, Astrosmash for the Intellivision 2 Console

Improvements can be seen on Mattel’s second Intellivision machine from the early-80s for Astrosmash, a shooter that isn’t as much about death on a ship in space as it is one of the company’s landing points for display of 16-bit innovation.  While it’s true that the Super Nintendo console has better graphics than the Intellivision 2 console there’s also a huge difference in innovation or what’s to be considered “the button layout”.  Each firing button on the Intellivision 2 controller feels nice.  So much is going on in this planet where falling objects reign supreme over the rich soil and graduate in flying colors; literally.  Highscores aren’t so much improved on from constant death battles as they are improved on from persevering and a gift of overall un-allowance of asteroid showers, alien invasions, or just general mayhem.  Graphics and visuals in the program speak for themselves: rich, fluid, exciting, and interesting.  Maybe I’ve left a lot behind.  I played the Intellivision 2 console considerably at my apartment in Sacramento where I hit 7-Eleven for a crazy poet and left her with the orange smell of Cheetos on my lips.  As said, each firing button on the Intellivision 2 controller feels nice and I’d appreciate it if the reader could take that more visually from this description after the dash- 4 firing buttons, all with white, solid color built with light means of functionality in deep plastic encasement, my fingers around them for sheer concept at execution while I play the Intellivision 2 console in comfort and game-to-game, session-to-session performance.  You could’ve watched me play all day if you were in Sacramento.  Every galactic object complements another through conflict we’ve come to terms with as Intellivision fans despite the fact I was born long after the Intellivision 2 console had its production halted in extreme quantities; in fact, after being born there has been constant new moments for me to be born again somehow.  Light comes from the TV.  I stay up at night mostly since I have this owl’s-instinct in me.  Resting my hands on an Intellivision 2 controller really goes hand in hand with my patience levels along lines of 16-bit innovation understood and cared for by surreal, vivid fingering over Astrosmash, or what’s an Intellivision highlight that’s appealing even on a grand scale for modern times due to the fact it just looks so different- spinning white tornados, crumbled asteroids, visualized invading sparks… man, it just all looks so good.  Keypads on the Intellivision 2 controllers are very nice and smooth for laying and swiping fingers upon the decorated edge of Mattel’s technology in red, black, and white.  Numbers are terribly soft buttons on an Intellivision controller although the 2nd Intellivision controller is marked with less bubbles for contact and more plain, direct, immediate direction.  You’ll get lots of extra lives in Astrosmash and yet have to contend with further revamping measures along pieces of land under changing skies of absorbent colors.  First the sky changes, then the game changes, and the difficulty can be controlled by the 1-+-9 pausing technique.  The TV goes blank in pause mode and provides the gamer with plenty of rest for their eyes before they switch gears on sudden impulse control, like fun and like friend.




Note: I took a picture of Astrosmash on TV when there was a typographical error.  Maybe this funny, erroneous letter can be some phrase given by a Martian!


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