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Sunday, October 28, 2018

Videogame Review, Star Trek: Strategic Operations Simulator for the Atari 5200 Console




Videogame Review, Star Trek: Strategic Operations Simulator for the Atari 5200 Console

This is a dramatic improvement over the Atari 2600 version.  Star Trek is that TV episode you’re familiar with and the Atari 5200 version of this game provides softer effects which are very effective if not utterly terrific; in fact, I can actually see enemies in more highlighted colors and thorough definitions, the kind Atari fans for the Atari Home Computers can be aware of.  Joystick controls are quite futuristic even if the joystick kind of locks into place depending on movement.  This is what makes Atari joysticks remarkable when they count: alluring, vivid physics.  Everything in the game is really clean for what’s approached on in gaming for a universe in trouble for letting the bad guys in with the good ones.  Diagonal angles are easier to handle thanks to the joystick’s analog interface.  Bad guys in the program, a simulator for galactic management of fortresses and energetic defense mechanisms, truly graduate in flying colors as well as shapes until further notice on good guy stuff.  I’m only being personal so bear with me.  Don’t just limit your words for the galactic conflict until something is tried from the dramatic effects visualized on TV for 8-bit-like gaming into another time and deep vacuum in space, particulars to suit taste and reason along the graphical with enhancements geared for war against innocents-shunning creeps.  Button mashers can do brilliantly in the gameplay despite the fact we’re supposed to pile up on healths, warp drives, and photon accelerators within grasp to freedom out of bounds for glory in those dark fields, mixed and propagated by enemy onslaught organizations.  The color black itself signifies a lot.  Definitions in the shooter are tangled between action and defense for the story-given program explained of in the interesting, spectacular instruction manual.  Mashing the buttons only works well at first because we’ll eventually have to exhibit pinpointed accuracy for mechanical improvements given to the Enterprise (or hero ship) near fortresses that change colors out of either means of reliance or deficiency plans.  Vision becomes a thing of the past in regards to the future we must keep for spooks in privilege on levels of insanity during experienced peace and quiet over temporary notion coming in its own good time.  A far cry can be heard in space.  I love pulling the joystick back to activate warp drives as I move it in means of copying time itself when given a number- my highscore, which is usually earned and often impressive.  My cartridge for the program is inserted into the Atari 5200 console while the power is off and displays two mysterious figures overlooking an attacked Enterprise outside the cockpit; it’s such a good drawing and rendering of the Klingons that, as I’m provided for on the creative instruction manual and intense programming, Star Trek: Strategic Operations Simulator ought to belong to every fan of the TV episode.




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