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Monday, October 1, 2018

Videogame Review, Midnight Bowling for the Nintendo Wii (Wii Download)



Videogame Review, Midnight Bowling for the Nintendo Wii (Wii Download)

Even in the story mode a professional, bowling athlete just says I’m tired.  Maybe that remark describes so much about Gameloft because of how bowling arenas can seem to intrigue their programmers so little about true colors in life.  There’s practically no story in the game to speak of- a lady visits a few bowling arenas, acquires a bowling arena herself, and then gets… tired, and so on.  My Wii remote doesn’t really control Midnight Bowling.  You’ll stumble at random with exotic-looking equipment only to find forced errors on your game and it hurts a lot, especially for IGN, to see a 3D game with chunks of presentation rather than vivid definitions.  Even when I’ve picked Brian I’m still getting more spares than strikes.  Various bowling balls can be picked for better or worse based on a random system of speed and sound.  And not “random” in a positive sense.  Trying to throw a ball, attempting to throw a ball, only ends up with the computer doing what it wants to do; it’s related to “CPU” on that matter.  Of course Wii Sports has gotten endless praise and it’s no surprise: it’s the 1st game to come out of the Wii console box!  Midnight Bowling doesn’t have the weird flavor we expect from comedy though.  Characters and personalities in this here program are bland and give unnecessary simplicity in conversation until my ears rot with their vibes; they’re silent, giving “cloud” messages in highlighted dullness for speech between themselves and your chosen loser in the bowling club story line.  Nintendo’s quick-guide instruction manual for Midnight Bowling is vague, poorly detailed, and empty of feeling.  Twisting the Wii remote around fails so much at everything I’m beginning to think Gameloft basically put in 3D without the works.  We can buy and look at paintings or go to museums if we’re just here for looking at 3D.  (Particulars I recommend in the painting industry are art.com and saatchiart.com; look for Vincent van Gogh and Jim Harris.)  Imaginary obstacles get in the way from the nature founded in video computers like the Nintendo Wii since frames get built up from hotspots made in graphic form.  We can see a box, a bubble, an arrow, and other clickable icons in this Wii game.  My Wii remote is brand new, yellow and green, with a picture of Bowser’s head and I don’t think, from looking at IGN’s “favorable” review, there’s much more I can praise from what’s nothing to begin with.  Gameloft uses a lot of colors to excuse themselves from truly practicing bowling in real time; a symbol isn’t automatically going to just present the game at its manageable form without rigorous testing.  Computers are often underrated because humans just assume we can lay them down in permanent, automatic habit with no regards to human interference, so Midnight Bowling represents a human’s vanity for allowance on the computerization process.  If there’s one thing good to say about Midnight Bowling it’s that the Nintendo Wii Shop Channel is going to shut down in January of next year for good and there will be no more purchases of this kind.  

   


https://youtu.be/_U0YaCzWVf8

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