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Wednesday, October 24, 2018

Videogame Review, Ms. Pac-Man for the Game Boy Player (GB, Nintendo Gamecube)



Videogame Review, Ms. Pac-Man for the Game Boy Player (GB, Nintendo Gamecube)


There’s a lot of excitement in this small Gameboy pak.  Visuals, as I see them on the Game Boy Player, look different and original compared to lots of those old casino portables available in the 90’s.  My pictures take the game’s unaltered colors from the get-go.  Walls are green and trimmed with blue, all 4 ghosts are a mellow pink until they turn black, the dots themselves are black, and Ms. Pac-Man and the fruit look healthy in the full view mode.  From the 1/2 view mode you’ll see the same characters around blue dots because they appear cut out from paper of sorts.  When I play this game there’s enough beat in my heart for the action flowing within its presentation on demand to arcade excellence for such vibes along Gameboy glory.  Still, this Gameboy game can’t quite shake off the feelings I get from playing Ms. Pac-Man on the Atari 5200 console- the frame rate has to go through its bits of presentation little by little until the slowdown at moments bounces back into full action even if the game doesn’t suddenly go faster.  (Whew!)  Controls with the Gamecube controller are very good; in fact, I like them more than controls on the 5200 controller for Ms. Pac-Man in the sense that each movement mode (control stick or direction pad) is built with encased plastic on the Gamecube controller which helps guide my left thumb, although the 5200 joystick has the benefit of locked-in analog with subtle movement function.  Entertainment is to be had with this piece since Ms. Pac-Man had seen light of day on the Gameboy in style for monochrome.  Graphics, as they are, make sense for the small game pak.  Nintendo Gamecube consoles themselves couldn’t have really been smaller due to their disk-loading front.  2 keys work for Gameboy games on the Gamecube: the Game Boy Player itself and the Game Boy Player Disc.  Obstacles get in the way for our womanly hero who must lunge through tunnels against all notion of time while ghosts are more guessed at by physics rather than reflections from the TV’s light on their phantasmic capes.  Our World Series in baseball is on; nonetheless, I’d prefer jutting out the thumbstick in place of gaming along the lines between boredom and excitement and yet I’m more thrilled from ongoing depth to the game’s surprises than a plain, obvious surface over the whole deal.  Ms. Pac-Man plays like a shortsighted form of entertainment compared to golf that’s watched from long-shot distances given to a monitor or tube.  1/2 mode really looks swell on my huge Westinghouse TV.  What’s imagined for the program by Nintendo speaks enough for its vibes and I can’t wait to play more Gameboy games of this nature.  Fiction ought to speak in more colors than we’re used to, so I’ve got my eyes on this puppy where the thought counts on parade to freedom and justice for all, Ms. Pac-Man (ribbon and bow) taking on pink crawlers across the screen in good motion for dots and pellets that help size up her game.  And, unlike Mortal Kombat 3 on the Gameboy, the controls actually work!  



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