Translate

Tuesday, January 22, 2019

Videogame Review, Galaga ’90 for the TurboGrafx-16 (w/ Nintendo Wii Console)



Videogame Review, Galaga ’90 for the TurboGrafx-16 (w/ Nintendo Wii Console)

The game is better seen right off my TV.  YouTube videos sometimes don’t quite put in the real deal on stuff and tend to blur out the action in video games.  But why do so many artists follow villains and dismiss critics?  Do I look like an alien to you?  Maybe I’m an alien to creatures from outer space, but come on!  At least Galaga ’90 speaks in volumes; in fact, the program reveals the sounds of ammunition in loops the better the gamer is.  When playing Galaga ’90 from the standpoint of a novice the game may make you cry from all the beauty shown in the alien-dancing stage and even the courses themselves ought to challenge a novice into some intense warfare.  Why?  Well, aliens are strange-looking!  That’s a stereotype in our current fashion with the world- a search for strange-looking creatures while trying to justify individual preparations of uniqueness amongst ourselves.  In videogame fashion we have players who believe they have good habits.  Of course, those good habits could just be bad habits at higher levels.  Galaga ’90 is more violent than its older original games; so, what happens?  I’ll tell you what happens.  Players/gamers around the world watch lots of TV over the years; every morning, every day, every night, they watch TV.  This includes violence and drama.  And videogame companies need to appeal to the crowd as the years pass, right, so what do they do?  A business in video games can increase the violence and drama; not only that, but generation after generation players/gamers get used to the violence and drama more and more and videogame companies keep increasing the violence and drama in their games more and more, and what we have here is a failure to communicate.  People have become so obsessed about violence and drama that they become numb to those old forms of nature and get needy in requiring superior forms; so, the good habits- to have a better taste, to have more experience, to have greater power, to receive more for the money- are really bad habits at higher levels.  A gamer can be at fault for his personal estimates because the elements of time and space can turn out even further from the standpoint of common sense.  Eventually, the scales in weight will change as importance is pending on cue to powerful input and output, society out of reach of itself where thoughts are counted and not quite recognized.  Galaga ’90 does explode in color; Galaga ’90 does magnify the onslaught; Galaga ’90 does clarify the grossness.  But at what cost?  So we could forget about the original Galaga?  So we could keep on forgetting the past and leap into the unknown future?  Maybe the future isn’t so “unknown” in this case.  We have to eventually know when enough is enough: we don’t want crimes against us, we don’t want fights against us, we don’t want betrayal against us, etc.  And so many gamers/players these days are so afraid of themselves and others that they are fooled by created art into thinking that we are monsters over one another; and, as such, more privacy will be demanded, more fairness will be demanded, more rules will be demanded, until we are nothing more than a divided kingdom as one fits God.  Don’t get me wrong.  Galaga ’90 does have its influences and plenty of details or values are built up into their unique presentation; however, when I’m becoming really good at this shooter and I can’t even hear my own thoughts between the lasers someone has to shake me out of the ice or break it for good.





https://youtu.be/L_E1nrbtQEE

No comments:

Post a Comment