Videogame Review, Arcade Essentials for the Nintendo Wii (Download)
Someone took a nice recipe out of the oven too early. There’s a lot to enjoy, but we can’t enjoy the features without feeling the negative effects more severely. Now we don’t want to watch everything on the TV screen every moment we’re into the games because the bare essentials indicate sharp points of contention where mastery has to involve pinpoint accuracy. Difficulty is watered down for the Wii motion control games and my guess is the programming studio wanted novice gamers to lead themselves in action; of course this is ridiculous because we’ve already been holding TV remotes in our hand over and over over the years and the Wii remote’s motion-sensing revolves on waving with limbs like what we would’ve done for a long, long time. Even direction pad games deserve better attention: often I’m dying just because I’m bored from getting into each level until my arms could wish for just desserts. Visuals? Well, there’s this notion programmed into the game by the visual that pink elephants with impersonal, plain faces can dance around the deep vacuum of space while your ship haunts the corners through different selection methods on game type and thus game difficulty. Each game has its separate difficulty. And, the games are mostly knock-offs of old arcade machines. Shooting in the Galaga-inspired game includes dancing pink elephants, yellow bosses with poor facial treatment, and exclusive power-ups- all handled on an increasing difficulty that should end on itself later. If you want to call another game in this package “Wii Motion Missile Command” you may be on to something. The Wii motion controls here are as wonderful, brilliant, and fantastic as those joystick controls for the Atari 5200 console’s Missile Command; if only the difficulty ever increased enough, this missile game would be a smasher within the means of impersonal-looking futures: humorous eyes, bare jaws, dancing green elephants (okay, they’re not REALLY elephants!), and constant supplies of life-inducing mechanics. Players of the Bubble Bobble series will be grossly offended by the botched-up version of its marble-shooting puzzle game. But what do gamers expect? Everything in Arcade Essentials would’ve been shown in sample pictures and short animations on the online channels like Wii’s and multiple computers’. I’m also sure that there’s more impersonal values a programmer can add to a game that Arcade Essentials basically ignores or doesn’t cherish through additional scenes and game-to-game taglines. Games like Qix and Galaga are reimagined into bare essentials where power-ups play a vital role in the “future” of gameplay. How do we know if reviewers who disliked this Wii game completely actually disliked the original arcade machine counterparts, too? This collection definitely speaks of inexperience I’ve observed from CBS in playing Gorf on the Atari 5200 console. You know nerds and gamers and even programmers in the studios like to be in a romantic, subtle trance which leads to their fault on mistakes approved of out of social etiquette and, for that, I give this collection nothing back except a thank you note for intriguing my philosophy on arcade classics. Stupid pink elephants!
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