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Monday, January 21, 2019

Videogame Review, New Super Mario Bros. Wii for the Nintendo Wii (w/ Wii Remote)



Videogame Review, New Super Mario Bros. Wii for the Nintendo Wii (w/ Wii Remote)

What’s so new about Mario?  Off and on he comes and goes, leaving his mark behind where the sun don’t shine along the lines between difficult comfort and comfortable difficulty.  A game like this has its problems; in fact, even the #1 game on Earth (if it exists) has problems.  Videogames are built with problems because gameplay requires voids to be filled in by skill, patience, and endurance.  No game can be without problems.  I believe taking problems away from a game completely destroys the entire program since challenges ought to be marked with tasks, chores, and other elements which come into vision.  Mario certainly has a nice touch going on for the Nintendo Wii console.  New enemies, new courses, add potential to the voids where thought comes to us by experience through a program’s tasks and requirements in some kind of universe- it can be a village, a world, or something bigger.  Input and output become visionary elements realized on the Nintendo Wii in graphics which must speak for art as opposed to pieces of glue in absence of connections.  Reality is only pleasing after we’ve stumbled across different barriers repeatedly as life is earned in rough manners; art, however, speaks in a gentle way that lets us forget pain and suffering, or, if there’s pain and suffering in art, it’s still more of a pleasing kind due to powers of expression.  Look at your salad next time when visiting a restaurant: suppose at first you think there’s too much pepper on your salad; and then, more pepper is added (perhaps your wife added it for you) and suddenly there’s more love for the salad.  Why?  Little favors can irritate people.  There’s moments when something exceeds our expectations (like more pepper on too much pepper).  Art can be like pepper, Mario can be like pepper.  While there’s certainly such thing as too much pepper customers who buy into Nintendo’s products have to expect changes if there’s demand for improvement.  Nintendo games could use more spices where creativity is lacking unless a complete set, an entire product, is made into existence.  New Super Mario Bros. has pepper, salt, cinnamon, lemon, onion, garlic, and lots more if you get the drift of my metaphors.  Wii controls vary depending on TVs and times of product existence.  The Switch by Nintendo does have a bit of what Wii has.  And yet the Nintendo Wii does speak for a lot of its own originality in motion-sensing control.  Older Nintendo games before the N64 may be commonplaces now; that’s because classics come to us in Nintendo’s creativity so often, so fast, so usual and typical in existence, that we’ll eventually be mentally numb for them- “ignorance is bliss”, or whatever happens to be classic can become a thing from the past for immediate awareness, even if the original understandings there were for the classics when those games first came out are gone.  This Wii game brought us closer to an understanding of Mario’s adventures with Peach and Bowser and that’s what makes this a classic; of course, sooner or later we’ll have to pardon Mario on more creativity if Nintendo’s legacy is to be refined, aged like wine, and perfect for generations.  



https://youtu.be/N8DrHRMW_tk

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