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Tuesday, July 30, 2019

Videogame Review, Crazy Taxi 3 for the Microsoft Xbox (w/ Brand New Xbox Duke Controller)



Videogame Review, Crazy Taxi 3 for the Microsoft Xbox (w/ Brand New Xbox Duke Controller)


The game is quite neat with a duke controller.  It’s a controller that was actually Microsoft’s original device for their Xbox console back in the early-2000’s.  My hands are stretched out for the controller in extended grasp for digits a bit short, as each hand grabs onto the device like a comforting handle soothing my grasp until it’s placed down on my table, my Xbox is turned off, and I go my merry way.  Experience with the duke controller is positive for Crazy Taxi 3; however, Glitter Oasis still presents me with ditches that I believe a system’s computer should pull me out of instead of forcing in self-help on my end.  Time bonuses are lacking, especially for passengers who come in odd pairs of strangeness within means of anti-social criticism.  Crazy Taxi 3 is in fact a source for critical positioning between mountain peaks as paths roll under the wheel in time for money-changing holes along the lines.  Black and white buttons are placed in even better convenience with the duke Xbox controller.  Still, there’s something to be said about its shouldering trigger buttons because my fingers must approach these sliding knobs with ease of comfort and that can distract a gamer in hurry of pushing energy above the living room ground.  Special touch is key in this crazy game.  Hey, it’s Crazy Taxi 3, so it’s a crazy game!  Beating the first world with a high S score of points is a piece of cake considering the slopes and landslides required on easy-to-manage pathways to freedom against the clock.  Humor is apparent from the “S” grade because it sounds worse than the F grade when it’s a great note of appreciation by a mysterious talking host for sure.  Getting through the Apple is another thing entirely.  At times I must replay a course to see where the C grade takes me on achieving delivery with oncoming passengers who seek destinations in questionable clothes.  For example, a football player may want to go to church in his sports gear.  (What?!)  To describe Crazy Taxi 3 in small talk would be an understatement in the works.  People are rather nuts for even wanting to ride with these maniacs on the road who easily bring money into their tip jar from reckless driving and Sega’s entry for the Crazy Taxi series on the Microsoft Xbox console deserves some recognition for honest efforts.  Over the hills and mountainsides there appears to be locations which ought to be jumping spots but aren’t.  It really becomes a chore when I have to bring my taxi vehicle out of the bodies of water for just diminishing returns to force me on hitting the “Retry” button via pause menu.  Switching between street view and directional view is a lot of cases for trial and error.  Playing the game on a modest fare can involve unfair grades since a gamer isn’t going to practice with a controller long before actually playing a videogame.  Developers forget this.  There’s already controllers of different sizes, shapes, and colors in our videogame market and it’s a shame that Microsoft hasn’t capitalized on offering a wide selection of official, 1st-party controllers.  I’d ask a customer these questions on controllers: “Do you want small, medium, or large?  Do you want red, white, or blue?  Do you want the buttons deep or hollow?”  3rd-party controllers exist with these notions in mind even if the mind’s unconscious for the subject.  Videogame companies need to offer controllers in different colors, shapes, and sizes like Vans and Skechers do for shoes on our feet.  You wouldn’t say there’s just one size for your shoe; you wouldn’t say there’s just one size for skateboards; you wouldn’t say there’s just one size for helmets; you wouldn’t say there’s just one size for jeans; etc.  We can even buy gloves of different sizes!  So why not have a variety of controllers? 




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