Videogame Review, Zoom! for the Sega Genesis 3 (Brand New Console)
Are you tired of playing Pac-Man, wanting a different game and still desire that mazing fever along the lines? Please welcome Mr. Smart! Zoom! is one of the most extravagant titles you’ll run into with videogames when it comes to abstract art. After reading the instruction manual it becomes apparent to me that Zoom! is built off of metaphors transferred into the graphical in a variety of spooky, laser-like labyrinths. Creepy monsters and ghosts keep following you or they’re blocking skating points against the matrix worlds. Gameplay involves controls which are loose, not tight. This orange little creature (Mr. Smart) is managed for skating along the lasers into each matrix where thought must be quick, accurate, and easy with grace. Players may try too hard in searching the light when discovery itself can unfold the issues related on gameplay maintenance. Zoom! actually resembles Klax on the matrix concept except for Pac-Man-like gameplay. (Klax is a Tetris influence.) Skating around with my hero is remarkable because there’s cause for speed and agility when repetitions are needed for demonstrative means- Mr. Smart will launch himself and even jump in and out of mazes while shooting rubber balls at ghostly hands lingering around the corners for intense drama. Of course, I’m also benefiting from my large TV set which plays HD and audio video; it depends on what TV is owned for older games but my Sega Genesis 3 console works just fine with this semi-modern equipment. Yep. HD isn’t totally modern anymore. But Zoom! is the kind of abstract art in which definition only needs to be standard. The game as a whole is very beautiful! Like Pac-Man, your hero, Mr. Smart, should be facing ghosts. That’s where the common relationship pretty much ends. While it’s true that Mr. Smart often keeps going on the required spaces he runs into trouble with these ghostly creatures since they’re either too stupid to move out of the way or following him in an unfair consequence to his need for galactic showmanship. Highscores are there for a gamer to recognize. Earning 10,000 points on Pac-Man is a breeze although earning 10,000 points on Zoom! would be ridiculous and a bit masochistic considering the onslaught of pursuers and unfollowers. Bonus lives are awarded yet the puzzle game still completes its expression on a high note in fiction we typify on with time-and-space continuums. Music is a jingle and a hazard due to the safety issues over the maps into weird, strange dimensions coming to fruition by metaphors on a programmer’s sense of humor. Hey, you know what? I love Mr. Smart! Great voice synthesis in the statement “Come on, boy!” is well-executed and timed on an arcade-style basis. Our dreams are wearing thin for Pac-Man in this nostalgic world of technology and I believe Zoom! gives the Pac-Man standard a boost for its special appeal.
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