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Monday, September 11, 2017

Sports Update with Galaga Review

*Hey guys!  I have an update here about my tennis, baseball, and golf watching experience.  You see, the Swiss golf course for the Omega European Masters in golf was pristine in the Swiss sunshine and reruns of Serena Williams have been playing with commercial speed on the Tennis Channel.  But don’t give up your hopes on the Dodgers because the team’s had a losing streak before.  In fact, major losses in sports games are very natural and are to be expected even for world champs.  Videogames have been on my mind and Starbucks has nutty coffee.  Sometimes I do so horribly when I play a game that I leave it for a while before coming back to experienced talent status.  Whatever you do, read some journalistic articles about sports and videogames now and then; you should find connections. 

Videogame Review, Galaga for the Nintendo Entertainment System (Wii U, too…)

You soar into outer space in a white ship to traverse through the blue and yellow stars when suddenly barrages of UFOs in the shapes of insects fly against you with ammunition trajectory, but you’ve got the figurative hit-miss ratio and your ammunition only keeps going when you actually hit the floating buzzards.  Are the aliens really, really insects, or just flying in ships that look the arcade part?  Socialization with your Nintendo fans at home is not to be mistaken with Martian oppression.  I’ve used lots of figurative names to describe these technological creatures who drift by the tired galaxy and it’s a good thing my buttons are still working.  In fact, different controllers have been bought for my NES because excitement hangs in the balance of foot and tongue while I take to extreme markets for videogame shopping.  Enemies are generally up above you in Galaga whereas knightly birds are vertical and horizontal in Joust.  There’s something else to remark on Galaga’s graphical construction: diagonal movements are more like shaky events when enemies don’t know if they’re coming or going, giving off a kind of vibe you’ll find on Galaxian for the Atari 5200.  That isn’t to say that scenery is equal in both of the latter games but there’s two individual forms of scenery with much of the enemies’ paralyzation, in spite of obvious differences in enemy ship constructions and spacial gaming environments.  Galaga has an atmosphere that is only just bumpy and convoluting bridges don’t exist here for your momentary Nintendo console.  (The game’s also on the Wii U with the same effectives.)  I’m not pleased that I’ve had to do surgery on my Nintendo to make it better against Nintendo’s factory standards nor do I commend the rectangle controllers over all other devices.  Anyways, NES Galaga rains on my parade in a good way by challenging me to confront enemy onslaught in an atmosphere that’s also glittery and stereotypical of alien fashion.  To manage such a masterpiece as this is to control something of artificial quality.  Enjoyment and praise are constant elements of my mindset when I relate to Galaga’s tremendous open spaces and relative arcade control.  An NES’s controller is a source for tectonic-like gears inside of it and I’m not displeased by artificial results since plenty of fiction and artificiality go hand in hand in terms of outstanding storylines.  When you follow Galaga more and more and find different courses that increase in difficulty beyond some of the typical arcade gaming environments, you find pleasure in the button pressing and graphical experience enough to determine galactic hemispheres which exist to nourish the aliens even after they pass away with colorful explosions.  Galaga becomes to the Nintendo Entertainment System a futuristic moniker for astronomical demons who invade your space.     


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