Translate

Friday, May 31, 2019

Poem- “Existence from No Existence”

“Existence from No Existence”



An egg is cracked, the yolk is dripping from its shells.
Each shell gets traumatized by this omelet in the works.
Soon the works fill every line, shape, and form on a plate.
How could the plate ever have filled up?
Food doesn’t cover the whole plate.
Instead, food is laid down over the used portions.
Usually the egg dish isn’t the entire dish.
A dish without a dish, a plate without a plate, a size without a size?
Maybe there’s bacon, sausage, or ham.
We add food to something which isn’t food to begin with: a plate.
Omelets are basic, yellow clouds drifting into the sunrise by your window.
Spirits are realized from the crack of dawn.
Gradual environments become remarkable for the opening or the closing.
Restaurants hover over the cracked portions- space to space, hint to hint, etc.
No chicken leaps away from the shells during breakfast of this sort.
Yes, a chicken may cross the road, but it won’t come to eat an omelet.
We’re chickens who eat chickens, but, of course, chickens aren’t always chickens.
Love has its way where the apparent vision gets combined with futures.
Sunshine comes to the dirt; and, from the dirt, a chicken just veers into presence.
Our bodies are filled with things.
Dirt transforms itself by our presence from the non-existing forms.
Can existence from no existence become existence from existence?
Is my past the past, is my future the future, is my presence the presence?
Perhaps we’ll never know if we’re really the chickens we’re digging into.







https://www.deviantart.com/gameuniverso/art/Existence-from-No-Existence-799808163

Thursday, May 30, 2019

Poem- “Overtouring”

“Overtouring”



I put the Earth near a cave.
Bats have left their parties inside my forgotten diamond.
Each direction leads to reversed holds.
Soon light will hit.
And, from these reflections in such wine come missed links of vanishing.
Leaves have been eaten from resounding volumes.
My sleep pulls me away from the deep illusion.
Usually both eyes close about towards disabled vision.
For every step, my huge feet grow apart once more.
Wind has taken me by surprise during the constant flow of destiny.
Clouds still move themselves against regressing shadows upon the plane.
Tears have been swallowed out of disappearing words.
Poppies get dressed from growth until darkness tucks in their feathers.
Over the hills I’ve kicked the mysterious distance into gear.







https://www.deviantart.com/gameuniverso/art/Overtouring-799681538

Videogame Review, Wario’s Woods for the Nintendo Entertainment System (Brand New Console and Game)



Videogame Review, Wario’s Woods for the Nintendo Entertainment System (Brand New Console and Game)


There’s a really small number of computer errors on my TV so that my game can work.  At times we do run into scratches on the road as we’re passing by objects and they’re so small and unimportant, that they’re negligible.  Critics may get into the bad habit of pointing out every mistake; this is bad opinion-mongering, since we’re supposed to pay attention to the whole expression as opposed to precise statistical existences in materials and things.  Wario’s Woods is a very frantic puzzle game for the Nintendo Entertainment System- you pick up loads of bad guys and combine them with falling bombs to form explosive pictures which give Toad a hand in saving the woods from the evil Wario’s grasp.  Just look at the name “Wario” for crying out loud!  Very unusual combinations of sounds in one’s volume for his name can indicate something of passing rare occurrences within the lineage.  My name is Alex, and, even though my name sounds innocent, if I took “Alex” and spelled it backwards into “Xela” for humor and study, you’d probably find everything suspicious-looking in this review.  Wario himself is too funny for his age; he typically stomps on creatures and rummages for gold and tokens wherever he goes; so, from this evil villain, Toad knows that he has to save the woods from his grasp because greed and avarice both tangle with the weeds of enemies until chaos comes forth by the unfortunate notion.  Controls for this game are roughly simulated due to the rounds or mazes in which Toad must crawl his way out of trouble and advance to so many trees in need of pest extermination.  Funny!  How do these creatures get along while bumping into one another during the fall of incoming explosives?  The game is friendly by its severe abstractions and it’s funny to see Toad’s struggle under the approaching lavenders who guard Wario in his eventual, constant ranges of boredom as enemies are tossed down for being thrown around by Toad.  Poor bugs!  Maybe these symbols I’m using in vocabulary can provide us with examples of abstract nature in such a way so that Wario’s Woods can be understood for its feature picturing techniques.  A Nintendo Entertainment System has the ability to save programs on a cartridge; it’s evidenced from my use of Wario’s Woods from its new package and I’ve used the “reset button” method in turning off the power and saving progress, helpful when I need it most, keeping my adventure in a safe memory through exact power and performance on my brand new Nintendo Entertainment System.  Unfortunately I first had to alter my system’s construction a bit with a new pin connector and a screwdriver with a flat blade in a time when Nintendo Entertainment Systems are getting harder to find in fresh factory condition.  Still, my console is new.  Playing this game for some hours has made me realize just how precious video games can be in 8-bit performance.  You might think, “Well, there aren’t as many graphics.”  YES!  There aren’t as many graphics!  Sometimes we have to go for broke on a videogame and having less can be more.  Why add more details if some important details would get disqualified by the new details?  Let there be less anxiety of importance to such a puzzle game for good measure.  Besides, it does need to flow smoothly and it does from its current state.  It’s not slippery, buggy, or mistaken; just right.



Wednesday, May 29, 2019

Movie Review, “Pixels”



Movie Review, “Pixels” 


I bought a movie ticket for this movie years ago.  While the movie does present us with lots of graphics on the video game industry, it feels empty inside.  A problem with this video game movie is the actors get to social expressions without any hard obstacles and we don’t actually see acting from them.  Adam himself especially just hangs around on the movie screen with social cues which would be more appropriate for everyday living as opposed to theater performance; having a job in acting should revolve on a powerful task for expression.  Some guys here are rather crazy for their age; madness like that is social, but it’s not acting.  People do ought to be themselves in acting with particulars to great and terrific statements that aren’t likely to be made in real life.  Pac-Man, Donkey Kong, and Space Invaders are some of the best arcade games from the 1980s and it’s disappointing to see the film give it such weak treatment.  Graphics can be powerful during the weak acting.  Honestly, I’ve felt out of touch with this movie.  Playing video games in real life in the 1980s would’ve been a challenge although I’m not seeing the movie put in any original statement on the 1980s phenomenon.  After watching the picture, we don’t get any more ideas about what a controller can be- the movements, the gestures, the dreams from playing videogames.  No actor on the stage really exhibits respect for him- or her-self.  Guys who play video games do like familiarity with objects and people; maybe the directors for this pic wanted a kind of dejavu experience while the new graphics get under way.  You know?  I’m kind of in the mood for video games no matter what comes in my way because, generally speaking, I need to spend time in some kind of hobby or else I’m dreadfully bored.  And, the people who act in the film are also dreadfully bored.  Just look at Adam’s face!  Just the idea of making a video game movie gets to be problematic since players are often bored from the very thing they love: videogames.  The music in the discount theater where I watched the movie surrounded my ears like thunder but I was still waiting for Donkey Kong or Pac-Man to have better purpose.  There’s also something about how… well… the movie may be about videogames, but it still isn’t a video game in of itself.  I’ve found things to enjoy in this film only because I’ve played video games at other times in accidental preparation for the upcoming movie.  The movie really seems too much like an accident and it doesn’t truly involve a performance to speak of.

Tuesday, May 28, 2019

Videogame Review, Hot Wheels: Stunt Track Driver for the Nintendo Gameboy Color (Played on My Used Original Gameboy from Childhood)






Videogame Review, Hot Wheels: Stunt Track Driver for the Nintendo Gameboy Color (Played on My Used Original Gameboy from Childhood)


You’re probably wondering why there’s no “color” on my Gameboy while playing the Hot Wheels game.  It’s simple- a lot of Gameboy Color games were released; and, a lot of the Gameboy Color games also played on the original, non-color Gameboy portable.  The green background you see in my photo shows up in a light shade because I’ve turned on my reading lamp next to my couch and pointed the original Gameboy towards the light.  All this is necessary for gameplay.  So, if the green background seems dark, you’ll need to get a better lamp for sitting next to or have to adjust the monochrome on the portable itself.  Are the graphics better on my non-color Gameboy?  Yes and no.  While it’s nice to see neat pieces of furniture in buildings where my chosen car races my eyes have changed over the years and looking upon the monochrome screen for specific road-lines gets difficult.  Honestly there has been too many factors involved in my life for me to blame much on the Gameboy.  We’re just so used to modern devices today.  You know?  Phones and devices with light from them?  Unless you get a Gameboy that’s enhanced with a backlit screen you’ll have to contend with the original Gameboy for all of its games if you want black-and-white video- as, thus far, the Nintendo 3DS only had a general armload of Gameboy games available for download, and the original Gameboy (like this red Gameboy I’ve had since childhood) plays so many games in such ways as to make it exclusive in the portables universe.  Blurry lines could’ve resulted from my prolonged ownership of my red Gameboy.  Don’t mistake the “black-and-white” graphics though.  It can actually be really fantastic to see vivid, wide-open backgrounds during the chase between me and the other Hot Wheel cars for each race.  From this point in my review I must confess that I’m just being figurative about my Gameboy screen having “no color” due to the fact green and dark shades of grey both remain to be colors on my watch for scientific expedition: playing old video games and remarking on their characteristics.  My direction pad, B, and A all work; however, the Start and Select buttons have become very stubborn in their push; perhaps these buttons have aged differently from each other by the common use for direction pad, B, and A and the rare use for Start and Select.  (Best Electronics is a company located in California which deals with Atari games and they’ve explained under their “Atari 5200” section the problem of firing and button-use with old devices.)  The gameplay is still buggy.  My car can mysteriously lose to another car while I’m ahead of it, I can lose myself in my own tricks off the child’s ramps, and, the password system is totally unnecessary.  Maybe crazy people will like this game but I’m sticking to Donkey Kong for the Gameboy when I can.  Besides, because there’s more visuals in this Gameboy Color game, there’s too many forms of visuals I need unavailable contrasting on.

Monday, May 27, 2019

Poem- “The Angry Teacher”

“The Angry Teacher”



Here’s a teacher with completely no love.
She expects you to just do what you’re told to do.
No questions, no quarrels, no opposition.
Assignments are given without sympathy or care.
Each moment, each second, revolves around her only.
Duties are required to please such formal fancy.
No excuses are permitted.
What else does this unfortunate gal accept for termed hints when integrity fails?
This lady heals no one and only causes pain.
“Do your homework even if you don’t want to do it.”
How cruel and unkind are those quiffs!
People like her demand weak softness during the onslaught of information.
It’s never questioned as to a student’s curiosity, goals, or intention.
Everything is on the table; there’s nothing missing to her.
Going with the flow just makes her even more intense in jealousy over students.
Slang is used for “good purpose” while she doesn’t define it as such.
Literature gets copied by such a fine-looking woman.
Whenever art is seen she expects it to be some kind of universal label.
Parts of a student’s expression are dismissed from overindulgence.
Questions are asked and fault is always founded with so much intellect.
She’ll pass statements which contradict rhyme and reason.
Other women are fought with.
Men are called “boys” for doing hard work under the sun.
Charm from within her basically merits confidence in exclusion of right.
Nobody likes her, nobody cares.
Lots of teachers have been like this person and there’s even reason to doubt.
Math and English are taught with common sense and no pictures.
Guys have found her rude; she’s a diamond in the rough to herself only.
The subjects and goals transform students without her.
She just stands there, and cusses, and gives basic ideas we’ve guessed before.
Names are demanded, dates are required, ideas need to be previously used.
Anyone with an original mind won’t win her over; she likes losers instead.
Dumb answers have no excuse to her and students in class must know all.
Lessons aren’t needed; she just goes with them after the public’s exhaust.
Criticism is never acceptable except when she gives it.
There’s no love, there’s no philosophy; not even half of either.
It’s all selfish and practical.
Goals are survived in without life of any kind.
Everything is meat and bone and darkness consumes it.
Any reference to people has to refer to all people under her gaze.
She expects and demands, usually with punishment and hard options.
This is what a hater is: no light, no virtue, no innocence.
More time is spent on quieting others and no response may be given.
Individuals like her take no prisoners, take no input, take no responsibility.
Darkness from within her is the whole- the bait, the negative energies.
Happiness takes the form of gratification because it exists upon lack of interest.
Could too many kids have bothered her?
Such a guy like her has chosen the wrong profession since she hates her job.
Nothing soft, nothing sweet, nothing fluffy is allowed.
Complete, total darkness is expected.





https://www.deviantart.com/gameuniverso

Sunday, May 26, 2019

Videogame Review, Play Action Football for the Nintendo Gameboy (w/ Pink Gameboy Advance)



Videogame Review, Play Action Football for the Nintendo Gameboy (w/ Pink Gameboy Advance)


This isn’t for the Nintendo Entertainment System.  It’s a Gameboy cartridge which packs a light punch at the well-known NES “classic” although I’m sure you wouldn’t recognize the game from trying out the Gameboy for this package.  Fields in the game look very, very different.  My guy can run the full quarters even if he’s a sitting duck on some catches- that’s because much of the action is really hidden in the color, and, from within the color, I can’t tell what’s going on with the football.  More diagonal angles would’ve helped!  Getting near the ball for catching it revolves on so much luck that I can’t quite recognize the challenge to be had in the field which, not only looks bland by Nintendo standards, but totally looks bland by Gameboy standards.  Wasn’t Lock ’N’ Chase on the Nintendo Gameboy a lot more interesting in look and appeal from the graphical standpoint or am I hallucinating?  Touchdowns are possible; however, I don’t think I’d wish to venture a whole lot with the advanced computer forms since my catches are mysterious from the Gameboy’s coatings of graphical color.  A football will reach my guy; he may have black clothes, he may have white clothes; and, once my football enters the color, action in the football game for such catching is completely blanketed in a void I can’t make heads or tails of unless I’m returning to the beginning of another game for deciding a catch.  Speaking of the coin: I can’t tell what on Earth it’s supposed to be!  It’s like a disc with team emblems and the teams insignias are truly huge logos.  Sounds in the ball’s toss between players indicate the closeness and approach of the football- it’s to help accommodate for the 2D gameplay and, now that I think of it, I don’t think ALL 2D games have aged very well.  Just look at Play Action Football for the Nintendo Gameboy!  Reading the instruction manual is mandatory; and, since children can’t read greatly, this Gameboy game has barriers to it in these instructions, “If you are standing in the end zone and wish to call a touchback (????)… you can press the B button to call for a touchback (I STILL DON’T KNOW WHAT THIS IS!!!) and you will automatically start from your 20 yard line.”  That one instruction makes me hungry and it sounds like I’m given the option to run away or something.  “Touchback” is about as good of a word as “feedback” and since Nintendo wanted to go with “touchback”, I’ll give them my “feedback”.  Besides, the referee shouts “TOUCHDOWN!” often when I even just pass a football to another player and achieve 10 yards or more in a play, and that’s messed up.




Saturday, May 25, 2019

Videogame Review, Astrosmash for the Sears Intellivision (Used Machine)



Videogame Review, Astrosmash for the Sears Intellivision (Used Machine)


Here’s a false statement I’ve heard- “Trademarks are unpoetic.”  All we have to do is look at this chaotic shooter which takes place in our galaxy and look at the Sears Intellivision- it’s a vivid display of our wish to reach the stars and meet Martians sooner or later.  The Sears Intellivision comes in golden buttons, provides two keypad controllers in all their glory, and fixes our attention for the cartridges it plays.  Console wars began with the Intellivision’s entry into the video game world.  We can almost see the future.  In fact, we’ve been living in Mattel’s future for their Intellivision trademark.  Keys on the controller get pushed under a keypad overlay which takes its bubble-buttons and turns them into a manageable electronic circuit with a flat, even face.  A child from the 80’s could “push” on the face.  Overtime we’ve experienced Intellivision games and “Intellivision” is now a part of everyday language for interested, tasteful gamers.  “Trademarks are unpoetic.”  Yeah, RIGHT!  And I’m just sitting here being as stupid as I am!  Not to mention that we’re dealing with “Intelligent Television” by Mattel.  Is intelligence unpoetic?  Are video games unpoetic?  Is a galactic adventure unpoetic?  Sorry, but obviously the false statement observed from earlier on in my review has to be tossed in the trash; it’s no good.  False generalizations are used by people who want to cheat and not have to look at the little things in life.  Each fire button contributes to the game; in fact, gamers will have to deal with the Intellivision controller in some form to get all the intelligent poetry designed by Mattel and other contributing companies in the early-80’s.  And don’t talk back!  Consider this review for a week or so without responding in any way back.  Making constant false statements about life is a very bad habit.  People need to get a grip with all these business names and not lose thick skin over the matter since toughness and recovery are both needed in the realm of surprising courage, needed for Astrosmash, across the board where stars twinkle on TV for the galactic shooter to roll under disc-to-button combinational control.  Language isn’t mere sound; we’re living in communities as distances are realized in shared expressions and new expressions, including trademarks, can further enhance our general understanding for how things like poetry ought to be.  The controls are nifty and sweet until I almost cry from exploring the vast horizons around my bunker for humanity’s defense against troublesome Martians!




Thursday, May 23, 2019

Videogame Review, Space Armada for the Intellivision 2 (w/ Brand New Intellivision 2 Controller)



Videogame Review, Space Armada for the Intellivision 2 (w/ Brand New Intellivision 2 Controller)


Dreaming for something like this can lead one’s self to a bubble that’ll eventually pop.  Ideas like “right” or “left” transform the ugliness of control into reality within reach of the stars over aliens and innocent victims on Earth, pairs to accident or singles to miracles, as we’re given information where the boot doesn’t quite fit.  Martians pop on the screen with less explosive appearance compared to those aliens in Space Invaders for the Atari 5200 console; the Intellivision defines each alien as a blip we’re more than ready to recognize and, from having played any Space Invaders program, there’s a genre to be had from such patterns of gameplay.  It feels like the practice mode should’ve really been the true game although it’s a repetitive course for decreased expression by Mattel.  A “practice” mode basically opens up the opportunity for enhancement within a single line of thought as visually expressed from Mattel’s fascination for 16-way gameplay.  However, not every way of the 16 ways on the controller’s disc is effective because, naturally, we’re going to push the black disc on an Intellivision 2 controller and receive mixed, random results of movement.  16 ways of movement are prepared on a flat, circular disc with no added bonuses in ridge-to-thumb control- in fact, there’s a great possibility that momentum is experienced from playing Space Armada by the very luck touched on but not controlled on.  Sure, there’s 16-way movement, but I don’t have 16 fingers or 16 discs!  And my thumb itself is precisely one digit for which I must give tension to for vivid gameplay results.  A lot of the Intellivision 2 controller is in me as well as in the device.  When sitting on the floor or resting on a chair I’m discovering more than what I can chew by referring to my body and frame of mind in addition to the black, white, and red device.  Being in my bed for playing an Intellivision game is unlikely without a wireless controller from perhaps something like PS4 or Xbox One consoles, or, giving it a shot with a Nintendo DS device.  We might want to open a controller and look inside to see “what’s wrong with it?” depending on the circumstances and yet that’s unwise.  “Practice” mode refers to a precise situation for improving skills on- the last course goes through a loop as you master the design and general construction under the stars where aliens roam free.  Couldn’t Mattel have programmed one of the fire buttons for something else besides normal copycat firing?  2 buttons should do various techniques.  Not only that- my black disc should be controlling physics in less variety so that fire buttons can offer new methods of destruction near the approaching invaders.  Volume in sound and music is even lower on the Intellivision 2 compared to the Sears Intellivision; and, radio frequency changes or goes through some kinds of radio interference based on cords, power, and programming between those 2 different Intellivision consoles.

Videogame Review, Hot Wheels: Stunt Track Driver for the Gameboy Color (w/ Gameboy Advance)



Videogame Review, Hot Wheels: Stunt Track Driver for the Gameboy Color (w/ Gameboy Advance)


Reviewers for this game were in a rush.  What this program boils down to is a speedy recovery system which gets overcompensated from its system of moves and landings; it’s possible to land on a ramp when it’s really far away from your little kid’s vehicle and I’m wondering how reviewers just wrote off this bad collision detection as “fun”.  It may be true that there’s fun here but I’m also looking for dignity from a program because working along the lines for gameplay ought to enhance glory as opposed to interpreting it in diminishing returns.  Here, you pick a tiny car and go on a toy road system.  Going from start to finish makes disordered progress as the cars seem to pop out of nowhere; one time, my 2nd-place opponent went ahead of me when the game didn’t show what it did- suddenly, it just popped ahead.  Buggy games often relax on physics when we’re trying to count the sheep and I’m not sure how I could define myself as a shepherd for Hot Wheels in this contraption.  Tricks you can use in the racing game are… well, tricky.  At least there’s a smooth deal of flow from the fact each car doesn’t collide with any other vehicle on the child’s pretend roadway system taking place in locations from backyards to barns.  The landing system is too technical for it to be fun for an unknowing child- I know this because children just want to play with their toys, aren’t likely to be methodical in numerical performances, and, more to the point, getting a trick made from the brake button is really confusing!  Am I supposed to stop or keep going?  Keeping time in the game is of no importance.  This is strange, since adults do like having their timers near children and challenging them to great, wild performances even if the childhood recklessness turns off the neighbors a bit.  When I attempt doing a backflip it feels like I should be braking somehow.  You know, push button back, make car go back; but no, the car keeps its velocity in the contrary against my plea for less movement.  Scenery in each course is generally built up of artifacts and tokens of appreciation due to Mattel’s interest in appealing to children of all ages- that is, all backgrounds, all house types, all personality kinds, etc.  At times I wish the car I’ve decided to use would be anything of remarkable power unlike its current, flimsy state.  Of course this is a Hot Wheels game and it does represent real-life vehicles through flimsy toys of which I’d prefer less of for actual performance in the fields.  Who wants to make a sacrifice for a hobby that eventually ends early without further interest?



Wednesday, May 22, 2019

Videogame Review, Space Armada for the Sears Intellivision (Used Machine)



Videogame Review, Space Armada for the Sears Intellivision (Used Machine)


It’s an error that looks very good.  Shots will have to be taken in a field where enemies may spring up from an impossible background of information when ammunition is used for faulty collision detection.  However a shot comes toward an enemy depends on a mysterious control scheme from both the player and the played, like switching errors from questionable results.  The Sears Intellivision doesn’t give this shooter much of a facelift in graphics and music, though.  We’re up to the task as long as there’s an accident waiting to happen.  A game like Space Armada is glorified but not dignified.  Moving my ship across the ground gets to be tricky in terms of static founded along the floor where shots get received from the foreign invaders above.  Beginning a session with Space Armada has to do with releasing the ship’s temper in forms of ammunition against the oncoming invaders who retain positions within imaginary borderlines, and, it’s peculiar how aliens can just kind of “hang in the balance” although balance of any type isn’t discovered from the ongoing pursuit of battle, you against “them” or what’s a philosophical symbol for the need in arts of war.  War represents conflict in shattering forces as sides take opposites or keep extremes.  Most battles for this shooter will present the task in sheer notion of conundrums where happiness must find the source somehow when light filters through the TV; then again, it’s not like a game is good just because it’s fun; programmers play around with visuals in a good deal of happiness and fun because they know they’re not playing games- in fact, they’re really putting pieces together and apart over and over while the world ignores their sanity and, from this, such engineers don’t play games since they’re constantly in the foray of data management and infobesity.  Writing down a program can be like writing a book in the sense of propriety and management: I’m writing my review on Space Armada and won’t always be able to properly discern my news compared to an outsider’s reading ability to my mind.  In other words, there’s a difference between reading with one’s mind for a given statement and reading with somebody else’s mind apart from a given statement.  Watching baseball on TV isn’t the same as… well, playing baseball!  The same can be said for Mattel’s work Space Armada.  Yes, I know they programmed the game, but I don’t think they could really play it, or, play it as an outsider to all that data and information.  Programmers know all the cheats.  Players don’t.  It’s a shooter which speaks in numbers.  There’s a certain number of green stuff, a certain number of orange stuff, a certain number of purple stuff on the TV screen and so on.  Notice how these aliens fire sporadic bullets compared to my straight, formal, fire-launching ship.  Ammunition from both sides is in question.  A lot of complexity is in the work; different sides show their true colors in contradicting forms of defense and going with the flow only shows more of the pretty error.  Two aliens can suddenly burst when only one alien was really hit.  And (pardon me for saying this) but the ammunition just resembles estranged mistakes in contribution for war and destruction between humankind and Martiankind on the playing field.  The more I get into the pretty error on my TV, the worse it generally gets for my action within the playing field of war.  It’s as if the current weights get redefined by false manners around the nature areas provided from Mattel’s scratch; the scratch gets deep, aliens can become invisible, but I was disappointed with the training/practice mode and the pretty error gets its expanded horizons from improbable physics and bullet-to-frame movements.  So overall Mattel didn’t want gamers in the 80’s to make sensible laser shots as long as the program could prove less wholesome.  Everything is a scattered mess.



Tuesday, May 21, 2019

Poem- “Vanishing Touch”

“Vanishing Touch”



A mountain is stretched from the dip until our sky breaks off.
Gold becomes washed by light between shine and reflections under view.
Blood keeps a tension on itself through means of embarkment.
Walking along this path brings me to intense slumber.
Closing my eyes, then opening doors, lets me search on disappearance.





https://www.deviantart.com/gameuniverso

Monday, May 20, 2019

Videogame Review, Daytona USA for the Sega Saturn (w/ Brand New Sega Saturn Arcade Joystick)



Videogame Review, Daytona USA for the Sega Saturn (w/ Brand New Sega Saturn Arcade Joystick)


The quality of controls depends very much on whatever challenge presented.  Here, my car doesn’t feel slippery with this joystick compared to my 3D Analog controller’s effect on gameplay.  Seeing things up ahead is very difficult.  Entire sides of mountains and cliffs don’t show up until I’m pretty close to those nature areas; my estimation is, the spaces aren’t being filled with the necessary visuals in parts of the game and Sega probably wanted a quick execution for releasing Daytona USA in time for launch.  The singer is really, really irritating.  Not yet have I said that volume doesn’t matter at all because such a claim would be false under my gaze for philosophy.  We’re talking about a racing game that doesn’t want to show itself entirely.  Here and there, we see blank spaces as we’re heading into the curves on each road; the Expert mode is almost impossible to drive on without us having to provide our imaginations for the game’s presentation.  So, while racing, we’re often left to our imaginations for understanding the game for better or worse while racing.  From the given voids in the program we’re likely to see colors and shapes that aren’t really there during mismanaged control systems.  And, old visuals get replaced by new visuals which contradict old visuals and even their very own new visuals.  Joystick controls are easily managed somewhat for the false program.  It’s sad because the singer who launches his words into each course’s music wants to fulfill the very notion of “flying in the sky” within reason of Japanese philosophy, and, the nature of his performance is so absurd that we can’t exactly take him or the musical art seriously.  He’s distracted by his actual volume and makes it worse from sudden hiccups in the melodies.  Of course, maybe my tastes in racing are a combination of strict procedure and casual mood, so there’s a beating in my heart whenever one of the guy’s songs rolls from the Saturn disk.  Sega also released Daytona USA in a heavily discounted 3-disc package which included that game and a fighting game and a shooting game; it was practically labeled as a “value pack” and I’m sure such a video game company lost a good deal of money from offering such discount since less money coming in means less ability in providing discounts in the future, because the entire Sega Saturn product could’ve vanished from opposing fashions in societies worldwide.  Fashion in videogames can’t quite be trusted due to the fact people in fashion may damage the very fashion they’re in.  For example, sometimes gamers beat themselves up too much when it’s just the game in question at fault- in other words, they’ll try their best at a game which came from programmers who didn’t try their best in creating such a game in the first place.  Me?  Well, I think Daytona USA can’t be mastered.  Too many voids are programmed into the disk to let me give anything of praise although I’m sure I’ve thus far softened the blow in my negative opinion by expressing condolences within reason of pardonable excuse.  Naturally, copyright claims are already excessively belligerent as it stands so my review has to squeeze into a more fair picture under my notion for controls, difficulty, and challenge.



“Bad News”

“Bad News”




Here’s the latest report from Tehachapi- Spiderman has cancer.

Poem- “Nice Move”

“Nice Move”



A giant takes out his small compass.
He mistakes it for a grain of sand and tosses everything away.
“It can’t be counted on.”








https://www.deviantart.com/gameuniverso/art/Nice-Move-798395631