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Friday, November 30, 2018

Videogame Review, Kirby’s Dream Land for the Nintendo Gameboy (on Gameboy Advance)




Videogame Review, Kirby’s Dream Land for the Nintendo Gameboy (on Gameboy Advance)


This game is very much the opposite of Albert Einstein’s theory of relativity.  Nothing seems to really go in a straight line and there’s constant jumping, here and there, for what my theory of “irrelativity” becomes.  It goes something like this- swallow a whole enemy (without choking), breathing out air while never going through horrible skin problems, and Kirby will guide us into enemies as they’re approached on conduct to luxurious gravity.  Of course none of us could do what Kirby does.  That’s irrelativity.  But Nintendo fans have been playing this Kirby game for a very long time in some way, shape, or form.  The 1st adventure is novice; the 2nd adventure is expert.  People can actually beat this game if video games isn’t exactly their thing.  Swallowing enemies is fun!  It’s also fun to burp, throw up, and dance in Kirby’s shoes.  What?  I’m telling the truth!  A lot of the game’s horror is masked by fiction in design particular to circumstances spreading all over challenged grounds.  Early Kirby games were rather short and there’s shortness even to some modern Kirby games.  Getting a high score must be somewhat limiting given the patterns experienced in vaguely repetitive difficulties upscaled to freedom in the skies or lower waters beyond the spikes.  When I’ve gotten back to this program it feels sort of relaxed in a mind-numbing kind of way; Kirby really needs to chew his food.  Hey, now what could we expect from a pink blob like him, dancing shoes?  Oh, wait… he does dance.  How would the Kirby series be if we took all the characters and transformed them into human beings?  I believe that’d look strange.  Controls are firm and not so delicate even if I keep thinking I should “run” somewhere.  My picture shows the Gameboy Advance at its work with Nyko’s worm light.  Either my Gameboy Advance is totally brand new or it’s been so unused that the functionality is like new.  Whatever.  I’m just happy it really works.  Graphics/visuals come in pretty shades of little variety despite the fact objects and values in Kirby’s Dream Land resemble fatigue levels in drawing/rendering/construction.  (Are you reading while objecting to every idea written here?  Don’t beat yourself up; let the questioning be more natural and comfortable for you.)  Where was I?  Oh yes!  Burping, throwing up, and dancing- that’s Kirby’s style.  The animation is so cute, honest, and kind I can’t be offended by such ridiculous behaviors.  And yet… how does a philosopher’s commands for violence relate here?  Nintendo has approached Kirby games off and on throughout the remarkable years as cartoons in the programs turn out exaggerated on basis of received fantasies.  But the game is very short!  I believe that a programmer in his beginning of a process naturally has limited experience of his own ideas and gradually develops his mind and product over the years.

Thursday, November 29, 2018

DVD Review, “Ultimate Bull Riding”



DVD Review, “Ultimate Bull Riding”


It’s a thrill in dealing with chaos of likeness.  Here you’ll have to pardon lots of bulls as they collide into rodeo clowns all over the darn place.  Oops, I’m speaking like a cowboy cliche, my bad!  Off and on there’s violence going on on TV and “Ultimate Bull Riding” is no exception to that- in fact, quite a few guys from the past really got knocked out from the blows of their riding creatures.  Struggle- blood, sweat, and tears- is what reveals so much on this DVD.  I’ve gotten the DVD for $1 at Dollar Tree and came back home totally surprised.  Much of the footage here has to be very rare.  For example, have you seen horses in rodeo on monochrome?  Black-and-white footage is interesting because the people in it aren’t so mentally biased for their TV appearance; they just mind their affairs and keep to applause in secrecy of wanting to get elsewhere.  Injuries/damages are guaranteed from watching this rodeo/bull riding collection.  No, I don’t mean you’ll be injured or damaged, but that some riders in this digital video will be injured or damaged.  DVD stickers do get funny on labels though.  Many wild accidents are played out in strange, odd music.  One segment includes rodeo footage while playing cliche beach music.  (Obviously as a parody!)  One cowboy completely tumbled off a bull and landed on his head.  We’re dealing with some footage from 1976 also: it was a time before the Atari 2600 got released and McDonald’s Big Mac was going through America’s gradual eating progress into thickness.  Try not to laugh.  I’m just getting started: the bull riding competition is revealed in persistent, subtle formats likened into small videos related to the dangerous sport.  Of course we can’t help the riders too much since the past is now kind of behind us.  Rodeo clowns are funny, too.  One rodeo clown does some sort of dance while the audience watches in mere amazement.  Yes, I know I’m pretty thick.  But technology in sports deals with all things upon us.  Las Vegas and Texas are practical cousins in terms of geography.  Sand and dirt, sand and dirt.  Dreaming big must mean a lot to these cowboys… now where’s my Big Mac?  Okay, I’ll shush up a bit.  Everything in bull riding involves comfort and a good, old laugh for the audience, even if the rodeo players are getting whacked in the face or leaping over their spit of confidence… at times, ruined confidence.  Bulls and horses turn out pretty severe on a sport like this one.  Leaping, jumping, thrashing, it all must go downhill moments on end.

Wednesday, November 28, 2018

Videogame Review, Zen Pinball 2- “X-Men” for the Nintendo Wii U




Videogame Review, Zen Pinball 2- “X-Men” for the Nintendo Wii U

Magneto’s denial of freedom is in itself excessive freedom.  Or, his belief of war turns out to be war on part of belief.  This is really making my head spin but I like the drawn figures on the pinball table who exhibit marks for all the lights and cameras and action for pinball gameplay.  Controls with the Wii U gamepad for Zen Pinball 2 aren’t the best out there for the pinball series unless you like the pinball flipper buttons when they’re at a considerable distance from each other; the PS4 controller is better suited for the gamer who prefers shoulder buttons at a close distance.  Sometimes it feels like my pointing fingers are really stretched out as I’m holding my Wii U gamepad and the black or white controller can feel pretty bulky.  I haven’t had menu problems with this game.  That’s good.  Now let me go on record and say that each victory achievement in X-Men for Zen Pinball 2 is a lot tougher and more farfetched to get than ones for South Park: Super Sweet Pinball.  Although I’ve gotten plenty of trophies on the South Park game the story in that one was just a total mess compared to that for X-Men.  I don’t know what the creators of South Park were thinking for the pinball game, or perhaps I’ll need to investigate the second South Park pinball table also.  X-Men is very exciting for fans who’ve actually read some comics and seen some videos of the mutant-to-mutant conflict.  No humans are in the X-Men pinball table; maybe they can make an appearance in X-Men on some sort of Zen Pinball sequel.  Needless to say X-Men is another source for the impossible.  We’ve played games throughout our lives and have seen dispute across the galaxy: is it my freedom, is it your freedom, or is it our freedom without any sacrifice in liberty and justice for all?  Philosophy and poetry are written in the galaxy for X-Men officials.  Magneto is up against Professor Xavier.  My father, who is a fan of X-Men, has told me that both sides are right and wrong at the same time- one mutant wants to have mutants live in peace with humans and one mutant wants to have mutants live in peace without humans.  Hasn’t it ever occurred to either freak show that people of different kinds may choose when interaction reaches the possible threads of existence or does everything just seem like an accident?  Anyways, the pinballs move very swiftly and we’ll often find the camera angles stretched out to their fair proportions in visual style of X-Men.  I really suggest something, though.  On another X-Men pinball table, Marvel and other companies can insert speed boosters for the ball on more complicated levels of bridging, connecting, and declivity for the round silver balls.  Otherwise this pinball game is a nice surprise on my Nintendo Wii U and it comes packaged with other pinball tables at a more simple discount/purchasing effect.




https://youtu.be/_qsFX0jKP_k

Tuesday, November 27, 2018

Videogame Review, Xevious for the Nintendo Entertainment System (on Nintendo Wii U)



Videogame Review, Xevious for the Nintendo Entertainment System (on Nintendo Wii U)

It’s not good for a reviewer to provide us with a negative grade on quality in Xevious that actually does well for those interested players.  Critics become questionable, troublesome people when interest is lost in such black hearts.  You know what they’re doing.  They’re trying to show off lack of interest in justification of hate, prejudice, and needless indifference.  We run into such critics all the time during our search for arcade classic reviews- “This game was good for its time and we can thank it for helping us make modern games.”  All of that statement is pure rubbish; humans back then in the 80’s couldn’t help the fact the 90’s didn’t arrive yet and technology was gradually being built up, step by step, through the process of videogame creation.  Honestly I’ve been playing old games off and on on different videogame consoles and I don’t understand these “real players” who want to push their weight around and bully others into some kind of pointless, disputable conflict of interest.  Xevious actually looks nice to me despite the fact I grew up with Nintendo Gameboy and Virtual Boy before getting much into anything else on videogames.  People try speaking over me in fashion in attempt of describing who I am and I’m sick of it: no, I don’t hate frozen meat; no, I don’t hate cell phone companies with misleading contracts; no, I don’t hate people who watch soccer; no, I don’t think Xevious is outdated; etc.  My frustration levels are pretty clear and smooth right now.  This shooting game (called Xevious) illustrates a greatly expanded world of jungle grass in dispute with oncoming enemies of porcelain-looking metal.  It’s remarkable that the overall layout of the land can look so dense and wild from those intruding fire shots and rather permissive defenses.  Gunshots are relatively easy to perform given the Wii U gamepad’s tactical design for the fair challenge even if I’m returning to the warring front off and on over the years to research what I’ve remembered.  Firing different shots varies depending on the persistent flow of change going through video input on my mark to Nintendo’s 8-bit exaggeration of a warring front.  A lot of the fields of green will remind one of plants which happen to portray the security of wilderness at its grasp for oncoming predators developing strategies for your heroic, white plane.  While it may be true the scores are largely based on gameplay relevant to arcade graphics in motion to entertainment I find plenty for issuing a compliment driven more by heart than impersonal reviewing methods- the controls stretch me out, I’m looking at glory, video comes almost all over my vision in strength to TV signals upon screen-to-light reflections.     




https://youtu.be/LEoraWFEzi0

Monday, November 26, 2018

Videogame Review, Blok Drop U for the Nintendo Wii U



Videogame Review, Blok Drop U for the Nintendo Wii U


This is a short, cheap game.  You get it off the Nintendo Wii U console through its shopping channel where you’re constantly teased about Zelda, Mario, Sonic, and whoever the public in support of Nintendo over the years makes in charge.  It’s a computer game that involves erasing blocks just in time for the main red block to land safely somewhere.  One song plays throughout the game.  Music goes in extended loops and repetitions even if the one song playing throughout the entire game is all we need; it kind of acts like a spy-sort-of-theme while you work in getting the blocks down.  At times blocks just fall into the pits even if there’s likely more blocks to erase completely from the picture immediately for the main red block’s safe landing on top of crisp black blocks.  Blocks in general like to float in the air under pressure from each other due to gravity at pulling and pushing on their sides along the pixelated images.  My Wii U gamepad (the one I use to turn on the Wii U machine) acts as a mobile device with a good amount of weight to it.  Here we can press the Wii U gamepad against our chests or stomachs for playing the game or really use one hand to grasp onto the controller in any revelation of its mobile screen.  (Don’t think of Sonic the Hedgehog while reading this or else I’ll have to slap you in the face.)  30 levels are built up into the mini game.  Dreaming big is nice, but what about thinking smaller?  Blok Drop U is like many of those short, cheap games you’ll find on the Commodore 64.  I just wish Nintendo released more short, cheap games on the Nintendo Wii U so we could budget on a whole ton of games with assortments on course design and gameplay.  Honestly I’m not in that much of a mood to play with Sonic the Hedgehog on and on until we die because there’s got to be plenty of applications Nintendo and others can create on their devices.  The controls are very good with my Wii U gamepad- I’ve played this game with a brand new Wii U gamepad from Best Buy and I’ve played this game with a refurbished Wii U gamepad from Gamestop, so I guarantee there’s functionality to this program unless you have one of those “used” Wii U gamepads that overtime get less functional from incoming dirt, debris, and dust.  Also the screen through the ages can get more worn from constant usage which I especially guarantee by comparing a used Wii U gamepad to a like-new Nintendo Switch.  For my money, I’d prefer getting applications which cost more than a few bucks since short, cheap games tend to wear out sooner in my brain, but then my heart sings: “Let me have lots of those short, cheap games and have tons of fun!”

Videogame Review, Super Mario Bros. 2 for the Nintendo Entertainment System (on Nintendo Wii U)




Videogame Review, Super Mario Bros. 2 for the Nintendo Entertainment System (on Nintendo Wii U)

Consumerism is always a result; however, it’s not always a result of beliefs in particular to altered circumstances or even nature itself.  Mario and his friends are gathered in one of his dreams into fantastic chaos spread all over the maps beginning each stage in 8-bit 2D.  My reflection on this game isn’t a word salad because there’s context of meaning between lines given in praise over a classic like this one for weeds, gold, and eccentric items.  Super Mario Bros. 2 is something which ought to be shown in any definition visualized on TV.  Of course, some things on Earth could never be shown with justice in any TV definition.  (For example, poop.)  Things get pretty wild in Mario’s dream as enemies in mixed proportions of physics and character try at the plumbers, servant, and princess with extreme prejudice on the falling clouds near the broken vines.  Climbing is an essential part to Super Mario Bros. 2.  We don’t just climb vines; we also put up blocks for defense, gather eggs from jumping on them, travel in a rocket leaned on, etc.  Public schools today don’t like video games.  Teachers and classes have failed to reach the point in our technology for approving machines in any sort of wisdom.  Sure, you’ll find people in school who play videogames, but they’re too afraid of giving any kind of judgment between classics and rubbish made by Nintendo and other programming companies.  The most you’ll get out of a novice writer of English is, “Mary walks the dog in her neighborhood.”  Education of this kind is good for a while since humans can make accidental judgements in their youth although we’ll eventually have to dig in on more information from the internet and (gasp!) people who aren’t students.  You see that school down in the city?  That’s not Super Mario Bros. 2.  Super Mario Bros. 2 is too cool to be anything related to aggressive, bossy parenting.  And yet the game will naturally transform your beliefs about pretty objects in very subtle ways provided for by Nintendo’s parody of a then-existing game in the 80’s.  Do you have a teacher who shows the class a Nintendo Entertainment System?  What about a Wii U?  I doubt it.  Parents can lose their wits over children from the nature, artificial or chimerical, of dictations.  Rules can be opposed with more rules.  Mario’s dream reminds us of how we can climb a ladder into another universe for a while before settling back on our beds in return to wisdom, as schools that oppose such a dream find themselves in lack of right and wrong, in lack of morals and sins, as far the Earth reaches our pockets into a never-existing force: fantasies!  Now am I saying that our wisdom is completely built up from a never-existing force?  Not exactly.  Game controllers themselves may be of an existing force under terrific programming.  We add reality to our imagination in attempt of conceiving the doubt of reason.  Another planet can need rocketing to, like friend to exhaustion over stimulations realized in pursuit of happiness on a dime, quarter or nickel, although NES games reveal the computations of vagueness we’re dreaming of on pressure to sanity levels.  Funny how we try correcting ourselves from the same people with like problems: ourselves.  Control?  Am I a controller?  I’m not even close to being a machine in perfection of non-machine AI.  Words just pop out of my mouth on this stuff.  Lovers of the Nintendo Entertainment System need to try to figure out what a machine is and how it’s different from a human who built it.  A videogame machine gets built by a human until it’s sold to a human who never built it, so there’s Mario’s dream for ya.  Imagination should include vision that goes in and out of creations.  Mario could enter his dream or even never reach it.  Nobody knows what a dream is.  In fact, people often lie about their sleep.  Maybe the enemies in Mario’s dream resemble the obstacles imagined of while experiencing a heavy, droopy-eye’d sleep.  He’s probably a liar.  Maybe, maybe not!  




https://youtu.be/PKsdyVLHBe8

Sunday, November 25, 2018

Videogame Review, Daytona USA for the Sega Saturn (w/ Analog Controller)




Videogame Review, Daytona USA for the Sega Saturn (w/ Analog Controller)

As one of the early fans of Nights into Dreams, I find this racing game quite offensive on its mark.  Daytona USA would’ve been the newest technology for the CD-loading machines at home back in its day although I’m sure it wasn’t the most ready.  Hills and mountainsides fail to pop up on the TV screen until it’s too late- your car, which goes by manual or automatic driving, will run into obstacles as the Sega Saturn churns out the graphics in explosive, nonsensical formats.  My analog controller for the Sega Saturn is totally brand new just as I remembered it and yet I’m finding myself in a constant disposition for searching through graphics under a control interface of this kind, that I can describe as utterly questionable since my analog thumbstick can’t really place the middle degree apart from the rest of the 3D angles.  Direction pads on the Saturn may work fine on Daytona USA for a while although analog through steering wheel or thumbstick will be ideal, and even those control options don’t pan the gold where the boot fits.  Racing along the tracks is already problematic from all the confusion and noise made by some musician who belongs to one of those mysterious, local karaoke bars where plenty of strange nobodies gather around for spooking out the gullible, so maybe Sega, back in 1995 or so, would’ve fooled their fans into Daytona USA since negative qualities in art may be joked on from the bliss of ignorance people in fashion are so used to.  The CD gimmick overshadowed the fact lots of games on CD sources didn’t fair much better than those on non-CD sources.  Disks themselves were cut up and placed into a piggy’s little market for tons of reasons including innovation and experiment; Sega Saturn games were generally modest successors to Sega Genesis games in terms of capitalism for a few years until the Nintendo 64 shook up so much of America through Pokemon and newer Zelda games.  But you guys probably know this.  I’m just laying down the opinion for Daytona USA to express my fascination over the bliss of ignorance players are so used to; in particular, there’s a constant demand for the latest technology as opposed to the best technology; the best technology and the latest technology have been coined on the same dime out of bounds for greed by oncoming competitors, the business kinds who love exhibiting pretension in manners as odds are specialized into rumors and technological features in the videogame world.  In Daytona USA there’s curves and bends which don’t mix together well due to frame rate issues and the constant lag on Sega’s differentiation between 2D and 3D.  Have Sega Saturn fans other than myself even noticed that 3D isn’t the whole cornerstone to Daytona USA?  Menu options are selective under our gaze into the 32-bit universe that Sega may enhance towards colors as opposed to realized circumstances, especially with all the vanity players get so used to in fashion, “Watch our stuff and get the latest news.”  More news and less realization is very attractive to newcomers on art and fancy stuff.  Sega struggled so much to even lay this racing game down in a partially complete format.  It reminds me of Radar Rat Race for the Commodore 64: buggy, misshapen, and erratic.  Early Colecovision games like Zaxxon and Subroc share lots in common with Daytona USA on the Sega Saturn despite the fact various lights of appeal flowing from a TV set in the 90’s could distract people away from thought on similarities which are going to remain in permanent memory as long as the past is remembered on a dime.  The Sega Saturn’s analog controller has a thumbstick which acts very much like a paddle board of sorts.  And yet, my car is pretty much going all over the place.  Braking doesn’t seem really effective.  Even if a player dominates on control there’s a huge amount of video under an expert’s gaze of telekinesis, as the visuals become sporadic and separated enough to allow for a mastermind’s prediction into a 32-bit world of likeness to crashes and shellshockers.  Bullies probably enjoy calling all this “fun” from the notion on power in which the strongest bonds chain the weakest minds around them.  I get tired of players who call something “fun” when it’s just their refusal of acknowledging offense given by a videogame company for a program in its faults on gameplay.  I’m reviewing Daytona USA and giving comment on the statements given by others about this case.  The Sega Saturn was like the ruby in 2D and 3D which got overrun by a cheaper, more powerful ruby in 2D and 3D called the Playstation.  Please, don’t mention Sonic the Hedgehog.  Who cares?


https://youtu.be/XmwOPXVFOV0

Comic Review, “Batman (1940-) #1”

Comic Review, “Batman (1940-) #1” 

There’s variations on #1.  At times something is technically #1 for beginning earlier and at times something is qualified #1 for beauty.  I’m pretty new to Batman comics, so bear with me.  I can really see the grammar across these pages in different forms of randomness and it can be suspected that English grammar, especially on my encounters with comic artists on Deviant Art, is something of a privilege even for those who use it poorly.  Ordinary people express nothing but this comic issue by DC comics tests the limits of grammar by giving it visual implications through Batman’s fights and Robin’s help.  Stop cracking up so much or else you may find yourself in a fight with Robin as this “first” issue displays on moral behavior understood for kids of the time.  Of course, now it’d probably be politically incorrect for a comic book to show a murdering superhero and then tell kids reading it, “Hey, you can be just like our superhero!”  That’d be pretty gross.  Kids don’t know much on life because a lot of life is built on the past which requires education for approving or dismissing decisions made by grown-ups.  And let’s not hear sounds from a comic book: it’s silent, it’s not a speaker run by electricity other than the fact it’s a comic from the printing press in DC’s name.  DC stands for “detective comics”.  Right now I belong to a comic user website from DC Universe (under $7.99 a month) where I can read a lot of comics old and new.  Because the early Batman comics now likely cost a lot of money ($$$) on eBay I look at this $7.99 offer as the best price/offer.  Here, in this #1 comic issue, you’ll find horror and entertainment going through each page as the story builds up to expanded horizons on cue to Bat tools.  The Joker (in fake smiles) wants to kill others and the Batman comic can get pretty wild from all the police pursuits near Egyptian coffins.  I’m speaking of museums, police departments, open waters of the sea, stressful traffic in some major cities, etc.  A lot of this #1 comic was built on many Republican ideas such as “industriousness” that spells fate for one of Robin’s travels over the stormy waves.  Oceans of this magnitude might lose themselves on chance to passing storms.  Batman himself is pretty articulate and I’m surprised that he came up with a potion while giants reigned Strange’s universe.  Remember those scenes that have to do with clocks?  Pressure really builds up on the clock scenes due to all the noise and confusion which may spread in Joker’s happy dance over the grave.  This Batman comic arrived at the near-end of the Great Depression in the United States of America when poverty had struck even plenty of the rich Americans.  You’ll find intense action in these pages and, trust me, the Joker will find a way to scare you in this issue and knock your socks off.   




https://en.wikipedia.org/wiki/Batman

Saturday, November 24, 2018

Videogame Review, Zen Pinball 2- “South Park: Super Sweet Pinball” for the Nintendo Wii U




Videogame Review, Zen Pinball 2- “South Park: Super Sweet Pinball” for the Nintendo Wii U


It’s not sweet.  This is a game which entertains bullies.  Nobody is safe from South Park and nobody is in danger from South Park.  Menu selections are a bore and somewhat unreliable, too.  Look at the fields in our pinball table- doesn’t it seem like everything is a big, giant eye?  Attention grabbers need not apply.  During the game I’m forced to deal with all this noise coming from everywhere; I mean, everywhere.  Imagination by the artists is abused and insulted, over, and over.  Gunshots come out of nowhere.  This is “sweet”?  Last time I’ve recalled I don’t think blatant crime could ever be termed a parody without some kind of exaggeration bullies are hoping for.  “Home Alone” (the movie) is sweet; South Park (pinball table) is not.  Confusion is at hand.  Playing this game is like rubbing my face against a wall and getting lots of cuts… while being sunburned.  A big, fat kid sings the worst song about human debris I’ve ever heard.  What’s his name?  Who knows… maybe he’s the guy who hurt Santa Claus.  And why are all of these eyes staring right at me?  Can’t the characters look to the left or to the right or something?  I mean, there’s got to be an answer to all this noise.  Think about it!  A kid is dragged down the hall… he’s painted green by Martians… something comes out of the toilet… man, these metaphors sound like a bully’s mindset.  Jokes constantly fail to be parallel to good humor and typically fall flat and dull since language doesn’t really build up to much other than name-calling and gross-outs.  Honestly I believe that if a person with a temper problem tried playing this South Park pinball game he’d get so upset and disturbed from everything that the TV would be pushed off.  Perhaps bullies like to think of strange objects and materials for pursuing irritations to dwell on for spooks and insane privilege.  Hey, I like chaos, but the pinball game doesn’t really have any of that.  Once people have gotten used to slang that goes into their ears off and on for long periods of time beauty naturally vanishes.  We have to remember that beauty is a kind of exception as opposed to broad, poorly drawn eyes.  None of us can really imagine that something as simple as eye color actually matters to a bully.  Religion makes no sense to South Park; Science makes no sense to South Park.  So where are the creators’ heads floating?  Controls may be as nice as the strong colors despite the fact complexity is merely nonexistent.  The game’s just this: “bang bang, weep weep, ha ha.”  I can’t find any statement funny enough to learn of it as a joke.  Everything is a complete waste.  Literally…

Friday, November 23, 2018

Videogame Review, Super Mario World: Super Mario Advance 2- “Mario Bros.” for the Gameboy Advance (on Nintendo Wii U)



Videogame Review, Super Mario World: Super Mario Advance 2- “Mario Bros.” for the Gameboy Advance (on Nintendo Wii U)

Now hold on.  I’m not reviewing Super Mario World on this GBA game just yet.  Let’s look at Mario Bros. and witness the conflict going on among the brothers for intense, arcade action.  Vision is generally improved in this game compared to the arcade machine original- that includes sounds, graphics, and overall play.  While it’s true that this game has been treated as a side-note for Super Mario World I believe the point-gathering mechanics can be simpler and more to the point.  Get it?  More to the point!?  It’s true though.  Gathering a lot of points from hitting the corners around a turtle’s edges can be a thrill ride of sorts.  Although the game may typically end at the snowy escapade Mario is trapped in, the action really keeps coming along with all those icicles falling from the bridges and Mario’s ultimate jump into a POW block.  I’ve been playing this arcade revision for quite a few years now and I firmly believe it’s a classic.  It’s kind of like Donkey Kong but without as much mystery and even more relentlessness from enemies.  Remember that fireball on the 1st level to Donkey Kong?  Well, forget him, he’s a loser and easy to beat.  He’s like a stepping stone 100,000,000%.  (Yeah!  I’m one hundred million percent sure.)  Now I’m not saying Mario is too fat and happy for himself quite yet.  In fact, the plumber’s/carpenter’s remarks on getting hit in the rear by a fireball are priceless especially when action gets intense and built up to smooth controls.  That’s because my Wii U gamepad (the controller that turns on the Wii U machine) has a much bigger direction pad than that for Wii remotes.  Unless I’m mistaken about the Wii’s classic controller attachment I’m sure the Wii U gamepad will knock your socks off: its own screen, its own sticks, its own direction pad and numerous action buttons… man, people should’ve bought into the Wii U more.  To this day you’ll find lots of games on the Wii U that a Nintendo Switch console doesn’t have.  GBA games (Gameboy Advance games) take real advantage of the Wii U gamepad during counted moments.  This time on Mario Bros. for the GBA on the Wii U B and A work nicely as buttons for slowing and speeding up or down all over the sewer lines.  Computer-controlled enemies are way smoother and fairer than those for the arcade machine original; and, more to the point, more to the points, enhancements become obvious from Mario’s new jumping techniques.  A lot more strategy can be observed from the ultimate jump.  Difficulty in general- fireballs, insects, crabs, turtles, cha cha cha- is toned down and increased at the same time through vivid programming techniques on Nintendo’s permission for like gameplay.  I’ve gotten over 600,000 points on 1 Player Mode and Nintendo fans can use a continue option for future mayhem.  



https://youtu.be/Yfjhh2U0i6k

Poem- “Dumb Luck”

“Dumb Luck”

I know critics may want something they’ll never have.
Art has its forms from the void.
Leaving paint on a canvas should spark a revolution.
The brush puts my knife on edge like reflection to insanity.
We show our poem, trash remains.
Questions mark this territory in creation:

How do we touch a mystery no one finds?
Is color the defense on flavor?
Could we love friends and not hate anybody else?

Something’s killing me here.
Love at its source weakens the mind.
Dreaming an obstacle hurts the chance, mirrors to mirrors.
Where is my face hiding?
Porn shows up on the internet right when I give nothing.
My brush lingers over branches of the family tree.
I give, or show, from not wanting so much.
Desires in my mind have little to do with “desires”.
A romantic passion burns in my soul, image on tide.
Other colors cloud my mind during secrecy.
Gambles turn the constellations only in thought.
Nature showers extremes along fatigue.
Tiring exhaustion of fumes under speed of light…




https://en.wikipedia.org/wiki/Friendship

Wednesday, November 21, 2018

Videogame Review, BUBBLE BOBBLE Plus! For the Nintendo Wii (WiiWare)




Videogame Review, BUBBLE BOBBLE Plus! For the Nintendo Wii (WiiWare)

It’s the old difference against Super Mario Bros.  This is a nice game to play if you need a cure from all the Mario stuff because the gameplay mechanics and presentation of Bubble Bobble Plus! are really different.  At first I was unsettled on how to deal with guys looming across corners, especially those bridges with holes my dinosaur can’t enter, but eventually I got enthused by the crisp, 80’s-style music and 80’s-style arcade play.  What do you do with the dinosaur(s)?  You blow bubbles at enemies and pop them.  Sounds excellent, and the Wii game (via download) extends a hand on course designs with futuristic twists on a labyrinth of this nature.  Honestly I’ve not played the NES version but this Wii version gives me a general idea of 80’s-quality in music, course design, and bubble-to-bubble gameplay.  But watch out for the holes!  Dinosaurs in the game have to take things up a notch until they’re stepping on bubbles and thunderbolts to reach enemies; each dinosaur (friendly, cute) may eat up some candy and have enhanced bubble-shooting mechanisms.  We’ll have to play the game a lot to more of what comes out of it.  The song tracks remind me of old exercise tapes in my garage.  (Richard Simmons?  Yeah!)  Gamers who aren’t familiar with old arcade games will find parts of Bubble Bobble Plus! suspicious.  We’ve come a long way in gaming and there’s been various hotspots for entertainment in gaming; in fact, the Mario series, the Sonic series, the Zelda series, the whatever series… yeah, there’s a lot of series of videogames.  The Bubble Bobble series likes to insert new gravities and puzzling landmarks in enhancement for greatness: the dinosaur’s jumps, runs, tackles, and so much more add onto what’s been recognized by IGN as a “dollar value” sort of thing.  Money is not an easy thing to have.  So what’s suggested from me is that the whole audience on the internet carefully research and look at free articles about video games.  I’ve become an Atari 5200 fan because of the Angry Video Game Nerd and hoped the Bubble Bobble series would absorb its functions well along the lines when counted and entertained by pursuit through the arcade in motion, 80’s between people over the radar near television sets built on electricity and solid material in feature, video presentation.  Are some of my words strange?  Excuse me for dignifying matters a lot.  It’s no false vision though; Bubble Bobble Plus! is in fact a Wii classic.  Bubble Bobble can have the planes seen in Zaxxon and the 2D shown in Mr. Do’s Castle.  Don’t know the last 2 games mentioned?  Well, by continuing in Bubble Bobble Plus! on what seem like endless continues you’ll pardon easy enemies for hard enemies when the boot fits on course design, provided as much on stress levels as it’s a dramatic effect for speed in gameplay.  At times the game is actually easier when I choose harder enemies since my dinosaur may be encouraged to move quicker from all the thrown obstacles swinging in chaotic directions.  This Wii game won’t be easy to digest if you’re new to Bubble Bobble.  Me?  I’ve had to walk away from the game in moments on end while mentally adjusting to the secretive, dark flavors of a dinosaur’s labyrinth.  He jumps from one area to another gradually unless a multiple-course-skipping item is picked up.  Controls are handled well by the Nintendo Wii’s motion sensing although I’m sure a lot of the quality in gameplay has to do with odd specifics within a mechanical basis assumed by Taito.  Being odd is very much a great thing for Bubble Bobble Plus! as my review suggests.  My suggestion is- “Do some research before getting into old video games and even watch some videos, for preparation method on a historical reference realized in your personality for gaming.”





https://youtu.be/6_-KMWtYg6g

Tuesday, November 20, 2018

Videogame Review, Yoshi’s Story for the N64 (Nintendo 64 Console)




Videogame Review, Yoshi’s Story for the N64 (Nintendo 64 Console)

Some critics might tell you artists may lack imagination when noticed.  How is that possible?  I mean, how can an artist really lack imagination if he or she does something well?  And if critics say Nintendo lacked imagination on Yoshi’s Story, I believe they ought to get senses back to philosophy as it’s mistreated on such a theory as that one.  Nothing in this extremely well-done Yoshi game is lacking imagination.  Reviewers in the past had their hands on money and just didn’t want to spend it.  When we play a game like this a lot of forms become relating on an extreme address- worlds seem to collide and graduate in flying colors under an excellent system of N64 control, and as such I can’t totally expel ignorance by removing notice on beauty shown in magnified, delicious sweetness.  Yoshi’s Story is a novice player’s game.  Of course, it’s not like some mastermind could truly explain enough to embark on a dark favor for adventure of this kind, as I’m sure we’re given more rainbows of presentation in Yoshi’s Story than what is often allowed in videogames.  Something dreadful is going on with the critics!  If Yoshi’s Story was ignored as a “rental”, what about those quarters (25 cents each) players have used on arcade machines?  Does this mean Pac-Man really stinks because it only costed 25 cents?  Money isn’t always that important of a factor guys.  Besides, we’ll be uncovering floating sketches of the Yoshi herd in addition to remarkable fruits of a dinosaur’s cartoonish, unique routines.  When I played this N64 game as a young kid there was effort- blood, sweat, and tears- put into Yoshi’s adventure, even if I usually laughed at Yoshi’s failures as a dinosaur in Mario’s missing dreamscape.  Yes, Mario had never been to these places, remember that!  (Unless I’m mistaken.  Drop me a line.)  Enemies of luxurious gravity appear to blow up the TV in focus until I’m crying in imagination for general abstract originality, a lot for me to remark on Nintendo’s individuality with an appealing touch on N64 controllers.  And this N64 game was good to play on a modern Nintendo machine through the shopping channel also.  This is a Yoshi game that’s easy enough for a mentally-challenged guy like me to play.  Look, my strength in genius has to do with provocative terms built up to fashion on a gaming spree into the dinosaurs’ wild.  I can’t submit ignorance of values: different Yoshi creatures, different Yoshi foods, different Yoshi equipment, different Yoshi colors… were critics losing their minds over such beauty?  Right now it’s rather beautiful that I can’t exactly describe what’s going on in TV for Yoshi’s Story.  People in society ought to replace hatred with kindness if enemies don’t fit in with prejudice we naturally gaze around for.  Many of my ideas are preconceived truths after I’ve gone to hell and back.  Look at the game’s intrinsic design on parody!  And it’s soothing to look at; my eyes don’t have to go through wear and tear from seeing such beauty because the visuals translate problems into what I think Bob Ross would call “happy accidents”.  Doesn’t Bob’s description of painting describe Yoshi’s Story completely by mistake?  Not whatsoever.  Imagination is one of the few elements to harmony in the world that’ll cross borders between geniuses and not-so-bright folks.  So I say we need to take a stand against critics who look at beauty and deny its existence.  A word like “rent” didn’t just refer to videogame and movie rentals in the entire history for that kind of vocabulary.  Do you see the dreamscapes in Yoshi’s floating island?  Do you see fruits falling from the sky?  By the archaic use of the word “rent” in Humboldt’s literature, those falling fruits, those dreamscapes, those floating island spots would be part of the “rent” in fiction.  But alas, so many critics don’t understand what the word “rent” is anymore.  To them a “rental” is nothing more than irritation in traffic, irritation with people, irritation about beauty.  I’ve kept the mysticism in my religion to differ from those critics because I believe, absolutely, that games like Yoshi’s Story can add more to what the word “rental” even means.  Think about it, folks, think about it!  



 https://youtu.be/JcpXE_ngomI

Monday, November 19, 2018

Videogame Review, Sonic the Fighters for the PS3 (or PS Now)



Videogame Review, Sonic the Fighters for the PS3 (or PS Now)

This is a favorite game of mine off PS Now.  You’ll come across worlds where Sonic and his friends gather around for rounds of conflict at each other prior to an immediate rocket ride into space.  Now, I’m not going to just say what other people are saying to excuse myself from hard work in reviewing this glittering, resourceful masterpiece.  Each fight is what I like: short, sweet, and simple.  We won’t have to look at paint dry, we won’t have to watch grass grow, and we won’t have to sit like rag dolls.  Action is pumped up here and there on matches given to a rapid pace into Sonic’s ever-growing world of velocity, necessity pointed out in shifting goals related to gems overtaken by chaos thanks to Robotnik’s launch over the stars.  Tails in this 3D parody looks tough and quite scary as he should be for being Sonic’s one and trusted repair guy hanging on a boat for his own canyon trip.  Controls?  Well, they’re brilliant actually.  I can scale up on exchanged time schedules between bouts and graduate in flying colors, literally.  Each world is built up of colors which magnify the focus of conflict through relations imagined towards bright sparks and dark flavors in the PS4’s soothing, comforting presentation.  Yes, we’re actually reading something with my lines and not falling flat over obvious ideas.  I’ve heard critics on the internet call Sonic the Fighters a “button masher” although I suspect this theory is exaggerated on in absence of logic; in particular, critics often dwell on their irritations and give excuses about other people for relaxation.  People can avoid beauty through drama on their part because we can still be a part of the beauty while in denial of it.  As a critic, I find this circumstance interesting to say the least.  Never mind the green, the blue, the white, the neon, the bridges, the watery tides, the Fang’s silly gun pellets, for just a moment… are we searching through the graphics or looking at the graphics?  There’s going to be conflict in a fighting game of this nature.  Fictional worlds need reckoning on as players find their hearts at such ease for highly defined television light.  Here, I can look at the graphics all day since the visuals add up to momentum shifting on pleasure levels engineered on Sega’s permission for vision, taken as lightly by a normal guy who pardons Sonic like all the rest with no excuse for limits in reasoning.  Just look at Bark’s polar dimension!  Bark himself is totally the boxer type who appears comfortable in his figure on throwing a few punches against the quick, exciting clock.  Sonic the Fighters provides the spontaneous feel of a quick fighting machine and doesn’t lack the entertainment proven on key skills among shields and toss-and-turn conundrums.  Highly recommended.  




https://youtu.be/Kc2YaCwxryk

Sunday, November 18, 2018

Videogame Review, Dig-Dug for the Atari 400/800 Computer (w/ Gold Atari 2600 Joystick)




Videogame Review, Dig-Dug for the Atari 400/800 Computer (w/ Gold Atari 2600 Joystick)

There’s plenty of bugs underneath the dirt for grappling onto something. No, you won’t need trigonometric operations for Dig-Dug although Atari home computers have their ways on 80’s nostalgia; particulars to include in Dig-Dug are related to excavation or wild pest control.  Do I have to explain what this classic does or should I just bury it with the pests?  Well, you’re controlling a guy in some kind of astronomer suit who must carry a bike pump of sorts in excavation for the pests lingering around.  Maybe the bugs are eating up some vegetables without permission.  Who knows?  Even the dragons are very big-like creatures since green animals of their kind approve of conflicting spaces given to pursuit within reach of an astronomer in white, black, and blue.  Graphics in the program are mildly amusing due to the combination realized by Atari of old and new.  My Atari 5200 console has a very similar form of Dig-Dug- it’s a mixture of Atari 2600 and Atari 5200 in terms of the graphical in innovation.  This computer program version of Dig-Dug for Atari home computers is really like the Atari 5200 version.  So, what’s the difference?  Atari 5200 consoles deal almost solely with analog controls: the Atari 5200 joystick and the Atari 5200 trackball.  The first analog controller is obviously better for grabbing on to in comparison to the trackball.  We can’t use the Atari 5200 trackball on Dig-Dug.  Dig-Dug has never been programmed for any of Atari’s paddle controllers; it’s either Atari 2600 joysticks and Atari 7800 joysticks (digital), or Atari 5200 joysticks.  I’m happy to report that all of Atari’s joysticks made with gold contacts from Best Electronics work well.  The difference, however, is that the Atari 2600 joystick has more of a bias in movement compared to that for Atari 7800 joysticks and Atari 5200 joysticks, due to time constraints imagined and engineered into the classic controller or what’s considered to be Atari’s most popular joystick.  It’s the controller that has the biggest following despite the fact most players aren’t exactly masterminds to programs like Dig-Dug.  Atari 2600 joysticks are made of plastic in the shaft while Atari 5200 and Atari 7800 joysticks are made with metal in the shaft, even if metal really takes the form of each shaft for the latter controllers into solid movements; in particular, it’s totally guaranteed that you’ll hit a direction precisely from a metallic shaft as opposed to a soft plastic one, like that found in Atari 2600 joysticks.  Of course it doesn’t really matter as to whether the Atari 2600 joystick in your collection is made with gold or silver metal because the joystick shaft in the Atari 2600 controller in question will always be soft plastic as opposed to tough, solid metal.  Imagine if I gave you a sword made out of nothing but soft plastic.  Would you think you’d do better with soft plastic?  Or, would you prefer a metal sword instead?  Dig-Dug most certainly benefits from either soft plastic or tough, solid metal.  The game is already pretty silly in nature!  It’s fun to blow up dragons and whoevers with a bike pump and even start digging for boulders falling onto trapped jerks.  Let a child play with the Atari 2600 joystick if you want; however, you’ll wind up getting to other controllers for “reference” anyway.  




https://youtu.be/5HcRKE9Bim8

Saturday, November 17, 2018

Videogame Review, Tetris 2 for the Game Boy Player (GB and Nintendo Gamecube)




Videogame Review, Tetris 2 for the Game Boy Player (GB and Nintendo Gamecube)

You see how pretty this game is?  Well, try playing it!  I’ve been at this game for some time and I can’t get through on gameplay due to this pausing-and-starting effect also seen on Mortal Kombat 3 (on the Gameboy) to a larger degree.  Even if the freezing isn’t as bad I simply fail on mastering the piece from the time delay on buttons.  At random moments my movement button only works when it “feels” like it.  Strange.  Visuals are overall better than Tetris 2 on the Nintendo Entertainment System because there’s the choice of background in addition to decisions on in-game textures.  And what’s happening is that Tetris 2 on the Gameboy (under respectable music for a portable: rich and dynamic) often is a case for misguidance in shifting the blocks rather than a guarantee on precision/control over the barricade- each round will bring us to a different barricade despite the fact any form of mastery involves luck instead of secure means of discipline.  How can I be disciplined on faulty controls?  Control and power have to go with each other as moments count them for peace-loving comfort in gaming.  Focus to this port of Tetris 2 on the Gameboy is obscured into attention as opposed to concentration; thus, while I’m trying to shift the blocks Tetris 2 likes to hold onto my blocks in a kind of freezing effect felt in partial bursts over a long period of time, renders my moves incomplete and non-adequate for inexplicable gravity programmed in each barricade, canceling any luck on mastery proven only by skill.  Dreaming of things for this popular Tetris series has more to do with enthusiasm than the confusion and darkness felt in nightmares on which Tetris 2 on the Gameboy might fill in against notion of comfort, me, myself, working against the clock, failing to put in the moves upon the Gamecube controller’s receipt of my physics between these fingers.  Just in the normal, color texture you’ll find the dark, ruby-looking blocks to be eye candy without the input to create rights of a mess.  The “Puzzle” mode and the “Normal” mode are both here in the same exhibited problem of control- that is, the direction pad, or thumbstick, will feel sticky no matter how new or refurbished your Gamecube controller is.  Don’t get me wrong.  Reading information like this is naturally frustrating because the gamer who studies on my behalf knows a thing or two about classic games already, in likelihood of fandom.  The NES (Nintendo Entertainment System) version is the better one since it controls what’s actually given; the Gameboy version may have sparkles and colorful reflections here and there, but the gameplay must be tied in; otherwise, we’d be confused about our hands and wish the graphics would play out to things demanded on for sport.  



https://youtu.be/TmPZ8G1IRGo



Cartoon Review, “Super Friends” (Season 1, Episode 1)




Cartoon Review, “Super Friends” (Season 1, Episode 1)

Bullies often lack an imagination.  Cartoons like “South Park” and “Robot Chicken” are only entertaining to bullies, so “Super Friends” may be the cure for them if they ever wish to improve ideas for artists instead of dwelling on irritations, day in and day out, until somebody whacks them with a good one.  Not sorry yet?  That makes sense if you’re a bully, for the sense of apologies itself is in a vacuum for someone who never remorses.  And please pay attention to Wonder Dog!  How come bullies just dismiss a remarkable character like this puppy?  Sure, he’s like Scooby-Doo, but Wonder Dog existed in the early-70’s when Scooby-Doo wasn’t yet a really popular icon like he is today and he would’ve just filled in some paws for an animal superhero, typically in a sort of daze to wonder himself over issues relating to environmental hazards across Superman’s radar.  There’s a young man in a green cape, too.  He’s a kind of nerd, a follower, who goes with the heroes when the pursuits fit the attention span he gives in to on humorous tales related to Wonder Dog, Wonder Woman, and other guys.  Aquaman in real life would be very threatening; could you imagine a hero who can call on whales to pull a mass wherever he wants it to be in a storm?  Sometimes we can find pretty freaky things in comic books let alone “Super Friends” or other based TV shows on the likes of Batman and Superman, villains included.  This cartoon show I’m reviewing is more of a subtle perfection.  The animation isn’t greatly dark or spooky even if the lab room’s lights, here and there, bounce around in a sort of mesmerizing disco fashion.  You know… red, blue, yellow, white, green, bouncing around in different angles to form the texture imagined in 70’s nostalgia.  Is it actually a lab room?  Maybe, but there’s aliens in outer space who can relate on Earth’s use of solar power.  No spoilers will be necessary.  My review will have to be mysterious so people won’t be spoiled from written reports.  Oh!  Too late.  I guess I’m quite bad at this stuff.  Technology is constantly poked on in this 1st episode with sheer motion by followers and drifters stretching along the pavement in experience for pleasing drama.  Voice actors must have the knowhow for surprises or else we’ll get someone like Tara Strong at her worst.  (Wow!  Batgirl sounds like a clerk according to Tara.  Where does she work at, Walmart?)  Lol.  I’m kidding about the whole ordeal although it must be stressed that voices have to intermingle with forced hints or else the sporadic scenes in a cartoon will look drab, and “Super Friends” in this 1st episode knows how to put the daze into surprises especially on given terms for rolling, invading trains pulling the rails off hills in addition to speech-makers who appeal to snowy drifts over the mountainside.  Nothing much more I can say other than watch and enjoy.

     

https://youtu.be/ANCjrzSJOsU