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Thursday, February 1, 2018

Videogame Review, Space Invaders for the Atari 5200



Videogame Review, Space Invaders for the Atari 5200

I recommend watching the early Sesame Street and playing the old Space Invaders.  There’s great graphics in both sources that are highly missing these days because the gentleness and provocative manners of the 70’s are distinct from the 2000’s coarseness, extreme simplicity, and abstract insults.  Then again, George Carlin has comedy routines done in the 70’s, doesn’t he?  Problem is, George thinks flavor is arrogant.  Geesh!  Never mind that sarcasm in detail and prestige is often a taste.

Space Invaders for the Atari 5200 passes, Space Invaders for the Atari 2600 passes.  You’re probably right now questioning where my motive is when I’m remarking on two similar programs, but then again, going for one game over another has more to do with preference than actual game quality.  That’s why I either give five stars or one.  It gets ridiculous when people give 2 or 3 stars and don’t make their position clear; as for me, Atari 5200 and Atari 2600 have great Space Invaders.  For one thing, graphics on both games are so appealing and focused that I begin to dream of another universe- growing 5200 controllers are in my mind, either trackball or joystick, for which derogatory aliens are passing their time in a field where glowing shields protect your homing ship.

As to what console to get?  That’s also preference, not quality.  Can’t it be enough just for a game to pass?  So much nitpicking, debating, and dismissive action has lead video game critics to have a position even when the odds don’t seem fair.  1987 is my birth year and, to the best of my knowledge and fashion, Atari 2600 and Atari 5200 are both credential.  Period.  This whole “black market” business of the 80’s which is talked about by game historians is totally an illusion.  Let me tell readers this: if you’re poor, you can’t play videogames.  Videogames has been a terrible choice for folks in the ghetto.  You see, so many poor people would go buy one or two video games only, because of budget, play a game or two over and over and over again, then would eventually have so much pain from playing little video games that they go mad with curse words and become as derogatory as the aliens you see in Space Invaders.

Because of this, there’s suspicion as to why I’m here talking about video games at all.  Guys!  I know you like videogames, but you need the dough.  Try getting poker cards instead if you have to.  $3!  Really, try playing different games with the poker cards, and use the rest of the money instead to go out and shop for healthy food like vegetables for example.  Besides, if you don’t go and eat healthy food, how do you expect to defeat hard, down-to-earth aliens?

Space Invaders is a game to be played in short bursts over a long period of time.  Almost like a dream.  Difference is, the Atari 5200 is more appropriate for hardcore gamers despite the fact that games were released in the 80’s as mixed bags or things to eventually buy cheap from market places across the U.S. of A.  I’m talking about America, damn it!

Excitement’s my forte, charm, prestige, and preference, yet there’s other moods and intrinsic feelings for me to consider and rely on for Space Invaders gameplay.  It’s not a matter of which game to have.  It’s a matter of which game is what.  Both games pass, although the 2600 version is more like a wild green transfusion of simplicity whereas the 5200 version is more rainbowish with deeper ends.  Shorter or deeper.  There’s a contrast there!  Of course, it’s not like companies want to lose $$$.  (Please, please!  Mistakes are written here to show my local color.  For once, stop thinking my English isn’t yours.)

Anyways, where was I?  Oh yeah, the game.  Atari 5200 is a fantastic console for graphical depth when Space Invaders is sitting on it in cartridge form.  You can place your numerical keyboard guides on the back of the cartridge when it’s not in use and yet you’ll need to take them out if there’s referential data to considers.  For instance, there’s a numerical key to push for different players and starting up the engine is a matter of finger-pressing buttons made out of rubber, as comfortable as they are when the controller circuit is built up with gold by Best Electronics or the original silver linings aren’t marked with dirt, flesh, and waste.

Paragraphs?  This isn’t H.W.  Space Invaders deserves great recognition for its dramatic output of a flowing mess even when aliens are outnumbering your groundling ship in the air with tremendous feat; on 5200, they pound in the breeze as a drumming effect is heard and felt over the static barriers of defense for which your simple triangle (ship) manipulates ammo towards the eternal vacuum.  Few aliens here and there may actually turn invisible with harsh black as they’re laid up against the sky’s voice in gravitational performance.  Colors bounce along the borderlands given between the exotic levels as you’re green fellow (or blue, or whatever) just fires marks on the 8-bit porch as it constantly exchanges difficulties out of computer and machine.  Nerds have strange language, huh?  Well, figuring out what your motive is when you’re confronting onslaughts and stage bosses is something to which graphics and gameplay go hand in hand; there has to be difficulty and prestige- between stages and grounds- for which UFOs may splinter under heavy artillery or act as flotation devices drifting into invisible Neverland.  Neverland itself is a good line of defense with permanent safety until more UFOs go wrong.    



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