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Saturday, November 3, 2018

Videogame Review, Turmoil for the Commodore 64 (w/ Atari 7800 Joystick)




Videogame Review, Turmoil for the Commodore 64 (w/ Atari 7800 Joystick)

Do you like Turmoil for the Atari 2600 console?  This C64 version is sure to make a person happy for launching at Martians dramatically and effectively in a control scheme that can be described as vague since the oncoming aliens behave like ninjas who need to be canceled out.  Compared to the Atari 2600 version of Turmoil, the game on my Commodore 64 likes to make the vivid graphics smoother to the palate even while the sound effects boom off the TV like dynamite, if you can imagine fiction by being real about it.  My Atari 7800 joystick is great for a mastermind at the game although an Atari 2600 joystick has quite a bit more complexity in joystick construction with more ways than one to let a beginner come to terms with patience in movement.  Getting to an exact opinion on Turmoil too quickly could only make matters worse.  As said the Martians run up to my ship in quickness parallel to a ninja’s physics; as such, the vague control scheme makes sense because I’ll need velocity before the disoriented, would-be attackers.  Booms and whistles greatly enhance the weird, odd imagery.  Turmoil isn’t a particularly popular game since the videogame market crash of 1983 was approaching (or was it 1984?).  Perhaps the early-80s was spun on a lot of artworks too soon.  Poetically speaking, I believe capitalism must be a source of frustration for everybody during the constant releases of products hitting shelves all over the place, “it doesn’t belong in your face”.  (The quote is from Carl’s Jr. to remark on the nature and product of our reality.)  Your UFO kind of guy will need helping hands on the joystick as long as points need to be gathered in the grids as well as beyond the atmosphere understood.  Just the beginning interference screen on TV with burning, bright colors will overtone the fight enough so that you can be prepared for battle and it’s a good choice of effect.  It’s inexplicable- it’s like, there’s colors on top of colors and they all stream into a texture filled with patterns appealing to the naked eye.  Certain games in modern times have been disputed on and represented by others as having too much actual life in them whereas older games like Turmoil for the Commodore 64 are arguably the opposite: it’s as unreal as it gets.  But I can see very well what I’m doing in the game as concentration gets the better of my reflexes until the reflexes are made into conscious awareness.  Dreams are made of these kinds of stuffs.  Particulars to note here are the sparks, plugs, shields, defense, missiles, and other stuff hitting the TV at a rapid pace in which the blink of an eye may leave a sore in it from hiding the conflict in front of the gamer.  



https://youtu.be/RkTPjypnqyI

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