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Saturday, November 17, 2018

Videogame Review, Tetris 2 for the Game Boy Player (GB and Nintendo Gamecube)




Videogame Review, Tetris 2 for the Game Boy Player (GB and Nintendo Gamecube)

You see how pretty this game is?  Well, try playing it!  I’ve been at this game for some time and I can’t get through on gameplay due to this pausing-and-starting effect also seen on Mortal Kombat 3 (on the Gameboy) to a larger degree.  Even if the freezing isn’t as bad I simply fail on mastering the piece from the time delay on buttons.  At random moments my movement button only works when it “feels” like it.  Strange.  Visuals are overall better than Tetris 2 on the Nintendo Entertainment System because there’s the choice of background in addition to decisions on in-game textures.  And what’s happening is that Tetris 2 on the Gameboy (under respectable music for a portable: rich and dynamic) often is a case for misguidance in shifting the blocks rather than a guarantee on precision/control over the barricade- each round will bring us to a different barricade despite the fact any form of mastery involves luck instead of secure means of discipline.  How can I be disciplined on faulty controls?  Control and power have to go with each other as moments count them for peace-loving comfort in gaming.  Focus to this port of Tetris 2 on the Gameboy is obscured into attention as opposed to concentration; thus, while I’m trying to shift the blocks Tetris 2 likes to hold onto my blocks in a kind of freezing effect felt in partial bursts over a long period of time, renders my moves incomplete and non-adequate for inexplicable gravity programmed in each barricade, canceling any luck on mastery proven only by skill.  Dreaming of things for this popular Tetris series has more to do with enthusiasm than the confusion and darkness felt in nightmares on which Tetris 2 on the Gameboy might fill in against notion of comfort, me, myself, working against the clock, failing to put in the moves upon the Gamecube controller’s receipt of my physics between these fingers.  Just in the normal, color texture you’ll find the dark, ruby-looking blocks to be eye candy without the input to create rights of a mess.  The “Puzzle” mode and the “Normal” mode are both here in the same exhibited problem of control- that is, the direction pad, or thumbstick, will feel sticky no matter how new or refurbished your Gamecube controller is.  Don’t get me wrong.  Reading information like this is naturally frustrating because the gamer who studies on my behalf knows a thing or two about classic games already, in likelihood of fandom.  The NES (Nintendo Entertainment System) version is the better one since it controls what’s actually given; the Gameboy version may have sparkles and colorful reflections here and there, but the gameplay must be tied in; otherwise, we’d be confused about our hands and wish the graphics would play out to things demanded on for sport.  



https://youtu.be/TmPZ8G1IRGo



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