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Tuesday, November 6, 2018

Videogame Review, Ski for the Commodore 64 Computer (w/ Atari 7800 Joystick)




Videogame Review, Ski for the Commodore 64 Computer (w/ Atari 7800 Joystick)

I have a version on my datasette (floppy disk) which plays the music faster.  The faster music is preferred, despite the fact the music as it normally is works very well in tune with the ski sport on the Olympics in my C64 game (Commodore 64 game).  I’ve heard from a comment on YouTube in a video for Ski that an important leader from Nintendo was involved with this game.  Honestly, I’m unsure about comments on the internet from time to time on the internet because we have to verify those statements; possibly rumors, possibly encyclopedias.  But anyways.  Ski is a brilliant, arcade-style winter game for the Commodore 64.  Everything was involved with Hal Laboratory and it shows: sweet, sweet, sweet music.  Music like this is proof of Oscar Wilde’s sense of art- it’s the kind of art which is so sweet, so beautiful, that it’d be very evil to dismiss it by whatever reason.  My skier can linger between the mixed, detailed trees in a color for his frame that swiftness beckons on above the snow.  You can actually hear the guy digging into the snow on some turns.  Leaves on a tree can be so beautiful, so remarkable.  I like the feeling I get when I play a C64 game which combines reality and fantasy into a paradoxical lie.  8-bit gaming relates to this game.  Funny how there’s furry creatures dashing back and forth on the mountainscape, or what’s believed to be a downward slope into winter’s wonderland as Hal’s music burns integrity into the Commodore 64.  The Commodore 64 is a computer with abilities that are still remarkable today such as loading datasettes, accepting cartridges, and envisioning the graphical along the lines in 80s technology, and some 90s technology involved, too.  Olympic Skier is another skiing game for the Commodore 64 (C64) which applies jumping and braking to the player’s ski equipment, elements to gameplay that are sort of missing on Ski; then again, when a programmer develops a game, he or she has to mandate what rules to follow for the pursuit engineered into a game.  If I took a game and included in it all of those options and features critics have complained about in games that lack them; if every option, every feature, that a critic whined about missing, was put into my game with time and effort, the game would probably cost too much money; and, more to the point, such a game with every feature and option in the world wouldn’t be anything: no focus, no concentration, no definitive product.  This is why I’m not one of those irritating critics who whine about a game missing a feature; instead of remarking on a technical issue with negative feedback, I’m taking a vivid perception on Ski for its winter wonderland- the art, the joy, the excitement, the Japanese flavor of entertainment, all put into my floppy disk for immediate, happy consumption.  Dreaming big like Ski only raises a question to dismiss for later while the snowy season is visualized on TV (or a Commodore 64 monitor) within grasp of 8-bit technology.  Friends ought to gather around for some point-achieving action!  Besides, there’s instructions for the game on the TV screen right from the get-go, details are easy to follow; otherwise, you’ll have a blast into the winter season, as the 80s goes round in my head on nostalgia to this age I was born after for getting into without so much prejudice on controls, since the controls with my gold Atari 7800 joystick let the guy shift directions with ease; plus, the two firing buttons on my 7800 controller let me grab onto them in confidence for speeding and slowing on the whim against the hillsides into winter’s wonderland.




https://youtu.be/G5_0hE6_GzM



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