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Thursday, August 19, 2021

Videogame Review, Star Fox for the Super Nintendo (w/ Nintendo Switch)

Videogame Review, Star Fox for the Super Nintendo (w/ Nintendo Switch)


It’s a pretty mask for the fault.  Are we dealing with a fox or a wing?  Fire button controls are too fantastic and mission objectives are too imaginary.  Sure, the game does “look” pretty sweet.  But there’s a problem.  Players, gamers themselves are very deceiving.  That’s because a game is usually deceiving in some fashion.  Maybe you would “steal a base” like you would in baseball; maybe you would “tackle goals” like you would in questionable classes of school; maybe you would “keep your ground” although there’s no ground to begin with; etc.  I do have fun with this game.  But, I don’t know what I’m looking at.  Really!  I don’t know what I’m looking at.  Star Fox is a Super Nintendo game from the past.  You can find old games from the past.  There does seem to be a problem.  Today, modern gamers enjoy high definition video with lots of descriptions within forms of specific imagery.  What you get from the past (very often) are old, retro video games with plain geometry and basic shapes.  Modern gamers expect a lot from a square, a circle, a triangle, a rectangle, and so forth with real-to-life imagery, or, just very visual fantasy with tangible substance.  This was not an option for that many “old” video games.  Sometimes a square, a circle, a triangle, etc. was all there was to graphics and vintage, retro video game were containers of quick, easy TV light.  It’s the case with Star Fox.  At times I will think I’m shooting something when I’m really not hitting anything; or, at times I will think I’m missing something when I’m really not avoiding anything.  If you look closely at the dodge, rush, and movement of alien UFOs you can “imagine” a psychological view of fighting.  How deep is the substance?  Star Fox was an amazing program back in the days of 32-bit similarity.  In fact, Star Fox is perhaps the greatest introduction to 32X enhancements of power for lesser video game consoles of input during the 16-bit generation.  But that doesn’t say much.  Trust me; I want to believe Star Fox.  A problem comes up concerning shapes and sizes.  Most video game players have a bad sense of anatomy.  This impacts judgement; this impacts knowledge; this impacts sight- thus, we’re dealing with an industry building around clueless artists and pointless thinkers.  Literary criticism is an art, so I’m probably guilty about life and gaming to an extent.  One moment, I see a program; the next moment, I see another program and doubt the previous program; going on further, I see even more programs and get mixed feelings of awareness and consciousness.  This situation is a cause for disorderly fashion under the radar.  Do you know what the enemies even are?  By modern standards, or, even standards “back in the day”, I can surprise you with my gut feeling against your irrational entertainment.  Fantasy can be very good for a while.  Eventually, maybe you hope to go outside and get a breath of fresh air.  Maybe nature has the real key to appreciating Star Fox from the aftertaste of logistics.  I play Star Fox and still don’t know what I’m looking at.  Actually, back in the Super Nintendo days, I did not know what I was looking at even back then in that point of history, which raises the question, “What is Star Fox?”  The game is not even called Star Fox everywhere you go on Earth!  I think what was happening was that Star Fox was a given object of abusive fire, wild turns, and magnificent changes; so much that, by the time we got fantasy in the making for new ideas, we were burning reality for old ideas.  Since new ideas have always existed in Earth’s history, this is nothing new.




https://www.deviantart.com/gameuniverso/art/Review-of-Star-Fox-SNES-and-Switch-889261335

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