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Monday, July 10, 2017

Videogame Review, Pac-Man for the Atari 5200



Review of Pac-Man for the Atari 5200

Pac-Man is a character who rushes through a maze to take away blankets from ghosts who guard simple and obscure fruits by a glowing mansion. There’s points around the field that come out of the ghostly eyes as determination and imagination are two elements to gameplay in the house of fun, especially with a controller that likes to shake things up so much from its loose joystick. Generally speaking, the joystick actually performs like tectonic gears against those elements until strange forms of nostalgia hit the lovers and patronize awful haters. I’ve grown up with the Nintendo 64 and perceive the analog commands as fairly natural to basics even if the more stimulating demands are off the hook in terms of soothing comfort and obvious replay. Every occurrence I partake in for Pac-Man on the Atari 5200 is like a wild rollercoaster ride so that even my dizziness for the conflicting gameplay turns me inside out. This overwhelming system of sensations is preferred since an odd theme from Miner 2049er rings in my head from Van Nuys, a particular location in California where I live for road trips to McDonald’s and sagacious markets. Pac-Man, as an effable monster, loves to barge and roam against the playing board to achieve some more gains of fruit and other eatables. He can even eat a key! Atari 5200 runs its course with odds and ends that mingle together into a confusing sort of mystery as in where to turn or what blanket to chew on for the oranges. Oranges, peaches, odd balls of confiscation, whatever my quarter tells me they are continues to intrigue my personal input for a thing of such beauty. It’s unfortunate that a joystick has to break at some point due to wires and mechanical infrastructure. Those mornings when gamers wake up to find the gold destroyed must be devastating. Speaking of gold, gold to destroy is the best thing up to date. Best Electronics sells gold controllers for videogame entertainment on Atari machines. Pac-Man is top-notch compared to the arcade, more busy with abstract graphics. Seeing points go by the ghostly eyes is quite amusing if I dare say translucent in consciousness, so imagination in a person’s mind can resemble part of the machine in terms of overall vision. It’s true that we see stuff on TV, but what’s in our heads? I think Pac-Man is a part of all lovers and an obstacle for haters, yet I do wish either well for the constant danger of eating fruit. To remark on this arcade competition with disgust is to return to the old prejudice of ancient times. Why can’t gamers just eat food and shut up? I’ll tell you why. Pac-Man is a classic and more than a classic on the Atari 5200. Bitter sweetness is constantly on my mind while the construction of victory resumes its rapid velocity and adds a tangent of will traffic in the mix with ghosts who can’t find the eaten blankets.

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