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Friday, October 20, 2017

Videogame Review, Galaxian for the Atari 5200








File:Galaxian flyer.jpg

Videogame Review, Galaxian for the Atari 5200
Controls are riveting with mystical gameplay.  Those Martians become arrogant with elements of surprise until power succeeds in either your assistance or their galactic soar.  I keep Earthly record of close encounters in a pretty diary with an image of a butterfly and turn to dramatic screens for the unspeakable future because dozens upon thousands of deranged lasers have caused me trouble whenever I’m in the open space with planetary wishes.  “Greetings Earthlings!  We’re the reversed force of sight and you shall know your feelings when destruction may pass.”  Okay, so aliens on this game don’t talk.  At least my freedom of imagination, along with freedom of speech, is that main ingredient for gameplaying which permits my appetite for the outer reaches of space even as I call out signals to myself in order to proceed with visual completions.  Try to say my praise in the kind of vocal flow only to love this game of tremendous goals so quickly, so energetically alien, with rude metaphors and notions of prosperity, until you’ve become dormant with human races and galactic support to the point of aptitude.  Your aptitude with those visual completions will dot you onto enemy onslaught, evasive moves, designations for slow lasers, and universal fortitude by armies of dynamic colors, although maybe an enemy’s spiritual effects make you realize how local you are to various stars when opportunity is knocking at the door for which you apply voluntary violence.  Voluntary violence?  That phrase is part of my open-minded alliterations to describe the objectives, but what’s all this about volunteering and combat?  Truth must be encountered as you attempt this game or else everything will rot.  We can be particular about the shifting controls and decide on the analog nature of Galaxian for the Atari 5200 because humans, akin to the Martians here, probably know their own appetite for playing such a beast.  You can move slow and you can move fast, or stop, hence there’s progress with the speeding variations of UFO-movement.  Blue Print on the Atari 5200 involves strange creatures, too.  This edition of Galaxian provides use with strings of armies as lasers get more and more understood.  Martians here exceed on their promise of death as you encounter hordes, dismantle their general means of destruction per army, or both of the above with the game’s silly or focused appeal.  That’s what I like about this game: superior quality and inferior touch are present, leading to a mystical form of presentation that exceeds on odds but amplifies basics.  A hardcore game of such nature stiffens your mind into focus and proceeds with gross examples.  Negative equations and mistaken calculations put you in the pilot’s artificial seat and add onto the chaotic mess you’re doomed with, so any teasing creature in the galactic hemisphere is eventually proven to be wrong for being very strange to your progress.  Try Galaxian for the Atari 5200 and my vague definitions will be implied in open space.                




Attribution to Arcade Photo- Mika1h on Wikipedia @https://en.wikipedia.org/wiki/File:Galaxian_flyer.jpg


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