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Friday, January 12, 2018

Videogame Review, Zone Ranger for the Atari 5200 (80’s machine)


Videogame Review, Zone Ranger for the Atari 5200 (80’s machine)

Nonsense.  You have this arrogant pilot who’s just going around and destroying random satellites in order to disturb the communications between aliens.  I can’t believe the Video Game Critic gave this a thumbs up!  Gamers in general for this game assume that it’s a well designed program because they’re not bookish enough to realize what those visuals are supposed to represent.  Frustration is my issue.  Maybe you can feel my side of the story when I say that video games can just annoy the living Jesus out of me because we are constantly confronted with excuses for violence while there’s no special story to speak of.  My last sentence acts as a long alliteration when I’m desperate to find the detailed measures to this game’s story.  Goes something like this: everything that communicates is an enemy to you except for the Skyway Patrol, who basically wishes for you to interfere with alien communication although no one anywhere knows who owns the satellites.  Barbaric indeed, for this shouldn’t be so simple as noise and confusion.  We should be determining more on who the enemy is and Zone Ranger has you believe in senseless violence.  Explosions are going off everywhere.  Where is my logic?  I’ve thought of being a good guy, yet the game pulls a big one and simply shoves me into random onslaught.  The 80’s can be pretty stupid, huh?  80’s is written all over this work; it’s just tragedy without destiny, chaos without discord.  Something has to be the motion with this game, between red and green communication beams, yet my joystick pulling makes as much sense as killing time on no goal and Activision’s arrogance here is sad.  Look, Dan Thompson must be a pretty swell guy if you pay attention to his photo’s fake smile.  He must be something of a species for believing that ability is the same as virtue and noise comes with all the greatness of playing a video game.  Wild management is entirely in this game for a reason.  Never mind that the United States and China have satellites with vital obstacles in execution for their survival on economic prosperity, why not just destroy any and all satellites?   Nonsense.  Gamers deserve to have intellectual dignity for their choice of action- for that matter, enemies should be proven to be enemies, specifics in particular, for which a pilot with so much energy and galactic roar can find in the outer reaches of space.  Such a game needs to be treated as a book as well as a game, since the game can seem pointless if it doesn’t come with a good book.  Not everybody has really educated imagination in order to distinguish the messes for the galactic plot to be understood.  Dan is naive, albeit stupid.  Very few people are THAT overeducated!  According to Zone Ranger, I guess abstract art needs no founding principles whenever satellites are just simply… communicating?  Huh?  Pepsi ought to have a good say about this bad cliche.  Sorry; after I’ve gone to length with determining the boring zones which numb my senses until my ears perk with confused horror, going backwards and circles is not going to make me appreciate a void.  Of course there’s weak comedy, because any and all drama in the galactic hemisphere is not given enough definition to prove its casual and irritating bombing of an inflicted dot market.  Really, really, really, really, really, really, really, really.  Yelling doesn’t exist in this text.  Actually, I’m stupified, feeling like I can only exist as some pointless victim to the systematic display of a false dream.  There’s no quiet stream here; just chaos without discord, tongue without word, hopeless against hopelessness with a touch of madness to feast on my subtle emotions for love.

  


https://youtu.be/rUm1XdhC5Eg



Photo Attribution: https://atariage.com/5200/boxes/b_ZoneRanger_front.jpg

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