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Thursday, May 10, 2018

Videogame Review, Frogger Hyper Arcade Edition for the Nintendo Wii




Videogame Review, Frogger Hyper Arcade Edition for the Nintendo Wii

This game is lost in its own flavors.  Graphics interfere with my gameplay and I’m often struck by various shades of light which would be better on a painting than in a videogame.  Still-frames in this Frogger game are often mingled with lights to the point of something I can’t approach as far as neo technology is concerned; in fact, this Frogger is like Space Harrier on the Sega Master except for its neo quality.  80’s versus 00’s.  Wow, what a difference… right!  To tell you more than necessary may be part of my approach if I’m to lose as much focus as Konami did while hacking their Frogger into a massive proportion of errors.  Computer errors are typical here because there’s not one thing Konami wanted to leave alone- graphics to graphics to graphics to graphics to graphics to graphics.  Man!  Why can’t they just leave some generic items alone?  Gameplay can be improved from our isolation to its importance.  Enough has to happen to Konami when they’re on cue with madness, as stilled from attitude, or in happy tone to craziness.  A lot of visuals on the queen’s hearts and the explosive flies leave me in shock, utter shock.  So much mode of programming on this here game has to do with Konami’s incompetence on this work, for, since they added too many looks here and there when I’m supposed to be playing a game, sometimes they feel like they can’t admit their game’s conditions to their own effects and that every quality needs another quality on top.  Konami was just lost in the flavors.  I don’t need a visual on top of every visual that’s ever existed and Nintendo should know this.  Super Mario Bros. 3 has similar problems: visuals, visuals, visuals.  Surely we’d prefer to play a game rather than get electric shocks out of graphics, for Frogger’s graphics on this Nintendo Wii game are bleeding and, to make matters worse, everything is only calm when I hit 2.  2 is the pause button.  Maybe what Konami wanted was the infinity.  Certainly infinity and eternal flames can seem pleasing to the naked eye if the holder of it is delusional and uncompromising.  In fact, Konami on this Wii game was afraid of actually having a compromise in graphics I bet and so the videogame company just continued on painting and touching their graphics after the general cliche was complete.  It’s a program that’s afraid of being a cliche.  Nevermind that meanings can go flying everywhere before we die from our own senses here on the gaming stuff.  What’s wrong with just resting after there’s enough graphics put in?  Frogger, as this Frogger is, has bad focus.  Nothing in the game isn’t complemented on with additional, visionary obstructions: bricks, paints, trucks, race cars, waters, logs, crocodiles, numerous frogs and numerous problems.  Really!  Konami should’ve laid down the brush upon the cliche’s finished form.  I’m seriously disappointed here- Konami created a game of which, due to excessive graphics and options, I simply can’t play with satisfaction.  Nintendo’s going to halt their Wii’s shopping channel, but the nasty effects from games like Frogger Hyper Arcade Edition can still be felt.     



https://youtu.be/xNi1oSZ7pBg

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