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Monday, May 3, 2021

Videogame Review, Prisoners of War for the Nintendo Entertainment System (w/ Brand New NES Console)

Videogame Review, Prisoners of War for the Nintendo Entertainment System (w/ Brand New NES Console)


You can’t touch this without managing arcade first.  The feature presentation speaks of military cliche until explosions happen around camp and beyond.  Remember the arcade machine?  It was a true selling point.  Here, Prisoners of War was a selling point for the Nintendo Entertainment System when people didn’t know better besides picking up a controller and staring at the TV screen.  For some action, you’re given new courses with familiar territory; however, it’s not like the arcade machine whatsoever.  Jump kicks this time around are lousy and helpless under deeper circumstances.  In fact, you’ll be kicking in the air at a motorcycle and nothing will impact the driver.  Motorcycle drivers just show off and get in the way.  We must consider something else- a motorcycle driver can go through a wall and not harm himself; in fact, he disappears like a possessed spirit and blows up into chunks of data I don’t find pleasing to view.  The arcade machine (P.O.W.) didn’t have bugs and errors and was a stronger feature presentation; the version I’m reviewing on the Nintendo Entertainment System (NES) doesn’t even look like a million dollars and there’s bugs and errors all over the place.  This cannot be!  A NES game that is just a taste of the arcade machine should not be buggy.  You look at the graphics and the graphics are already lighter in color and video and it makes no sense why the program is buggy.  Divers will pop out of water and hurt you after you try to punch them and miss from poor collision detection, and, the pattern is very generic and boring, even in NES standards.  I think whoever released this was rushing it.  Is that a connection?  Yes!  We’ve been inventing faster technology for great laziness in execution and, from understanding the situation, video game companies have quick accommodations under lazy days ahead.  Only modern people can afford a lazy day.  (Ancient civilizations?  My God!  Ancient civilizations needed to work for food, water, and shelter at every moment!)  We still have some “ancient” civilizations on other parts of Earth.  I’m very relaxed while playing this NES game.  However, I should get the real picture on TV.  Can’t I at least kick a guy off the motorcycle?  That’s not important without considering the visual effects between moments of scenery which are sporadic and often undesigned.  I’m sure a motorcycle driver can’t go through a wall; for certain that soldiers don’t pop up in thin air; for certain that my character can’t stand over water that others need to swim in; for certain that a helicopter does not survive a grenade in all likelihood; for certain that footsteps from characters need to push and pull with spaces along, and so forth.  My used cartridge has also been a pain.  Even after cleaning my NES console for monthly progress, the game appears to work best at “the tip” of connecting with power.  Super Mario Bros. in my NES collection doesn’t have “the tip” issue.  The arcade machine was wonderful to view.  Prisoners of War, for the Nintendo Entertainment System, not only is worse than the arcade machine, but it shows some reasons why you shouldn’t play with Nintendo’s whole library without extreme caution.  It doesn’t matter if the game is “old”.  8-bit videogames didn’t always have bugs and errors.  A face should be a face, a body should be a body, and a leg should be a leg.  Unlike the arcade machine, the NES version has obvious and glaring music which don’t fit the original meaning of the game.  The fighting system is uninteresting, flawed, and lacks challenge.  I’m only good at this game for being dumb for choices.  The arcade machine was a hit, going in the right direction.  The NES version was a “hit” in the wrong direction.




https://www.deviantart.com/gameuniverso/art/Review-of-Prisoners-of-War-NES-Game-878298013

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