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Tuesday, April 17, 2018

Videogame Review, Commando Raid for the Atari 2600

Copyright 2018 Alex Julian



Videogame Review, Commando Raid for the Atari 2600

Are you a veteran?  Maybe I’m afraid of recommending just any videogame to you because of the shell shock which withholds much of the world into submission during catastrophes.  Quaker Oats, a company who produces that American cereal for health fanatics and traditionalists, was responsible for Commando Raid.  It’s a game for the Atari 2600 which draws a very good line for your efforts by providing a cliche in original rendering.  Cliches may be original if you’re lucky as an artist in portraying high-end visuals.  My Atari 2600 Jr. console is more than equipped for this war game- the color switch is used for automatic firing methods, you tilt the joystick up to press start, a red button at its corner behaves like the turret’s tough nail, enemy choppers mix in with the black birds, dangerous bombs twirl under frustrating collision detection, bullets occasionally zip beneath parachutes, and everything in Commando Raid is warlike, including the pink fog of dirt as it floats against fumes and my difficulty switches that make bombers and missile command as hairy considering the onslaughts.  Detections within the game by Quaker Oats usually go hand in hand with general demise, something like retro but not quite obsolete.  US Games was a part of Quaker Oats and hatched out this program in Santa Clara, California, by basis of homing in on the company headquarters’ whereabouts for me personally.  Do you know someone who has a dislike for anything personal against him or her?  Well, battles to consider ought to be designated in our minds in both constructive and destructive terms, so, although US Games gives personal touch in the instructions by actually telling the customers for Commando Raid to write a letter and appeal to the future with regards to visionary cliches, I guess so many Californians aren’t even interested in California.  Not even the Republic of Northern California wants to deal with California all that much.  My state was founded by mixtures of different people, hence there’s dispute.  We dispute among ourselves.  Atheism has ruined as much of Earth as religions have.  Why appeal to a side when my sadistic philosophy is illegal to various companies and individuals?  Commando Raid has its bait I take not due to some kind of internal desire in me to volunteer for preventive wars.  Role on my part has to do with understanding, physical vision, imaginary vision.  Look, I’m happy to exist.  Yet that’s not excuse for people’s attempts at covering up reality in place of some type of utopia that’s basically real in cartoon worlds rather than Earth’s physical, competitive existence.  Besides, why be so happy if it means we ignore the rest of our feelings and emotions to the point of beliefs in a vacuum?  Parents might not like Commando Raid just because of the violence.  Violence gets obvious enough and can destroy art at its very core.  There’s also possibility we dislike violence on important moments since people may resort to only a handful of singular emotions.  Sometimes people avoid violence because they don’t want fun: they don’t want fights because they don’t want peace, they don’t want anger because they don’t want enthusiasm, they don’t want depression because they don’t want honesty.  I’m going with Commando Raid.  Controls are accurate until movements are sensed and imagined above a no man’s land where buildings crumble at the mold, black birds sneak in straight-line velocity over random computer decisions, and sounds of conflict mix in with the paths I take by airspace and significant resistance.  And with all the probable collision detection and its varying touch of effect below layers of battling atmosphere, I feel alive!  I feel like I can rest easy at my home knowing that I may choose appropriate forms of peace when it counts.  An Atari game of this nature demonstrates things we see on TV so we can prevent them in real life.  So yes, abstract visuals in Commando Raid, just like graphics in My Little Pony and video presentations on Pokemon, identify us to great extent.  Video makes us for what we’re not so we can realize what we can be.  That’s art!  Art defines us with abstract visuals!  Let’s recommend Quaker Oats to ourselves because they showed the abstract on our Atari consoles to show what America was.  America has pieces of other countries, but we’re still America.  Homework always stinks because it’s not ours, but through our input and feedback to businesses like Quaker Oats who try to make our lives better, more individualism and designated communities are possible.  Now get out there and fight like a man… or a woman… or teacher… or a plumber, or a firefighter, or a complaining politician… whatever you conceive of this technological situation of playing a game on TV for spirit in addition to existence.          


Note: the video is Highretrogamelord’s, not mine.



https://youtu.be/Flxe7yvWnxc


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