Translate

Sunday, April 15, 2018

Videogame Review, WWF Attitude for the Sega Dreamcast




Videogame Review, WWF Attitude for the Sega Dreamcast

Broken, just broken.  This wrestling game is the opposite of any great game on the Dreamcast because it’s a video presentation which doesn’t make sense on the action.  Remember Sable?  She’s not very hot on the game and I suddenly find her in the air after I push buttons when there’s no transitional video of her movements, just like X-pac’s glitching entrance or Mosh’s doll-like dance near the titantron.  Controls for everything in WWF Attitude feel sticky.  Usually I’m trying to push the correct codes into my Dreamcast controller and, perhaps due to its unique design on the control pad and other movement buttons, WWF Attitude lays less than the Smackdown on wrestling designed very much akin to chess-playing initiative.  Not to mention something very fatal for the championship matches- my instruction manual for my new version of the WWE game, along with my collection of new systems/videogame consoles, doesn’t tell us anywhere how to climb out of the cage.  I’m always defeating people in Grudge matches simply by beating my opponent until the time limit is reached and an accurate-sounding bell lets me withhold my prejudice at its colorful end.  “Prejudice”, as indicated here in this review, has to do with entrances and survival as well as distinguished matters of trust.  You’ll find Goldust performing a suplex on Sable or some other ugly personality before claiming with gusto something to the effect of “How does that taste?”  He’s correct on the taste of wrestling but not on WWF Attitude for the Sega Dreamcast because his voice, while it’s clear and enthusiastic on the pain he clearly accepts as sacrifice on his part, can’t help that the Dreamcast game is mostly represented as its error added onto the Dreamcast line of bad programs.  A program is like an app such as Candy Crush or Price is Right since it’s an onslaught of information geared for entertainment as well as moves resembling passwords, just constant passwords you make with Galaxies and Apples and Dreamcasts and Nintendos and stuff.  There’s no whining here.  Whining would not be appreciated by WWE wrestlers; besides, maybe they would enjoy paying a lot of money for an expensive collection item like my brand new Sega Dreamcast console (which I paid $320 for from a man named Garcia who kept the system in different kinds of storage while in the navy; the original price of the videogame console was $200).  Most certainly WWF Attitude has its funny moments even if we’re supposed to be serious about wrestling or nothing was intentional of its dysfunctional humor by the programmers for Acclaim.  For example, Bradshaw (JBL) stands in the ring when I play career mode.  He raises his hands in a dumb-looking position almost similar to a diner’s fork-and-knife position, has his mouth pointed where his nose is, and utters with a clown-like hatred, “You will understand the powers of pure evil!”  What evil?  I can’t see what the heck Sable is doing!  Besides that, this version of WWF Attitude on the Dreamcast, unlike the N64 version, makes no honorary mention of Owen Hart’s deathly and tragic accident and, Owen Hart’s entrance here is ruined by pixels and faulty voiceover.  Don’t get me wrong just yet.  If you’re a gaming historian or a programmer interested in knowing what mistakes can be made in the creation of videogames, WWF Attitude is another cautionary tale and just the music themes for the wrestlers alone are very valuable in the sense of imagination and visionary art.  Maybe the problem with WWF Attitude back then was that because of our awareness and participation in watching Raw and Sunday Night Heat on TV, all of the visuals and wrestling shows in our minds distracted us from how bad WWF Attitude was on the Dreamcast.  In other words, we watched so much WWE that we didn’t see the videogame for what it was, but for what was on cable for WWE fans.  WWF is now WWE.     


https://youtu.be/HFjoYmm3NZM

No comments:

Post a Comment