Translate

Sunday, December 23, 2018

Videogame Review, Donkey Kong 3 for the Nintendo Entertainment System (on Nintendo Wii U, Download)





Videogame Review, Donkey Kong 3 for the Nintendo Entertainment System (on Nintendo Wii U, Download)


It’s too linear for entertainment at means of gaming.  Usually you’ll find yourself spraying Donkey Kong with pesticides until he shoos and goes away, even if bugs surround you.  Still, I like the concept of bugging the monkey into submission off the vines and lingering him along those defenses between hives and insects, as he knocks on one, teases another, and fulfills in acting out comedy for the likes of a flower garden’s protector.  However we're finding the game is too easy, linear, and dull.  Bug movements aren’t as impressive here as Popeye’s floating hearts on the Atari 5200 console.  Sure, there’s zig-zags and whacky physics on the bugs, for which I’d expect modest difficulty early on instead of witnessing seemingly paralyzed insects during the spray-shooting action against the hanging, pendulum-like monkey.  In lots of courses I just merely go up to Donkey Kong and gradually, button by presses, kick him off the TV.  Did Nintendo ever play Atari’s Missile Command on the Atari 5200 console?  In that shooter you’ll find dizzying physics which these insects in Donkey Kong 3 could use.  Controls in my gameplay are… sloppy.  It feels like I’m just jumping around while issuing no such command and it’s surprising, from having a difficult time in shooting, that I got a high score of 110,000 points on my 4th try.  (!!!). Most certainly I was completely new to DK’s story with the bugs and flower garden and I couldn’t understand (and still can’t understand) why Nintendo couldn’t (and still can’t) make the original Donkey Kong 3 more bug-like with the insects and such.  Interesting powerups include the “R” item which gives my bug-repellent spray a flaming effect under DK’s tendency to monkey around a little bit.  Everything appears to let DK hang right in front of me most of the time and he’s about as acrobatic as a lazy man’s dream into the bug-flying catastrophes.  Mosquito-like creatures do jack up the difficulty fairly and easily (I can jump over one); of course, those critters don’t come bugging around for much effect, if anything could be said for a bee with a flower swinging below its wings.  See what I mean?  The game could’ve been entertaining, serious, and richly produced.  But the program feels very rushed.  What Nintendo needs to do with this “classic” is exert more pressure on the protector and his garden so that insects would bug him as often as the garden; here, critters, crawlers, and dashers fill up little void and ask for too much privacy.  Once you understand their bug movements the game will be a “zap”.  The best part of the game is some moments when you’ve upgraded your spray and zapped the worms right through and even then the worms don’t seem to really know what they’re doing.  Difficulty B almost seems equal to Difficulty A.  Donkey Kong 3 presents us with an interesting, partial concept of spraying the monkey and his insects down until we quickly, almost too immediately, use garden equipment enough to a straight-forward and unfair advantage, bug spray to be used or managed on poor effects written into the difficulty, or else we’re otherwise better off with just Donkey Kong and Donkey Kong Jr. without remembering Donkey Kong 3 at all.  Nostalgia kicks in despite the fact I believe a lot of the pesticides hurts me as much as Donkey Kong.

No comments:

Post a Comment