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Tuesday, March 12, 2019

Videogame Review, Super Breakout for the Atari 2600 Console (w/ Best’s Paddle Controllers)




Videogame Review, Super Breakout for the Atari 2600 Console (w/ Best’s Paddle Controllers)


The Atari 5200 version is better than the Atari 2600 version in everything except for music.  My Atari 2600 Jr. console is really able to produce nice, metallic chimes in tune of the astronaut theme presented via cartridge label.  Controls?  Well, they’re perfect actually.  What it is is that your bar and ball move and shift in erratic patterns for which visionary imagination is required; that is, when the bar moves from one space to another you have to really imagine what’s going on with the bar beyond just what’s on TV, and, the ball (or balls) can move in slow diagonals or even faster diagonals.  Our 1st game in the program kind of fails when the ball ends up shooting around the maze in persistent, and excessive, loops and turns and I’ve found myself dying in space on purpose.  Super Breakout is definitely a space game because the label shows an astronaut using the “bar” to make signals in the galaxy from where he’s coming from; the “bricks” represent interference, disturbance in outer space within our time/space continuums.  With the other game modes on top of the 1st Super Breakout manages to pull off all the stunts imaginable only as long as the ball moves towards the objective in outer space rather than “float” wherever space prohibits lines of communication from being verified in agility between source-maker and source-receiver.  Paddle controllers from Best Electronics in California have been updated on their internal, analog gears although I imagine plenty of things while searching the galaxy via Super Breakout.  Music, in this case, wonderfully exhibits the curiosity and future-some habit we’ve endeared throughout the 1980’s and beyond; on the other hand, the Atari 5200 version of Super Breakout has improved ball mechanics to coincide with the rest of the program in favorable silence; still, it could be argued the Atari 2600 version reigns supreme on music since the 5200 version practically doesn’t have any music.  Let’s not also forget that the Atari 5200 console was released with a trackball eventually that presented enough bulk for some drastic arcade performance in homes across the United States since the Atari 2600 was more popular in production, releases, and capitalism.  Asian companies that make electronic devices and other goods have this industrialization in old-fashioned manner- that is, create a lot of product and receive minimal, fair pay.  Different Atari products have parts made from places in the East such as Taiwan and Hong Kong.  I’m happy to report pleasure with Super Breakout.  It’s an imaginary symbol that goes in depth with the gameplay until an astronaut is heard in deep, outer space.  Even the cartridge/box label could’ve been a really nice poster like that for the Beatles’ “Yellow Submarine”.  



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