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Wednesday, March 27, 2019

Videogame Review, Triple Score: Super Hang-On for the Sega Genesis (w/ New 3-Button Genesis Controller)




Videogame Review, Triple Score: Super Hang-On for the Sega Genesis (w/ New 3-Button Genesis Controller)


My 3-button Genesis controller has labels on the buttons so we know which button is Start, which button is A, which button is C, and so forth; even the direction pad has arrow indicators to reveal the symbols for physics/movements like an arcade joystick sort of.  Yet there’s still memorization to have because you can’t look at the buttons during the entire gameplay of Super Hang-On or what’s considered to be a basic standard in Sega’s terms for 16-bit motorcycling.  Power, electricity, and visuals go hand in hand with each other due to time constraints on leveling up machines and getting into the “dirty work” of each motorcycle race.  Things in the game like dirt and miles are very much imagined as opposed to visualized through electric formats given to the game.  At least I don’t have to play Super Hang-On completely in the dark in some dark room somewhere; there’s enough color and imagery on the TV screen so that I can play a good amount of motorcycling without so much TV glare.  Atari 5200 games may require a dark room from the fact that so many of these Atari games from the past have dark screens at large with few colorful icons or symbols, and, the Atari 5200 joystick has no word-labels on its fire buttons and I have to just assume that red rubber means “fire”.  But that’s besides the point.  Super Hang-On did a great job as a 16-bit game but it has aged over the years- in particular, plenty of trees, barrels, lampposts, and other oncoming objects tend to bounce around in this unrealistic computerization in which a gamer just has to dive right in with a leap of faith and be vaguely familiar of the original arcade machine.  Of course, it’s important to refer to a game like this as a historian myself.  Improvements in the games can be seen from observing all of the things of past and present times and even trailers for the future can turn heads on lots of possibilities.  Controls in gameplay for Super Hang-On this time revolve on my 3-button controller; the 3 action buttons are bigger than some buttons and smaller than some buttons out there for the Sega Genesis console, and it’s a large benefit for a connoisseur like me to sample gameplay from different systems and intrigue fascination on myself for gameplay types within the means of my hands, fingers, skin and nails, and I always wash my hands and dry them with a towel before each gameplay session.  This is really the faith in me: keeping myself clean, then resuming gameplay.  You don’t want to be like that kid in the Gamestop who uses muddy hands, screams profanities, dumps controllers with force of abuse, and doesn’t actually thank his parents for tolerating his electronics abuse.  Graphics, when I’m looking at them, have relations to mountainscapes and beaches in Europe, not to mention forests in Asia and deserts in Africa, and, from continuing the game I agree to Sega’s copyright of promises and forms of entertainment provided for in 16-bit classic gameplay.   


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