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Saturday, April 24, 2021

Videogame Review, TwinBee for the Nintendo Entertainment System (w/ Nintendo Switch)

Videogame Review, TwinBee for the Nintendo Entertainment System (w/ Nintendo Switch)


It’s most certainly a distraction.  We get entertainment for pleasures that don’t matter, since humor takes form upon exaggeration until fantasy pops open and we’re left with “sunshine”.  There’s a difference between a full picture and an exaggeration.  With a full picture, I can say, “Birds are singing in the garden.”  With an exaggeration, I can say, “The deep blue is a leprechaun who smokes with reptiles.”  See the difference?  TwinBee is a shooter from the past I’ve been looking into for 8-bit interest.  It’s not logical and perhaps doesn’t need to be when the picture is clear enough for exaggeration.  Some visual problems make the game look more intense than necessary for recognition of meaning.  Are you an English teacher?  If not, maybe you should refrain from criticizing my grammar- if my teachers performed in separate classes and I needed to graduate from divided schools, my English today is a result from life, “life” which is greater than individual classes and unique schools.  When playing this “classic” game I’m engaging in a hobby.  Shooting enemies takes practice although genius is required for longer fields of vision.  It’s a game you can play in short bursts.  You can’t always play games better by playing games more often.  Reality is that I need to talk about games from time to time in order to make good sense of them if there’s merit to proceed on deep circumstances.  Readers sometimes ask me questions that are better if asked to themselves.  Who is answering the questions?  Here, for my Nintendo Switch, gameplay involves taking out abstract, fancy enemies with plenty of gross colors and nasty effects of change according to battle and fighting.  Videogames is not just a science; videogames is also an art.  From moments on end my gameplay changes.  I play for a while, rest a while, read a while, then get back into gaming.  Controls are responsive to a point and then I’m being careful with my right thumb for pointing fire around the range of evasion.  Players always have electric virtue of the kind: quick, comfortable, and technical unless anger burns desire into tasteless revenge.  For good philosophy of life, it’s not enough to speak English.  We must understand experience in a true nature.  Even with abstraction, if there’s reality to lean back on, where do you plug a controller and start playing?  Constant new ideas lead to ruin.  Just from the looks of playing this game, we’re covering material that’s visionary and a philosopher isn’t going to suddenly walk into my house and say, “Hey, stop that!”  (Students become disorganized when teachers are mean.)  I won’t be mean since this review gives to expression of doubt for myself and others.  The most logical thing for video game companies to do is to make good games for honest people to play.  No logic can come from a statement like, “Evil is make-believe.”  First of all, TwinBee is about good and evil for make-believe.  Second of all, art is about life, or, living about good and evil.  And, finally, people can’t know good and evil without definitions and we only get good and evil from definitions.  Because education is a system of definitions, and, “good” and “evil” are words with definitions; and, because education is a system of definitions for existence, good and evil exist.  Sorry!  Don’t like it?  Take a hike.




https://www.deviantart.com/gameuniverso/art/Review-of-TwinBee-NES-and-Switch-877372520

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