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Saturday, April 17, 2021

Videogame Review, Knuckles’ Chaotix for the Sega 32X

Videogame Review, Knuckles’ Chaotix for the Sega 32X


It’s a beehive of rumors.  Some players love this game; some players hate this game.  You need a really, really deep taste in art to enjoy it at all.  Just running down a tunnel can bring you to so much to see and wonder on.  Public opinion is the worst voice to listen to for the Sega 32X.  The Sega 32X was colorful; the Virtual Boy was uncolorful.  And, both systems didn’t do well in sales.  The Game Boy was uncolorful; the Super Game Boy was colorful.  And, both systems did well in sales.  You can’t exactly know what the public wants- one moment, they go for this; another moment, they go for that.  As a community, back then, most gamers simply didn’t know what they wanted.  Maybe I have confusion, disorder, and feeling under views for trouble.  It’s difficult to tell how people react to colors.  Thinking in color is a problem since government lacks color and business pours color.  We get a variety of electric eyes in the world.  Knuckles’ Chaotix reveals a vision for distraction between acceptance and rejection.  Wonderful shades bounce all over the place and it doesn’t belong in your… uh, hat.  Pick a number from the game and you’ll be wondering if the math skills work out.  It’s the kind of original artwork that pulls us in and also pushes us out.  Let’s go with abstract paintings today for reference- the Sega 32X game is like those, only with goals and objectives required.  Defeating enemies isn’t really the mission.  Actually, we’re expected to climb walls after recognizing strange objects of pleasure and pain.  Nobody can help himself through this game.  In one sense, we’re nearing attraction; in another sense, we’re nearing a fantasy from leaving negative excitement on.  Do artists need us to wonder about the rainbow all day long?  To this day, many dedicated Sonic fans remember the characters, although I’m not sure if any of these dedicated Sonic fans personally own a Sega 32X.  Let there be shame if that sounds like you!  At the same time I’m curious, too.  This isn’t a Sonic game.  It’s a Knuckles game.  You know, the red little monster who pleases himself with jewels?  He probably needs to get married.  Think about it!  Only a normal human wants jewelry for marriage.  This little red monster has jewelry for loneliness and isolation.  And, even if Knuckles tags along with other sweet characters in the game, Sonic fans may feel at odds about the whole situation.  My guess is that some players don’t “feel it”.  Outside of the Sonic books, did we get enough of a story about Knuckles in the Sega Genesis games, or, the Sega Saturn games, or the Sega Dreamcast games?  I don’t think so.  Sega could’ve been joking around about Knuckles and treated him as the red guy in Sonic’s games.  But I think Knuckles’ Chaotix isn’t so much of an attraction as it is a distraction due to our lack of knowledge about Knuckles and modern technology in the 1990’s wasn’t enough to let us place long video presentation for Knuckles.  From playing this Sega 32X game we’re supposed to “imagine” a lot for videogames and here’s where a problem starts.  Suppose a gamer buys Knuckles’ Chaotix.  Well, money and imagination are two different species for art- one is profit, one is gain.  A gamer like this guy isn’t just suddenly going to absorb this respectable presentation enough to dismiss enough for gameplay with achievements ended.  You need to study the art and go against it, all at once, with goals in mind for random cardinal links in the stages.  Players might as well be arrested to beauty until wonder crashes.  If you have a real deep taste for art you can give this review I have some notices for responsive changes.  I believe it’s a distraction worth recognizing until magnetism is rough around the edges.




https://www.deviantart.com/gameuniverso/art/Review-of-Knuckles-Chaotix-Sega-32X-876658126

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