Translate

Wednesday, June 23, 2021

Videogame Review, Clu Clu Land for the Nintendo Entertainment System (w/ Nintendo Switch)

Videogame Review, Clu Clu Land for the Nintendo Entertainment System (w/ Nintendo Switch)


When a nerd provides us with innovation, it’s probably just an error.  This “classic” game is fascinating.  A story like this about poles, jewelry, and oceanic fantasies has to draw some attention.  It’s not a Pac-Man clone.  Clu Clu Land is really a world of its own.  My gameplay makes the character dizzy and I get pretty dizzy, too.  A game like this for the Nintendo Entertainment System “back in the day” would’ve been seen as an innovative work of art.  But players do enjoy good controls.  Maybe people back in the day would’ve not been so sensitive about such controls.  Your main character is a bubble and moves like one.  Pac-Man is not a bubble.  There’s definitely a vague sense of control for Clu Clu Land.  With all this “innovation” for a nerd it’s really just an error.  We do have gamers who enjoy games like scientific types.  Science makes Clu Clu Land worthy of interest.  That’s a problem!  Scientists (and nerds) often enjoy hurting themselves.  We even have artists who enjoy pain.  At least the frustration with Clu Clu Land is imaginary and pretty much nonsense.  Having my wireless controller for the Nintendo Switch does not help matters except for amusement of making mistakes again and again.  The feature presentation is understandable.  It’s worth noting that I think the difficulty levels are few and bare.  Clu Clu Land will cure any gamer with Pac-Man addiction and destroy the obvious habit.  Let’s be honest!  Pac-Man is an obvious habit.  We just don’t always notice this because Pac-Man only starts with a couple lives.  Clu Clu Land also starts with a couple lives but plays like an erratic wilderness of bounces and whoppers.  Graphics and visuals are above average by NES standards.  The field of play is interesting even if it’s a struggle to really find the points of contact and keep them for release.  Controls like this did exist for the Intellivision video game console.  The difference was, a great deal of the field of play was on the Intellivision controller while, for the NES game, the field of play comes in layers on a TV screen for Clu Clu Land.  What you must consider is that the Intellivision controller was designed with buttons which were like “bubbles”.  Here, for Clu Clu Land, your Switch controller doesn’t have bubbles, but the game has bubbles on your TV screen.  I guess there was a real struggle to put the bubbles where they fit.  A bubble doesn’t exactly “click” and instead “bursts”.  So, Clu Clu Land is not a clicking game, but a bursting game.  The game has maps with that particular design for softness and the rounding of curves.  I’m one of the best Pac-Man players in the world.  Do I think Clu Clu Land is justice to the Pac-Man formula?  Not exactly.  If anything, Clu Clu Land is a negative reaction to the Pac-Man formula.  Pac-Man does not have much in the way of innovation.  What this means is that Pac-Man for the innovative Atari 5200 video game console was something of a contradiction in terms since Pac-Man doesn’t “fire” and the Atari 5200 controller has buttons in over 12 spaces.  Clu Clu Land does have innovation; however, you must play the game to find out, where TV gives the innovation and controller gives the basics.




https://www.deviantart.com/gameuniverso/art/Review-of-Clu-Clu-Land-NES-and-Switch-883550375

No comments:

Post a Comment