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Thursday, April 18, 2019

Videogame Review, Miracle Space Race for the PS One (Playstation, Brand New Console)



Videogame Review, Miracle Space Race for the PS One (Playstation, Brand New Console)


I’ve paid less than $7 for this game brand new.  Miracle Space Race would today be a quick download you can make something of for the PS3 shopping channel or something better, for difficulty is clean and the expanded horizons of robotic tunnels are interesting, fantastic.  This is a racing game and it resembles a nice “cookie cutter” approach with small bits of originality geared up for little kids who love bumper cars from the future.  But “cookie cutter” is misleading- there’s different kinds of cookie cutters and each made cookie can have its own design and formulation.  Whoever came up with that phrase probably hated cookies.  Fine, more cookies for me!  I need them for my internet search anyway while the gameplay reminds me of the vigorous sameness of those robotic tunnels we find at fairgrounds for bumper cars: lights to lights, dashes to dashes, ashes to ashes, and dust to dust.  It’s like Diddy Kong Racing but smaller in everything.  Players of video games often remark on controls- they’ll say, “The controls are good.”  A statement like this can be misleading because not every action in a game requires controls at all.  In fact, programmers want to leave a lot of the sport to its engine without any type of control maintained by a player.  Of course I will admit here that I’m beyond the class of Miracle Space Race.  I’ve beaten the game in two sittings since the difficulty only adds so much for an experienced, readied player of Diddy Kong Racing for the N64 like me.  No voices exist in the game other than imaginary ones laid down in the menu, game, and instruction manual.  Any drama in the video game may have to be imagined, not seen.  Videogames can have their forms of silence when the boot fits due to the ongoing pressure of literature and space for us as we’re traveling, racing, attacking, bumping, or whatever.  You have the option of handling a direction pad or the option of handling an analog thumbstick.  As far as controls go you’ll have to contend with the lack of mastery somewhat founded in Miracle Space Race by the very nature of bumping-to-bumping car-racing.  People don’t always get what they pay for- Miracle Space Race was less than $7 new on eBay (and it’s good) and Sonic R was $65+ used on eBay (and it’s bad).  Economics isn’t always based on quality; it’s also based on supply, demand, social endeavors, communications among other things and so many Sonic fans only like his games because of the blue hedgehog’s appearance, not because of the gameplay in those Sonic games.  Mario Kart 64 does have a bigger variety in courses; however, each course appears flat and uninteresting in style and decor.  Vibration function works great off the PS One for this racing game I’ve reviewing; the intensity of vibration is related to the Playstation console’s power mechanics and each arm I have can give the buttons its own strength against the contacts.





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