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Monday, April 8, 2019

Videogame Review, Pac-Man for the Commodore 64 Computer (w/ Gold Atari 2600 Joystick)



Videogame Review, Pac-Man for the Commodore 64 Computer (w/ Gold Atari 2600 Joystick)


This isn’t an original entry into the Pac-Man series exactly.  However, it does present us with elements which go hand in hand with possible future originalities for Pac-Man: a black & white menu, cries of the ghosts who head back to their place of residence from having their blankets eaten off by Pac-Man, the confused opponents, slighter and sharper blue colors along the maze’s walls, alternative music and sound effects, etc.  It does get hard to find out where the movements are in my joystick; in fact, at times the joystick through Pac-Man’s movements can drift off depending on your hands, torso, feet, and other body parts.  From moving my elbows around here and there the gameplay is only doable.  Getting Pac-Man around really splits my wrists open as I grab onto the black controller and hope for the best during arcade performance for the Commodore 64.  A visual style involves objects, lights, shadows, power, movement, etc.  Graphics become extended or shortened by choice of art through visibly-seen materials because colors have reflections made from scratch in nature’s evolution of dimensions.  And, there’s us!  How would people see Pac-Man over the generations, over the distances, over the changes, over the pauses and so on?  “Being polite is the right way to be,” says the monkey from Nick Jr.  (While behaviors need to be approved or rejected throughout history, I may also suggest we have less offensive judgements for injustice as seen chaotic.)  Maybe my review is turning the page on the Atari 2600 joystick too soon; people can’t just forget about the old joystick when the future brings more games than controllers and handling controllers ought to be a somewhat delicate procedure.  That’s just it with the Atari 2600 joystick: I can’t be delicate.  Atari designed this controller back then when people had yet to know the difference between outcome and results in gameplay; and, as such, gamers played with the controller on notions for “action” even if their bodily physics weren’t really the materials in the joystick itself.  Victory quite often was accidental; people didn’t really care about an engineer’s blueprints or else they would’ve questioned the idea of internal and external parts, our bodies and our controllers.  Of course humans themselves would only be considered materials if we died and somebody used us.  We refuse to be material and desire for our spiritual means.  Then again, my body’s parts get in connection or disconnection with a controller’s parts; so, we need to rate more than just a controller while we’re going for broke on the action and materials within spiritual means.  Doesn’t a favorite button tickle you a little bit?  Well, a rock might get tickled from its reaction to acidic reflexes, but we’re tickled from emotion, feeling, gravity, love, community, fashion, philosophy and so on, which are human ideas the rock may never ever have.  In other words although materials have parts like we do, only our parts are imaginary, psychological, mental, no-brainers, and so forth.  Animals and aliens may qualify, too.  



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