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Sunday, November 17, 2019

Videogame Review, Flicky for the “At Games” Sega Genesis (“80 Built-In Games”)



Videogame Review, Flicky for the “At Games” Sega Genesis (“80 Built-In Games”)

Flicky is a huge blow to my Sega Genesis emulator.  By that, I mean it in a good way because the family classic keeps knocking on my door for entertainment and delight.  It’s a cartoon exaggeration.  You’re collecting the babies of a mother who flies at your command when approaching tigers pouncing against her as a little blue bird.  Gamers may accidentally choose programs which cause anxiety and needless distress and it feels good to play a really exciting arcade title for a change.  Bonuses are lined up in time slots according to capture and release, giving off a kind of ring you might find at a casino in California or Nevada.  Music captures the ears as does the heart.  My wireless controller functions perfectly for this game; however, I can’t raise it too high or too low, especially low, without losing connection between said device and the emulating console’s receiver.  Gathering up stacks of points becomes a hassle and a blast!  For some reason, you’ll see tigers sometimes helping the little birds into their net during bonus rounds with extraordinary circumstances of pause and effect.  Dreaming of something like Flicky is possible depending on your mind’s inner workings and disorders: the head, the shoulders, the arms rested and put into action near the TV.  My TV on the desk is small for a purpose- it’s for me to see (as best I can) how video games work for smaller viewpoints as opposed to really large TV screens; in fact, at times large, LARGE TVs give me the hiccups or I’m too desperate in attempt for search of the visual.  It’s been for the last 40+ years that Japanese video game companies have been issuing visuals and graphics with different types of surfacing and even resurfacing of looks given on TV, like, if we estimate it as much, an overall exhibition of changing, flowing status as realized from observing the characters and their faces in these video game programs.  Cartoons are made for exaggeration but there’s also effort in questioning the imaginary faces one sees in mind or at least acknowledges for nature.  Sega doesn’t have to worry too much about the “At Games” emulator since it’s been working long hours for me in performing, with specifics and interest, the flow and overall change of gameplay experienced under power and grace when moments count for such elements of harmony and challenge.  Playing with the mother bird is thrilling!  I’ve had my share of laughs and joy with dealing of such challenge in levels related for tigers, gators or lizards, and me- the “mother” bird.  Controls shouldn’t be a problem, the graphics are vivid and surreal, and, from looking at my TV and playing, the game fares well.


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