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Sunday, January 30, 2022

Videogame Review, Joe & Mac 2: Lost in the Tropics for the Super Nintendo (w/ Nintendo Switch)

Videogame Review, Joe & Mac 2: Lost in the Tropics for the Super Nintendo (w/ Nintendo Switch)


Programmers need to give me enough time to push buttons!  Of course, you will see a fantasy that happens so quick on video and goes super fast on a complicated image.  It’s not very unusual to get an image before you receive the view, and, you may never “get” the view by the time you’re losing.  Keep in mind that Super Nintendo games are usually fiction and fantasy.  It’s not evolution for the most part.  Evolution is not fiction; art is fiction.  You play as a “caveman”.  But, if you look again, it’s a funny-looking caveman for a fantasy by Super Nintendo video game console.  Is there anything “natural” about Joe & Mac 2?  Well, it depends.  My hands are natural; my eyes are natural; my legs are natural; my mouth is natural; my hair is natural; my stomach is natural, etc.  But by whatever fantasy and fiction I play, something comes out of my mind with interference and exaggeration, and that brings my awareness of fiction to some confusion along the lines of wonder.  Maybe you will climb a dinosaur (or, “dinosaur” with human-created fantasy) and quickly slip off from an automatic mistake.  So many Super Nintendo games have automatic mistakes.  They have automatic errors.  So, what happens is, you get an image before you see it; and, while you do not “get” the image, the game’s rules run on you without your awareness.  It’s Nintendo’s authority for a player’s occasional paralyzation of method.  This is where everything gets interesting.  The game has goals.  The game has goals for you.  But, as often is the case, you have no awareness for the goals.  You should ask yourself, “Where are the goals?  What do the goals do?  Why are the goals here?”  It’s very hard for anyone to understand the motions for a goal.  For one thing, a goal can change.  A goal can change color; a goal can change shape; a goal can change number; a goal can change view; a goal can change image; a goal can change start; a goal can change pause; a goal can change GAME OVER; a goal can change file; a goal can change option, etc.- and, it gets very hard to put all these collections of data into management.  Joe & Mac 2 is a comedy game.  Do comedy actors even have management?  So often, that is not the case.  Comedy actors will refuse to take and/or give medicine on those important occasions of health and life.  You can give flowers in the game.  But these flowers are just mean tools for smell and waste.  A cave lady is hungry; when you think about it, you should give her food instead.  It’s also a stereotype of “stupid caveman”.  I have never seen a caveman in real life.  I have gone into caves on a beach in California.  An idea like “a hot summer on the beach” is also stereotype.  Joe & Mac 2 can be suggestive of humor although I’m not finding much.  I do not see cavemen, I do not see dinosaurs- in reality, in real life, I do not see dinosaurs and cavemen, except for TV entertainment and PC campus stuff.  You never hear Jesus say, “I have dinosaurs in the kingdom of God.”  There’s a password with Super Nintendo system, there’s a save point with Nintendo Switch system, and there’s a GAME OVER screen for system limits of continue choice.  This means, from the looks of it, that programmers can’t always decide on what a “continue” is and what a “start” and “pause” can even be.  My eyes are not perfect for this reason.




https://www.deviantart.com/gameuniverso/art/Review-of-Joe-and-Mac-2-SNES-and-Nintendo-Switch-905426575

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