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Wednesday, February 5, 2020

Videogame Review, Donkey Kong for the Nintendo Gameboy (w/ Nintendo Gameboy Player and Nintendo Gamecube)



Videogame Review, Donkey Kong for the Nintendo Gameboy (w/ Nintendo Gameboy Player and Nintendo Gamecube)

It feels a bit refreshing to play some old classic for the Gameboy system.  Here, I’m playing it for the Nintendo Gameboy Player, on the Nintendo Gamecube, with a Gamecube controller- the first device is half new (used disk), the second device is refurbished (purple with a few scratches), and the third device is totally new (Smash Bros. Ultimate).  Does the game stack up?  Yes; however, you’ll have to contend to some maintenance according to demands given from the TV via Nintendo equipment.  Many moves with Mario have been done completely by accident.  Some players struggle a great deal in video games and they may disregard the control scheme.  For me?  It takes considerable patience for luck.  In fact, I’ve let Donkey Kong provide me with what’s left in the cartridge after all these years and it takes courage for power and grace to come under Mario’s hat.  There’s something fishy about the Gamecube buttons!  Particulars to note: timing, spacing, and pressing on challenge.  Quite a few glitches can be seen when viewing the action from different angles.  Controls would only seem to be fair for someone who doesn’t analyze exact button presses, given for what it’s worth, during a challenge for the finish into a movie script.  A better parody in the future is possible for the Donkey Kong series since the movie concept keeps revealing the greatness of spectacles within grasp.  Visuals are respectable.  You can say that Donkey Kong is actually playing worse on the Nintendo Gamecube in regards to controls compared to the same game played off just the original Gameboy.  Other gamers should have their consoles for testing.  I’ve decided to play Donkey Kong in a nice orange/red color scheme for the background and mechanics of action and performance.  My Nintendo Gamecube controller has both a thumbstick and a direction pad for moving Mario over the scenery; from what I’ve found, the thumbstick makes more sense for simple movement in long paths of execution while the direction pad might take some practice on specific movements for a huge thumb.  Luigi’s Mansion (the Nintendo Gamecube classic) actually plays better than Donkey Kong, from the Gameboy, when played on the Nintendo Gamecube through a Gameboy Player.  If I’ve learned something, it’s this- as complicated in controls Luigi’s Mansion can be, complicated matters should provide greater leverage than simple do-or-die schemes.  Besides, my little brother actually ignored Donkey Kong and preferred playing Luigi’s Mansion.  There’s something good to be said about that.

https://www.deviantart.com/gameuniverso/art/Review-of-Donkey-Kong-Gameboy-Player-of-Gamecube-829387618



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