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Friday, January 29, 2021

Videogame Review, Crystal Castles for the Atari VCS 800 (Arcade Machine Game)

Videogame Review, Crystal Castles for the Atari VCS 800 (Arcade Machine Game)


Crystal Castles used to be special.  Now, it’s obscure.  The graphics do make a bit of sense on a fantasy level.  But, what I’m wondering is, ‘Why can’t my magic work on everything?’  We’re given unique camera angles, diagonal lands, honey pots, and ridiculous enemies- oh, what to do, what to do?!  I’ve never seen walking trees like this.  You control a teddy bear who doesn’t enjoy normal life and just wishes to escape into the outside world of glitter and dance.  Use the Xbox-style controller; the joystick is for extra function.  There’s a degree of fluff where magic hides skill; in particular, the bees are a greater threat than the witch.  (That’s wrong.)  The witch should be very powerful.  Here, she’s just a sitting duck and I take her out by simply wearing a hat.  Maybe Atari expects me to use imagination.  But, I don’t have imagination only.  We have things in reality that we wish to put in fantasy.  I don’t see why the magician’s hat doesn’t work nice on floating skeletons.  Collecting the gems is often the best and most delicious part.  Gameplay involves controls that are insane and wild for management.  Don’t worry.  I’ve defeated the entire hall of fame.  Of course, the game depends on continuing management of luck.  The “Game” option is out of order, so, I have to evacuate to home via home button for safety.  It’s a good thing we have 4K TV!  The gallery is really pretty and quite marvelous.  I enjoy seeing a dancing bear in a magical hat.  However, from the looks of things, even the advertisement can seem better than gaming by the very nature of reading literacy under imagination and playing the game issues more thrust for emotional being.  Crystal Castles may be a digital game for control; but, it’s meaningful by analog to vivid extension of magic.  You won’t see much fireworks.  Crystal Castles is an old game and it shows.  My preference for Millipede lets me have some distinctions from judgement regarding collision detection and enemy impact.  We can “imagine” the bear doing something.  Humans vary in fantasy and entertainment.  The Atari VCS 800 has the best version of Crystal Castles; yet, with the best, there’s even worse matter to consider for ourselves.  Why is the bear so bored?  So, even if some gamers aren’t bored with Crystal Castles, they’re being entertained by a game that’s very much about a little unenchanted skill.  You won’t find magic on every part of the board.  Great power is needed for my Atari video game console to load from screen to screen with visual oddities of kingdom.  You’ll find plenty of extra in Crystal Castles; from looking on in gameplay, the bonus items could’ve been better and the jumping attacks are limited.  Millipede is an arcade machine game with lots of enemy impact; in comparison, Crystal Castles provides us with unconquerable enemies on depending physics of jewelry.  What we have here is a game that’s not so much of a gaming standard like it used to be and, even for the release date, it’s comparable to Galaxian and Asteroids in terms of some movement, but, even with the difference of more movement, there’s modest charm to hurt challenge.  Honey is delicious, but I also need those good merits expected of arcade standard.




https://www.deviantart.com/gameuniverso/art/Review-of-Crystal-Castles-w-Atari-VCS-800-868725318

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