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Tuesday, March 6, 2018

Videogame Review, Donkey Kong for the Nintendo Entertainment System

Photo Attribution: https://en.wikipedia.org/wiki/File:Donkey_Kong_NES_Screenshot.png

Videogame Review, Donkey Kong for the Nintendo Entertainment System

Donkey Kong on the NES is explosive with dynamic gameplay until you realize each image throughout the game demonstrates what you’ve been able to approach, jump, and hammer with sheer progress upon the metal stacks and working ladders- so many scenes add onto the overall plot: Donkey Kong has kidnapped a lady in purple dress who Mario has to save against time, occasionally bonuses, and a carpenter’s mallet without the barrel’s scratch and death-coming rolls and banging thumps of velocity.  Before we get into Donkey Kong more I need to answer Nintendo’s doubts about my reviewing.  Weak poetry is easily ignored and I’d prefer not to touch on commonplaces.  Besides, where has Mario been in video game history?  He’s most certainly gone down in it.  There’s a rumor going around Mario isn’t a plumber anymore but at least I’ve been able to dismiss it with intelligence if not sensual focus because he still goes down tubes and serious gamers constantly go back to the past even when possible odds are impossible ends towards the greater aspect of a climb-jump-and-attack game like Donkey Kong on NES.  NES means “Nintendo Entertainment System” since it’s now a slang term by those poorly dressed fellows like the Angry Video Game Nerd who wears bad church clothes and drinks too much bottled stuff.  Okay, okay.  Maybe I’m a little bit antsy about such losers.  No way in hell I’m going to sympathize with people who can’t decide what their religion is, that includes angry nerds.  Why, such little idiots might be like Donkey Kong himself!  So why am I pinpointing over opposition whenever I’m terming Donkey Kong through personal basics, personal feat?  Because Nintendo’s audience is filled with public images of which I don’t think programmers should care too much about.  DK, or Donkey Kong, or a King Kong parody who throws barrels and falls on his skull after Mario and his fine lady see a floating heart of 8-bit pink, really estimates situations loosely to prepare his hairy body for stupid domination where carpenters can die from oil or fall into barrel-traps.  What are barrel-traps you ask?  Perhaps you’re asking this while you’re as blind as a bat.  Knock knock!  Lights are on but no one’s home.  Accusing people of their dumb reading habits should be funny for those who’re sarcastic yet cold as ice.  Us.  We’re going for the 8-bit obstacles so don’t tell me you don’t know what barrel-traps are; in fact, try playing the game and seeing the natural and artificial nature on the TV screen, barrels rolling and being thrown by gigantic monkey hands upon stacks of metal before a flame climbs toward an umbrella or a burning ghost gets dizzy near a hammer that’s useless when too many bridges are gone.  Too much information can’t always hurt however I’m approaching this review in personal translations of visual television output.  For that matter I’m inclined to issue opinions on small happenings in Donkey Kong like those barrels rolling between barrels, creating holes in DK’s offense and defense with loony physics, and hence “barrel-traps” can be presumed by logic and sensing Mario’s slapping, pinching feet as he hits metal floors across from oncoming, death-coming barrels, for, to relate abstract situations on your couch-sitting event of joystick tugging or the general surfing and fingering of Nintendo’s directional pad feature, old as it becomes to deal with 8 bits and progressive arcade styles, this NES game is a treat not only in eye candy and the artistic, mechanical performance.  Vivid images go hand in hand towards the familiar, mind-tricking courses as far as lady’s curtsy, carpenter’s mallet, and gorilla father’s exasperation of wild attacking are related to them all, including visions of binging points after umbrellas are gathered and useless against DK’s onslaught of magnificent aggression.  Poor little monkey, gorilla, whatever.  Such an animal wails in agony around the epic moment when Mario sees through a lady’s eyes the ridiculous yet fantastic fights for liberty although particular fireballs vibrate more exclusively radical depending on difficulties A and B and general magnification of cartoon mayhem.  Do we see DK in Roger Rabbit’s first movie?  Absolutely not.  Going on and on about Roger Rabbit and Nostalgia Critic seems pointless at times since I haven’t made money from what I’m doing although I’ve been able to give clear, meaningful depictions of what’s on TV with video games in general.  Somebody please buy my paintings.  Geesh!  At least Nintendo’s been able to provide us with very cheap downloads of old games despite the fact that Nintendo’s NES and Wii have gotten repaired or dismissed from aging fashion and typical, daily living to which through and through so many gamers probably realize fashion in videogames only to in turn promote favorites with themselves in private by so much home comfort or quiet aversions.  Have you realized that so many videos on YouTube Red on long plays and online camera shows basically reverse passion on the easy side, the promoting suspicions?  You’re probably not such a gamer; if not, excuse my definitive noise.  What’s expressed here out of all my random words can remark on Nintendo for their great work of arcade game programming, something that, by NES’s reign, has continued, progressed the ongoing effects of the public’s influence about DK among other Nintendo plumbers and princesses.  Donkey Kong’s graphics are bright, clear, sharp, greatly enthused, even if sounds haunt my ears towards greater bridges upon the flaming ghosts of dizziness.  Donkey Kong on the Gameboy is actually easier and longer to play and relatively complete but I don’t believe in the “play this all your life” proposal.  Eventually we have to get on with books in addition to TV.  Less is generally seen on TV without books for those times when objects with names appear on the grey or black screen and you don’t know their names.  Confusion is paramount to failure.  It’s like gamers so often portray themselves with visuals they can’t recall names of during Donkey Kong’s importance in culture, visual performance, and intelligent gaming, but maybe we’re not admitting enough about Nintendo or their wide-spread marketing of greatness.  Forget popularity to something unless there’s true greatness.  Donkey Kong doesn’t go on the naughty list.  DK might though.  Arrogance in a gorilla becomes a sign over the top of greatness until morality is either corrupted or given new touch, at least in this game.  Imagine if modern gamers would get to know DK’s problems, DK’s issues.  A really good story can be made of his flesh and bone even if noise around him just extends Mario’s privilege of reasonable, heroic opposition.  Talk, talk, talk.  This is what I like about video game history: talk- 2 + 2 = 4 (unless given false values), Mario’s lady near final ladders whereupon DK rests anvils before tossing them and having them go boing with a unique, 8-bit sound effect towards the top of the 2nd course, yet, with Mario, a heroic feat can be felt between two sides: man versus animal, midget against beast, clothes at the hairs.  Tell me.  Is Donkey Kong a good classic rather than among first inventions out of boredom and sketchy performance?  Yes.  Just yes and only yes.  Someone would be crazy to think of all this story talk as inappropriate when good and evil persist in absence of commission at times.  1 paragraph should do the trick on this funny game.  Worse stories can transform cartoons into mish-mashes of admirable, terrible virtues.  Usually I give shorter reviews and literary criticism however it is a game appeals, so, well, on my high score of 115,300 points, my job with Donkey Kong is relatively clean if not promiscuous by this written expression of praise.  Don’t hit me.  Hit the barrels.              







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