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Saturday, March 17, 2018

Videogame Review, Pac-Man for the Nintendo Wii (Nintendo Entertainment System/NES)

Photo Attribution: https://en.wikipedia.org/wiki/File:Pac_flyer.png

Videogame Review, Pac-Man for the Nintendo Wii (Nintendo Entertainment System/NES)

This Pac-Man is like chess on slow and powerful dynamics.  Tunnels around the world here are rather short and Pac-Man moves sort of as a cookie hitting a jar into split paths.  Some of those mixed paths form T’s against Pac-Man’s time in enclosed spaces although teleportation works possibly by guess instead of absolute logic, so I’m going between paths whether corners are formed and ready to bring me to power or we’re left with abstractions of love upon TV.  Don’t easily believe in love; it’s cliche.  Chances are Pac-Man and Ms. Pac-Man know about these ghosts who barge in on their lunch even when their junior is cast to the side of all important matter yet I’m willing to believe metaphors given on the NES’s video presentation being reviewed along this statement.  Controls are a problem, positive and negative, for which, though you get at ghosts and chomp delicious fruit with flapping yellow gums, the old directional pad even back then went through revisions and shortplay testing to ensure Nintendo’s passion for glory didn’t go away on a dime.  Nintendo Wii usually comes with remotes that have directional “pads” as opposed to the Nintendo Switch’s now-futuristic directional “buttons”.  What’s the difference between pads and buttons?  Difference can be that you surf on the pads with your thumb to make sense of a pad whereas buttons are individually pressed without the surfing, hence Pac-Man on the Wii can be said to rely more on the pad as opposed to specific directions.  Just like directional pads on the Sega Master and Xbox One, you “surf”- there’s your thumb on the directional pad, sitting there like flesh in a sore bone, to hit directions through that pad as opposed to very separated buttons while you’re coming to grips with the vague controls on Pac-Man, thus everything leads to occasional mistakes on the turning and steering of your little yellow mouth on the screen, as ghosts themselves seem to stumble like you do but more often and by significant impacts/pixelated collisions on those arriving and shuffling ghost people.  So how did gamers on the Nintendo Wii endure such controls for a game like Pac-Man when feel, touch, and function are vague to the point of constant collapse-and-rise on your pizza-shaped mutant, do we go along or hit the sack, get towards glowing mazes upon sheer ground of mistaken victory, defeat, and privilege?  Quite simple: they’ve played the game.  Gaming actually occurred.  Holding on the Wii’s directional pad was like gripping a rope, lifting an anchor, absorbing the flow of sensual information at our fingertips despite all the odds against us while we yet complete Pac-Man’s tragedy of going on a diet while being chased by wide-eyed villains across from his eventual and grave disappearance.  Baseball players know that control is only figurative.  However we address Pac-Man on its 8-bit excellence depends on NES’s expansion on its horizons on the Wii as opposed to merely the Wii since this Wii download includes a program originally from NES called Pac-Man- ghosts seem to linger around the bend against Pac-Man’s rushlike exposure, seep into background akin to sharp nozzles at their knot, floating and thus exceeding on odds they’re mazing of into Pac-Man’s dispute of bitten particles, plain dots and orange zest, although NES may proceed on itself through more than only divisions to escape from on arcade surprise.  Yes, I’ve played with many of NES’s controllers, including the exercise pad for Track & Field I got from Gamestop years ago for $2.99 (game not included) during an excellent point in my personal history of looking at fish in the neighboring pet shop to Gamestop.  NES serves as privilege in the works and so does the Nintendo Wii because more controllers may inform us better on what makes Pac-Man the arcade beast of excellence in terms of graphics which go hand in hand with directional pad control most of the time except for novice errors like not using your thumb properly or thinking your direction buttons are stamps of some kind.  If you can flow and surf with NES’s directions, go along.  Pac-Man insists on excellence in a funny lie- that you can eat fruit with your ghost- until either Wii or NES (Nintendo Entertainment System), whatever console you chose, beckons on a question: “What do you want on your pizza; otherwise, what do you want on your Pac-Man?”  


https://youtu.be/Cd04z7mtoJw

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