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Sunday, March 4, 2018

Videogame Review, Golden Axe 3 for the Sega Genesis


Videogame Review, Golden Axe 3 for the Sega Genesis

Even the trailers for this game are flaky.  Nothing is really surprising or unique in this fighting game because everything’s messed up with blackface, dumb water graphics, segregated women, and tons of dumb and repetitive warriors.  IGN was very much right about this game.  Overall Golden Axe 3 should’ve been a secret mistake and instead it’s a pretended sequel.  Shadows look and feel lame in some of the biggest buildings you’ll see in a Genesis program with the kind of vibe only appropriate for Gameboy; as a matter of fact, some of the shadows such as the ones under the fighters’ muscular legs remind me of Super Mario Bros. 2 for the NES.  Strange, huh?  Maybe Sega was having trouble making their 16-bit video game console as 16-bit for every case, gamer, and instance of graphical input or visual possibilities.  At times I’m wondering with Golden Axe 3 if they prefer the stupid and boring life of fictional savages over a really good special treat and lesson in morality.  Like I’ve said, there’s blackface.  Warriors gather around with similar body features except for the skin and hence the weakness of the creations provides us with blackface.  Appearances aren’t really enchanting although there’s supposed to be pressure blasting, hurricane stirring magic.  Remember the dwarf?  Well, maybe he’s sensed that this is a bad game and prefers to have nothing to do with it.  After all, you’re a brave warrior for paying for garbage.  Honestly I don’t care if the health meter has changed a little bit, I don’t care if there’s different paths for clones, I don’t care if the flying eagle man wants to kick me all day with his pretty foot.  Action needs that control!  But controls are bad for this game; so many of my moves feel like total accidents and I end up running off a cliff into a 16-bit hole where I may realize that some enemies float in the air when I kick them off such similar cliffs.  For another example of bad control, there’s preference in my soul to all the fighting game’s quality and I don’t think attack buttons should be used for blocking and taunting.  Weird things happen.  WWF Raw for the Xbox has a similar control for running with the directional pad on its controller or the “positive sign” you see indicated on Microsoft’s ergonomic but stable controller.  Controllers for the Sega Genesis can be good, too.  How about the 6-button Genesis controller, dude?  I’m, like, waiting for the Golden Axe 3 stuff to let me surf through the warriors with glowing energy and varietal buttons, man.  80’s and 90’s talk is strange and I’m slipping a few careless words to take command of special metaphors of which are applied to Sega Genesis and warrior onslaught indicated in the fields of boredom.  Grammar may be guessed for my final position on this fighting game since computer text can make the humorless gamers more humorous and perhaps, even, distinguished for inexplicable realities of which Golden Axe 3, with glaring repetitions and offensive doors, really takes the cake… the bad cake.  Visuals around the tiny worlds on my map of the east land are remarkable until you realize the game’s depth is less than what lies at the surface.  For that matter, the title screen is hardly remarkable at all, for which, through and through, Sega chooses obvious and weak shortcuts to programming in order to extend Golden Axe 3 to foreign markets with differently educated publics.  United States has differently educated publics also.  Here’s the thing.  A true sequel ought to be something which let’s us recall stuff from the past yet we’re also expecting new, fresh material on a console like the Sega Genesis that we’ve owned for years or even gotten more than once.  Golden Axe 3 is boring even without its past regressions: Sega tries fitting in with the poor, low crowd on Golden Axe 3 and expects gamers to be as excited as they were for the arcade version of Golden Axe.  Nintendo’s Wii is soon going to close its shopping channel forever next year (you can’t buy any more Wii points after late March this year) and it’s guaranteed in this review that this Genesis game will be further buried in the dirt as more and more gamers realize two questions- 1) “Where am I?”, and 2) “You’ve sunk my battleship, right?”
   


https://youtu.be/61RCq0MkfUw

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