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Thursday, February 21, 2019

Videogame Review, Stinger for the Nintendo Entertainment System (Wii U w/ Wii U Gamepad)



Videogame Review, Stinger for the Nintendo Entertainment System (Wii U w/ Wii U Gamepad)


Someone commented on YouTube for a video on Stinger and said, “It took me and my sister 20 years to beat this game.”  That should be illegal.  Imagine if it took 20 years to watch a movie, 20 years to read a book, 20 years to play a videogame… by then so many people would’ve died and couldn’t hear your review for it.  Because of this I don’t think it’s always necessarily a good idea to only review a game after you’ve beaten it since a variety of games (arcade ones in particular) are specifically designed for partial completion only.  Stinger for the Nintendo Entertainment System is an abstract vision.  Half the time you’ll see objects that have never existed before and you’ll be wondering what they are; in a modern sense, the creation of entirely new objects is a work of pure originality, and certainly some of these visuals aren’t at all necessary to understand the shooting aspect.  A lot of glitches and errors occur in this game and the high score tally can be hard to see.  This NES game is one of those 8-bit titles from the past which enhanced the quantity of 8-bit visuals but also introduced a lot of incomplete images.  We can tell what the vision is and we’re also probably willing to dive in a little bit if not for 20 years.  Different material isn’t an automatic guarantee of originality because vision needs a totaled construction on its presentation or else we’d be left with more bark to chew on.  Sometimes I don’t get why companies can’t just wait for a moment (like a year or two) before just launching a program that may or may not have actually been played.  We ought to question the programmers of Stinger.  If it took someone on YouTube 20 years to beat Stinger, then how do we know if the programmers themselves ever beat the game upon release?  Did the programmers only want to release something super hard so they could lay back and let the videogame markets tell them what problems occurred?  Watching a movie for 20 years?  Ha!  I wouldn’t give it more than 5 hours!  Controls are sporadic, collision detection is off, too many weird things appear on the screen all at once… man, who designed this game?  An idiot?  Well, actually, Konami designed this game… if they ever designed it to begin with!  Konami over the years liked to play jokes on gamers and introduce strange programs.  That wasn’t always originality; that could’ve just been goofy projects as case permitted them.  Of course a game does have to present us with a challenge or else a videogame wouldn’t be any different from a simple interactive video.  From this point on I give Stinger high marks for lame, silly, nonsensical programming.  We see nerds sometimes who think they ought to create a terribly messed-up program in showmanship of technological feat and I believe Stinger fits Konami’s personality for the most part.



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