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Thursday, October 24, 2019

Videogame Review, Major League Baseball Featuring Ken Griffey Jr. for the Nintendo 64 Console (w/ Brand New Sharkpad Pro 64 controller)



Videogame Review, Major League Baseball Featuring Ken Griffey Jr. for the Nintendo 64 Console (w/ Brand New Sharkpad Pro 64 controller)



It’s a very sweet game.  3D was a new phenomenon in the 90’s- you’ll see a baseball player running faster and faster into the outfield until he becomes a faint image of himself in white and an elastic block figure.  We’re most certainly dealing with a “fossil”.  MLB sports rings with abstraction on this N64 cartridge even if Nintendo’s N64 advertisement looks more realistic than anything else.  I’ve gotten a new controller- the Sharkpad Pro 64- and the said device is very accurate considering its new grip and InterAct’s licensed controls.  Nintendo actually licensed InterAct’s “shark” controller, so the controls, from what I’ve understood from my past experiences with original N64 controllers, are practically 1st-party-rate with a 3rd-party involvement.  Hitting the baseball takes some work because the cursor tends to run smoothly under the “shark”- the shark concept being related to the middle handle of said InterAct’s device- even while there’s discernible bouncing from pinpoint ranges as given in the slot over home plate, batter next to it, the full game in motion to speedy flow along the lines into unreal worlds of challenge.  For some reason, fans of this classic N64 game have had problems with game saves, and so have I.  But 3D was more of a delicate concept in the 90’s.  Even one bug with enough patience can help one gamer lead himself in picturesque advantage over pending transactions in video footage.  Quite a few bugs pop up where the foul ends- for example, when a baseball batter slightly tips the object with leaning his weapon forward and the ball just gets around in front of home plate in slight degree, the N64 game can suddenly switch from player to player until the thrown object is caught; as a result, you’ll probably be running the wrong way since the program is shifting really quickly between possible catchers, including the players who aren’t called “catcher”.  Playing at night or finishing a home run line becomes a note for past experience as long as fans choose this MLB program for sports entertainment.  Controls are well- if you can find a grip without accidentally tipping the “shark” device over and hitting the wrong yellow button.  Auto-fire doesn’t apply.  N64 games may drift into dangerous territory in coordinations for 3D as the 3D makes a case from past trial-and-error.  Difficulty selections are questionable but homeruns can be easily made in Homerun Derby with the worst players; because of this, we feel light and pleased from the spoiled emotions in disjointed reference to challenge, skill, and genius. 



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