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Thursday, September 19, 2019

Videogame Review, Ms. Pac-Man for the Nintendo Gameboy (2 Player Mode)



Videogame Review, Ms. Pac-Man for the Nintendo Gameboy (2 Player Mode)


This is an easy 2-player game.  You don’t need more than one Gameboy to play Ms. Pac-Man- each player takes a turn on the same Gameboy.  Of course there’s a lot to be said about online gaming.  Technically speaking, my dad and I are “online” with the Nintendo Gameboy portable.  Switching the Gameboy between ourselves was an invigorating process.  Handling the portable against the sunlight becomes an act with some frustration the first time around.  My dad, although he’s played Ms. Pac-Man in the arcades before, said, “I can’t really see the screen.  It’s too small.”  Of course he thinks more in terms of practicality than usefulness and so I have to regard his questionable opinion with mild concern due to his video game skills- in particular, he’s been playing Mario Kart 8 on the Nintendo Wii U and doesn’t generally look at the Wii U gamepad for its portable screen; if anything, he’d ignore it.  He looks at the Nintendo Switch with a kind of morbid interest we can find in tough individuals because he’s critical and less than impartial.  At least this time around he wasn’t too hesitant for the Gameboy.  If anything, he looked at my brand new Gameboy with great, modest interest for older technology forms and I had told him the Gameboy was officially released by Nintendo about 30 years ago.  Is playing Ms. Pac-Man on the Gameboy better than the arcade?  We certainly get a close-up shot of Ms. Pac-Man around the center of the maze from the beginning.  From watching my dad play I’ve discovered it’s possible for a gamer to play with the Gameboy by using the right hand for directional pad control.  “Keep it simple stupid” comes to mind.  Actually, the A and B and Start and Select buttons are also “directional”.  But playing Ms. Pac-Man actually gets harder the more we get into it.  We’re not always in the mood, skill, or attitude necessary for achievements with fruits and dots.  Getting dots- around the maze and around more than one maze- becomes an act in some mild temper for the dot matrix visuals that my dad is only vaguely familiar with.  Here’s the problem: does any new game in our current video game market really relate to the past?  It seems as if what’s past is past.  Journaling on this stuff involves great focus for day to day activities over the front into video game world.  By issuing this review, I’m hoping to shed some light on what’s otherwise a fossil that used to be modern.  Modern fossils.  Get it?  Anyways, the action in Ms. Pac-Man is still challenging and my dad (as usual) can’t quite eat every dot without going for another dot used in eating ghosts.  Pointing the Gameboy at the sunlight should serve as a reminder on older portable machines.  Every player starts his or her game by hitting “Start” when ready; then, the player continues on until he or she faces a terrible, ghostly death; and the next player hits “Start” for a separate session of gameplay.  Player 1 can’t eat dots for Player 2; Player 2 can’t eat dots for Player 1.  Even with less regard to the instruction manual it’s possible for players to combine their scores together by a quick mathematical estimation.  So, bring a couple of chairs around and give Ms. Pac-Man a go!




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