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Tuesday, September 3, 2019

Videogame Review, Spelunker for the Nintendo Entertainment System (w/ Nintendo Wii U)



Videogame Review, Spelunker for the Nintendo Entertainment System (w/ Nintendo Wii U)


This is the kind of game which deserves a higher level of appreciation for its comedy purposes.  It’s funny to see the guy fall one inch below him and die.  Controls are whacky; the direction pad must be used with constant taps of the fingers while maneuvering the healthy jump button.  Spelunker starts out right by issuing a minimum high score requirement of 50,000.  I’ve gone beyond 60,000.  Achieving a course involves completing it with acquirement of keys, tokens, and health items.  Using elevation variances is key.  Leveling along the planes requires enough patience to go with the program in ignition for spooks flying across ditches and turnpikes.  Who is your character?  To put it simply, a miner.  Ironically enough my review for Spelunker HD on the PS4 for Amazon’s website was very helpful to people and perhaps I’ve left more than enough impression for Amazon’s status as worldwide corporative figure.  This is Spelunker for the Nintendo Entertainment System- released in the late-80s, figuring to the product on the line where thought and ability must combine into excellence under the miner’s gaze for spooks, cliffsides, and dangerous pitstops.  But how does this Nintendo game stack up on the Nintendo Wii U?  Very well actually.  Glitches in the game are very minimal and are generally located on stair-step elevators.  But, as the saying goes, “you can’t make an omelette without breaking a few eggs”, and Spelunker illustrates in vivid display of music and graphical scenes how greatness deserves appreciation over the mark, especially when the mark is enhanced from expanded horizons near the front into a cave of wonders.  We’ll be wondering what’s going on with the miner for some time.  Falling and dying aren’t entirely different concepts.  A benefit of video games is that we can touch on the natures involved in life and death to get an imaginary idea on the virtues and vices of exploring different worlds- all without truly dying and risking abomination.  It’s like a Shakespeare play- we don’t actually die from watching a Shakespeare play, but, by looking and listening to such dramatic poetry we don’t have to risk our lives for real with ignorance of doubt.  Spelunker manages its own poetry: vivid, sweet, and comical.  The Video Game Critic dismissed this NES classic out of habit for familiar objects and merely pointed out a technical problem with less awareness for the game’s expression.  Here, I see the whole expression.  It’s difficult to tell what will happen after 100,000 points; however, the more I’ve chewed on the bones to this game, the more meat I save for hunger and need for life.  Mining itself does have its perks and this Nintendo game shouldn’t be ignored. 








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