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Thursday, September 6, 2018

Videogame Review, River Raid for the Atari 5200 SuperSystem




Videogame Review, River Raid for the Atari 5200 SuperSystem

River Raid has more innovation, visuals, and gameplay on the Atari 5200 console.  I won’t play favorites though; any game that passes on my radar is a favorite to consider for tastes in gaming.  Let’s not be full of ourselves.  There’s no game that encompasses the whole history of gaming, contrary to what programmers may say about their work since people get so figurative on these matters for gaming; River Raid shows mountains with purple shades, helicopters with whirring pedals, fighter choppers with stripes, waters with edges, and grass at landscaping near the byways and the highways towards army tanks drifting through the sands of time, although I see more mud than sand along the coastlines to the sides of the playing field which haunt the streams into randomized pathways by the highways.  But how are the controls?  Atari 5200 controllers demand more action than Atari 2600 controllers, but Atari 2600 consoles demand more action than Atari 5200 consoles.  A strange reversal is going on here.  The Atari 5200 console is hardly a controller compared to the Atari 2600 console- the 2600 has numerous buttons for the challenges in games on the hunt for the purposed exhibitions whereas the 5200 only has one button and it’s for power on/off only.  Nonetheless, my 5200 joystick has alternative directions thanks to the slowing, quickening of plane-movements.  Think about how a flying machine can be both a working material and a nice dream: analog, low, medium, high, exchanges of angles across the board between the numerous obstacles on the materialized and cultivated river, military in pursuit for what’s happening.  A keypad on the 5200 controller was designed in wisdom and suggestive ease.  River Raid on the Atari 2600 can seem to have too much green and digital interface in comparison.  2600 joysticks bend from plastic that allows for elasticity; 5200 joysticks don’t bend at all.  It’s important to understand differences as I’m expressing and analyzing data imagined for glory rather than subtle, excessive fate, as destiny on my part calls for verification instead of total agony at basics.  Golf makes more use of the body than River Raid does.  And we can think about how one of the defining features from the Atari 5200 is the leveling of innovation on the 5200 controller apart from the console until hardly any buttons of choice can be said for the 5200 console required for playing this wonderful, dramatic River Raid by Activision.  Players should pay heed to their hands.  Why do gamers believe that they can move their plane, not by moving the joystick, but by moving the controller, and then criticize River Raid for less-than-fair circumstances as unrealized as the breeze around them on spiritual enhancement?  Joystick and controller base go hand in hand as far as movements and comfort are concerned and the 5200 controller joystick has innovation that kicks in with atmosphere and physics until ergonomics are made in tectonic gameplay, from what’s the joystick’s shards to gears while years pass by for shifting, moving, and handling a fragile, ever-softening joystick interface.  It’s actually possible to like used joysticks more than new joysticks just from the habits 5200 gamers pick up on the run to freedom and intellectual exercise, as River Raid more than shows in feature presentation.  It doesn’t just show; it presents.



https://youtu.be/k4R4A8aZmeY

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