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Monday, September 10, 2018

Videogame Review, Starmaster for the Atari 2600




Videogame Review, Starmaster for the Atari 2600

Truth isn’t volume.  When my ship comes to its crosshairs, volume from the blasts doesn’t become a consistent factor on how damaged my ship is because I can momentarily wipe away three star masters clean and then run into so much trouble from entry into one enemy’s sector that I can shut down completely; it’s space where we’re at, darkness all around, bitter chances upon the enemy ships who would traverse against the deep vacuum of space until my ship, under whatever status or role for the exotic difficulty levels, keeps in turn to destruction as shields are lifted, radars are pulled offline, hyperspace engines reveal more waste on the energy transfers between home sector and visited sector, and even lasers go out of order due to oncoming blasts hitting your overall home to the travel: UFO, or whatever in mind.  You enter space without a mirror except for the galactic map indicating forbidden bloods who reign terror on the grounds for future updates.  There’s innovation with the galactic map since it’s connected to the Atari 2600 console’s color/monochrome switch.  Preparations during gameplay will become sudden, trodden and confused on, or quite appealing over the self-help, booklet manual to a gamer’s mindset for the future in control systems among the shifting sparks of history along computerization.  Whirs make out the destiny after thoughts are cherished into reason and proof of purchase, like what’s subtle, what’s heavy, what’s light from the remaining spaces across the board into UFO myths like Starmaster’s feature presentation over drama in space- that is, laser beams bouncing in different scopes as far as mortality can suffer the terrible beauty, fights in space for these star masters who explore space to find fault with space.  In fact, there’s a vulgar element to this game; neo-eccentric vanity.  Heroes who play through Starmaster may get pained from alluring vibes across the universe, change as telling as the controller hands, an oncoming goal to achieve sanity towards madness even as we speak, for they’ll demonstrate victories on some notes within greatness to despise ships more than war ships; the star-bases on the galactic map are only yours and no one else’s.  Of course it’s possible to fail on a mission by forgetting what the colors and symbols on the TV screen mean.  Manuals don’t teach you the use of manuals; that’s fullproof.  Nature in me today may not be the nature in me tomorrow from the natural order of things in due time. As far as controls go, what’s better, a joystick with rough turns, a direction pad with surfing, a thumbstick with altered “surfing” for your thumb, or joysticks made without Atari’s permission?  If you’re trying to play Starmaster and don’t have a manual then I suggest you read the free, available manual online at AtariAge or some other website.  We need to help each other play videogames if we’re so concerned about the limitations of life and mind unless there’s enlightenment in the heavens before us, or just some eternal home.  Maybe I haven’t said too many important things in this review, but at least it can be consumed and understood unlike those snobbish, arrogant, literary criticisms you find from time to time at places over the internet like Rolling Stones Magazine or All Music, entities with a fair amount of cheating and gross humors involved for culinary expression.  Starmaster on the Atari 2600 console has calibration issues which define the speeding and progressing of time for your ship in a galaxy far away, or perhaps separated galaxies which need glue from the hyperspace engines for the traveling connections.  Space travel.  Yeah, that’s it.  3D at best is figurative here and probably doesn’t exist for the program.  Joystick movements are kicked up a notch through momentary relapses, so you’ll be pulling the joystick in small bursts in order to approach repair centers and disgruntled worshippers.  I’ve played Starmaster with a brand new Atari 2600 Jr. console, had a lot of fun and spiritual enhancement, or otherwise made an appearance to leave an entrance.




https://youtu.be/qYeZFl2Lb1I

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