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Monday, September 17, 2018

Videogame Review, Starmaster for the Atari 2600 (w/ 7800 Joystick)




Videogame Review, Starmaster for the Atari 2600 (w/ 7800 Joystick)

It’s tricky to chase the scenery where my 7800 joystick is pointed at.  Space gets expanded and then retracts based on the ongoing conflict throughout the universe as far into the trance for privilege with us, means and diminishers towards outflow, a galactic chart for aiming on spots and hitting a fire button to “throw the dart”.  Excuse me if there seems to be too much of some letter in my review, but you’ll find your 7800 joystick to be kind of hooking itself into your hands; that’s because there’s a hook inside near the contacts which demands a move according to reverses: your ship moves up, the hook moves down; your ship moves down, the hook moves up; etc.  It’s a sort of counterbalancing act.  Ergonomics are felt and heard where I’m sitting to greatness in space onslaught.  The politics of the galaxy shooter is quite mysterious even to the point of answers excavated from the vacuum of space for privilege against sanity, while madness calls, flesh to flesh of the open wound, dreamlike for happening across the starry paths towards righteousness in a home base’s name.  We have to be patient with the hook- that is, realize not only what the hook inside the controller base is doing but also understand the calibrated battle scenes which have more to do with luck on a count for eventual glory within a universe’s standards of teleportation.  Don’t mistaken my review and think it’s a provider of Activision’s secret sauce, however.  All it takes for a modern Atari player to remain in the scope of things is for him to suddenly require repairs for the aging materials of time and space.  The “meteors” look like pulse beams.  Something brilliant is in the atmosphere from the very nature of time and space where lasers have to be maintained for the foregoing pursuits as well as the ongoing pursuits, for galaxies have their ways.  You’re probably right about how I’m able to write all this for which I’lll admit 3 causes: 1) my 7800 joystick melts into the picture from its reaction to a program of this magnitude, 2) metaphors like “Starmaster” let us imagine lots of elements and cores all at once, and 3) I’m given to a color switch, a difficulty switch, and a power switch.  Color, difficulty, power.  Feelings go here and there for what I’m pursuing since it’s quite like observation to its keys within grasp for the better picture.  RF, tune frequency, Channel 3.  My review appears to be a word-salad only to the illiterate.  Players who get into all this Atari stuff know exactly what I’m talking about because I’ve gotten comments from YouTube and DeviantArt about my showcasing techniques, of which they feel there’s more to gaming than meets the eye.  Everything in that criticism may be for their cause; nonetheless, I’m headed into deep space in this Atari program as a status, a role, a goal.  Teachers so often talk about goals while being so blinded about status and role.  So I’ll let those losers dwell in their own filth of intellect so they can assume a fantasy in the vacuum of declaring a goal in classrooms just when philosophy is dismissed as being “hard”.  Why dismiss criticism if you’re going to provide criticism anyway?  That’s a goal in vanity.



https://youtu.be/YrkBxBa-aZM

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