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Thursday, August 9, 2018

Videogame Review, Jr. Pac-Man for the Atari 2600 w/ CX78 Joypad (Atari 7800 Joypad)




Videogame Review, Jr. Pac-Man for the Atari 2600 w/ CX78 Joypad (Atari 7800 Joypad)

This isn’t a disclaimer on a reader’s freedom of thought.  How could there be oppression on Earth if freedom wouldn’t be there?  Poets love getting into obscure subjects for reference and generally tend to the flock around them, as I may find myself in a situation like this one where Jr. Pac-Man seems to be programmed at such ends, at such odds, almost to the point of understood impossibility within the maze-lines out of fictional bounds in which Junior must collect more points to be a winner.  Junior isn’t a golfer, but a runner.  A game of this nature can be called so many names just out of our abstracted confusion towards the lines between fate and numbers, when a goal for the digit leaves a finger for the net.  Where I’m sitting here in front of the TV there’s a lot to have notion of in gross terms since a critic can be like a pack of dynamite waiting to claw at the fire in shreds of air around poor works of art.  On Jr. Pac-Man, I’ve been playing for a long time and still haven’t gotten to the objective for execution, for, through matter and through skill, the controllers we use have to have enough elegance for handling or else disagreements are made fresh for the intake of plastic, spring, and cushion, as where I’m going with the 7800 Joypad here indicates upon the very borders of conduct, so slight and complicated to the touch yet burning holes all over the top.  Much is at stake with this one.  Joysticks do seem to be stubborn things when we come across devices with thickness in motion in addition to an engrained texture of parts.  A lot of what causes my agony in Jr. Pac-Man has to do with its unreasonable demands for players as far as the eye can see when it comes to effort and stimulation.  So, however you want to put the term “bad controls” depends on a varying number of factors: age, energy, flow, handling, muscles, twitches, subconscious, conscious, feeling, emotion, philosophy, faith, etc.  Beginnings are more compulsive than endings until repetitions prove the source.  Speed can mean its thickness for weight and goals are more important when they’re not dry, everything on bite.  You can actually discover remnants of the 80’s at various moments of our modern life; internet has given our 80’s fashion more texture and significance, almost to the point of immediate satisfaction, happiness, and distress level on wiping evil away.  In other words, experience can perish the thought of hate.  Usually you’ll find haters in their confusion and disorderly fashion since bias can be a black canvas if not given proper treatment into emotions, inquires, and destinations towards verification.  So Jr. Pac-Man really does us a disservice because Atari expects us to do something with the controller that we can’t do.  My direction pad has a thumbstick on it only to leave it ineffective for a gamer as he or she has so much fun they’ve forgotten the destiny- that is, to have reasonable skill for what’s the best in Jr. Pac-Man.  Vacuums are common traits for repetitions where all artists and listeners have to start and not endure an unchallenging pause for methods, calculations, and burning desires.  Under the notion of exaggeration is another slacking-off among pure reasons.  How can an impossible challenge lead so many idiots in believing it?  Maybe Jr. Pac-Man would be better to someone who didn’t pay attention to goals; but, of course, as I’m remarking on this challenge a good deal of order is at hand for what’s not able to be ordered or consumed in a timely fashion.      
  


https://youtu.be/r8-y4o7VX3I

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